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Posts by TheKazooBloccGosh
TheKazooBloccGosh's Profile - Posts by TheKazooBloccGosh
Pages: « 1 2 3 »
Yes but...

I agree that level testers aren't ASM testers.
It could help find glitches of the tested ASM that levels using it doesn't allow to show that issue.

But on the other hand isn't it at most of the cases a part of a hack to test? Unless for a standalone ASM release?

I would allow ASM testing to the "Hack testing" (which it became "Hack and ASM testing") so that we can have usual hack threads, standalone ASM threads and hack threads asking for related ASM testing in addition possible.

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I'm still fan judging WLDC2021 (40/60)(updated 19/april/2022)

(Kaizo interruption)
Hmm, it seems the p-switch is missing in the SMWC2 beta, why?#tb{:?}

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I'm still fan judging WLDC2021 (40/60)(updated 19/april/2022)

(Kaizo interruption)
Well, in vanilla SMW the score is absolutely useless (unless for a maxscore% speedrun in which it's really boring #smw{-_-Z}).

In SMW hacks, I do think using the score for the gameplay is great and has a lot of potential.
For example: South Point Hotel

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I'm still fan judging WLDC2021 (40/60)(updated 19/april/2022)

(Kaizo interruption)
I didn't find anything about exits limitations...
How many exits can an entry have? Is it 2 like last year?

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I'm still fan judging WLDC2021 (40/60)(updated 19/april/2022)

(Kaizo interruption)
Can someone confirm if I should make threads in the issue tracker for smwc2 coding feedback?

Originally posted by VinylHeart
Gotta say, really loving the new display bar at the top of the website. I like how it cycles between multiple images.
Super neat stuff. Props to whoever designed those.

Yeah! Cool addition! But it would be nice to show which hack it come from...

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I'm still fan judging WLDC2021 (40/60)(updated 19/april/2022)

(Kaizo interruption)
Hi, I was making a cool custom block which transform a key into a mushroom block, but if I throw the key upwards or sideways it glitches:
-It replaces the block into tile 125 and activates for the former.
-It adds a tile 125 somewhere and activates for the latter.

Code
db $37

JMP MarioBelow : JMP MarioAbove : JMP MarioSide
JMP SpriteV : JMP SpriteH
JMP Cape : JMP Fireball
JMP MarioCorner : JMP MarioBody : JMP MarioHead
JMP WallFeet : JMP WallBody

SpriteV:
SpriteH:
	LDA !14C8,x				; \ If the sprite is not carried
	CMP #$0B				; |
	BEQ Label_0000				; /
	LDA !9E,x				; \ If the sprite's type is equal to #$80 (key)...
	CMP #$80				; |
	BNE Label_0000				; /
	%sprite_block_position()		; \
	%create_smoke()				; / Create smoke effect.
	LDA #$04				; \
	STA !14C8,X				; |
	LDA #$1F				; | Kill the sprite as if spin-jumping it.
	STA !1540,X				; |
	JSL $07FC3B				; |
	;LDA #$08				; | \ Ignored
	;STA $1DF9|!addr			; / /
 	LDA #$0C				; \ Play the "carry item past the goal" sound effect.
	STA $1DF9|!addr				; /
	PHX					; \ Change the block to tile $016B
	PHY					; | > [1]: I tried saving Y, but it solves nothing
	REP #$10				; |
	LDX #$016B				; |
	%change_map16()				; |
	SEP #$10				; |
	PLY					; | > [1]
	PLX					; /

Label_0000:					; > --------

MarioBelow:
MarioAbove:
MarioSide:
Cape:
Fireball:
MarioCorner:
MarioBody:
MarioHead:
WallFeet:
WallBody:
RTL

print "key to mushroom block"


What I am doing wrong?

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I'm still fan judging WLDC2021 (40/60)(updated 19/april/2022)

(Kaizo interruption)
Fixed, thanks a lot for your help #smw{:TUP:}

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I'm still fan judging WLDC2021 (40/60)(updated 19/april/2022)

(Kaizo interruption)
Pages: « 1 2 3 »
TheKazooBloccGosh's Profile - Posts by TheKazooBloccGosh