I am making a level where all of the foreground (sprites, ground, Mario, etc) is entirely black, and the background is using a HDMA Parallax. It is similar to the silhouette levels in DKC Returns.
In order to make Mario entirely black, I used the Custom Mario Palette v1.5.
Right before the checkpoint, I put in one Sumo Brother Lightning sprite (to troll the player). Here's a link to a video of what happened:
https://youtu.be/QnVvgSfuTXs
Here is what my palette editor looks like:
I want Mario to stay entirely black instead of turning green, and I also don't want the glitched tile near the base of the midpoint.
So far, I've applied:
-Retry Patch
-fixSpinItemJank
-Slow BG Scroll
-Jump Clip Fix
-Remove Status Bar
-Walljump Noteblock Glitch Fix
-Save Prompt Select
and an HDMA parallax made with Effectool.
Thanks!
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EDIT:
If it helps,
here is the bps of my rom. The level in question is 106.
EDIT 2:
New Info:
I tried applying this patch, thinking it might fix something.
Problem not resolved...
Hope this helps!
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