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Posts by DayAndNight
DayAndNight's Profile - Posts by DayAndNight
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I've seen people use ASM to change music while a level or the overworld is running, and I've been wondering how to do that. I don't know much about ASM, and I can't find any patches or anything related to what I saw.
I have a level with water in it, I've seen someone be able to change the music if Mario is underwater, (and have it switch back to the normal song when he's out of the water) and I've been wanting to do something like that...

This is a video where I saw an example of this:


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Ok thanks!
Better start learning more ASM...

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(restricted)
A month ago I took a break from rom hacking this game, and just came back. I spent a couple of hours remembering how to do stuff but can't remember how to fix a layer three issue. I have a horizontal level that progresses into a vertical level (if this is important). They both have layer three BG, but when I edit the BG in one level it changes the BG in the vertical one. I can't remember how I fix it and have tried using multiple different files for the layer three GFX and tilemap in each level...

God I'm forgetful...

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Lg1, Lg2, and Lg3 aren't changed, but lg4 is replaced with a copy of 2B, of which I kept the size of the file the same when I edited it. The tilemap file is a copy of 2A.

The second level lg1, lg2, and lg3 files are all the same, and the tilemap and lg4 files are copies of the previous ones used in the first level...

I have a HDMA gradient bg patch inserted to this rom file if this effects anything.

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I figured out the problem, for some reason, lunar magic couldn't find the second tilemap file so I had to redo both files and backgrounds.

I then applied the sprite status bar patch but now part of the status bar appears in the bg. How do I fix this?

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DayAndNight's Profile - Posts by DayAndNight

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