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Posts by BlueToad
BlueToad's Profile - Posts by BlueToad
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There currently isn't a patch for what you want, you can try requesting it the Requests forum.


Cool looking layout I guess.
Wait, but doesn't No More Sprite Tile Limits integrate SA-1 into it?


Cool looking layout I guess.
Question, should I count in real time or use SMW seconds?


Cool looking layout I guess.
That would belong to the Requests forum.


Cool looking layout I guess.
Why do you think it should be vanilla? There's nothing wrong with adding small patches...


Cool looking layout I guess.
Originally posted by NMSTL description
DO NOT INSERT THIS WITH SA1, SA1 COMES WITH THIS ALREADY.


This statement can mean two different things, that's why I got confused.


Cool looking layout I guess.
I'll get it to work soon then.


Cool looking layout I guess.
Hello, I am interested in claiming your request, but "Purpose Background/Foreground/Layer 3" won't help me.

Which graphics should I draw as 2bpp and which ones as 4bpp?

Edit: Also, should the fire be animated?


Cool looking layout I guess.
Originally posted by AppleBoy54321
I have a name idea for the Vanilla-ish Hack!
In fact, I have a few!
Mario's Vanilla Voyage
Mario's Vanilla Venture
Mario and the Vanilla Valley

Thanks, I will definitely take these into consideration.


Cool looking layout I guess.
Can you post a screenshot of the 8x8 tile viewer showing both the brick and coin graphics?


Cool looking layout I guess.
Originally posted by Katerpie
Originally posted by Anas
Another small but significant suggestion: please let us view all 8x8 pages beyond page 7 in the 8x8 tile viewer. I don't see why this isn't a thing already and it would be really nice in the long run.

I vouch for this 100%. That way, it's less of a bother for people who don't know the Ctrl+Shift+PageDown trick.

Yeah, it could be added to Lunar Magic's Options Menu.

I also have a suggestion of my own: In the "Insert sprite manual" dialog, would it be possible to split the Extra Bits text box into two checkmarks labelled "Custom sprite" and "Extra bit set". This would help newbies a lot.


Cool looking layout I guess.
May I make the graphics?


Cool looking layout I guess.
By the way, you can get the same effect of you place one tile of a track line before it drops off. That is intended behaviour.


Cool looking layout I guess.
Originally posted by Koopster
Do it, Kevin! This is one of my favorite songs from Earthbound, I really want to see this done!

 KevinM is taking over this forum!!


Cool looking layout I guess.
Originally posted by Koopster
I'm not sure if I've ever suggested this (maybe I just thought about it), but it would be cool to have a F3 equivalent in the [main] map in the overworld editor, so we can have an idea of what'll be seen in the map depending on Mario's position.

I don't understand


Cool looking layout I guess.
Try applying this UberASM in Gamemode 7:

Code
main: 
	LDA #$FF				
	STA $78					



Cool looking layout I guess.
Originally posted by K.T.B.
The design here looks pretty solid, though I would personally suggest altering the graphics a bit. Almost everything in the foreground is made up of the exact same simple pattern, which takes up about half of the screen most of the time (judging from these screenshots, anyway). That might become visually exhausting over the course of the level.

Yes, in my opinion it looks kinda boring.


Cool looking layout I guess.
Originally posted by Katerpie
Originally posted by BlueToad
Originally posted by Koopster
I'm not sure if I've ever suggested this (maybe I just thought about it), but it would be cool to have a F3 equivalent in the [main] map in the overworld editor, so we can have an idea of what'll be seen in the map depending on Mario's position.

I don't understand

You know how hitting F3 in the level editor generates a square that represents exactly the spot the camera will be positioned at in-game depending on Mario's position? This is what Koopster suggested as an overworld equivalent.

Oh, that. I forgot that it existed


Cool looking layout I guess.
Originally posted by Katerpie
Apply this hex edit if you want to lock Mario in place:

Code
org $009C82
db $EA,$A9,$00

Be sure to move Mario above the screen and that FG=C0, or things may look messed up.

Umm, didn't The WHG Modz ask how to hide Mario?


Cool looking layout I guess.
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BlueToad's Profile - Posts by BlueToad

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