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Posts by BlueToad
BlueToad's Profile - Posts by BlueToad
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So I was coding some stuff that I was trying to insert with UberASM Tool, but all I got was this when I tried to insert it:

What's wrong?
Thanks guys!

Edit: Also I found this which would work as an alternative to what  Koopster sent.
Wow I haven't even started thinking about my level yet and there are 12 submissions already?
Originally posted by E-man38
It seems that when some people are limited to the most basic form of Super Mario World, it's less time-consuming to come up with an entire level. Don't fret though, there are still two whole weeks until the deadline for submissions!

Yeah, I like to take my time to perfect my levels.

Also, are we allowed to use switch palace blocks?


Cool looking layout I guess.

Overworld reveal! + plus a few other levels and things I wanted to point out.
Also progress will be slowed down for now because I want to put my focus on OLDC. Once it is over I will work on this hack again.
Honestly, it is much easier to just apply sprite message box or MFG's new patch.
Originally posted by MarkVD100
The base ROM patch doesn't seem to insert the infinite lives for some reason. (Usually, there should be an infinity symbol next to it instead of 5.)

You don't lose a life when you die, so it's still technically infinite lives. Putting in an infinity symbol is too much effort : )
Honestly, the ice graphics are bland. I suggest adding it bit more decoration.


Cool looking layout I guess.
Originally posted by WhiteYoshiEgg
in the grand scheme of things not very many people are looking at this thread

If you didn't know, this thread has over 100000 views


Cool looking layout I guess.
Originally posted by Mr. MS
I have some bad news, i'm thinking about giving up, the reason is simply because i'm very unmotivated, i'm also insecure about the quality of the levels i made till this point.

Dude no! You letting so many people down with your decision!! If you are really insecure about the quality of the levels, you can make a thread in the testing forum. I and many people would be eager to playtest it.


Cool looking layout I guess.
Originally posted by Hayashi Neru
Is it allowed to change the color of the palette with Level ExAnimated frames or Level ExAnimated frames without modifying the palette editor?

No. You cannot use Exanimation in any way.


Cool looking layout I guess.
Am I allowed to redirect the midway entrance to another level?


Cool looking layout I guess.
I found this in the ROM map


Cool looking layout I guess.
For further reference, please check out this thread.


Cool looking layout I guess.
I don't understand what you are trying to request. Is it like you activate a block by pressing a button or something, and the different number blocks act differently?


Cool looking layout I guess.
What custom powerups are you using?


Cool looking layout I guess.
Well, some projectiles don't have block interaction (e.g. hammers and boomerangs) so some extended sprites can't deal damage. Other than that, this is an interesting idea and would love to see it done.


Cool looking layout I guess.
Originally posted by Koopster
What you could ask for is a per-level toggle, so Mario doesn't go above tiles in levels where you might be using lava.

If so, it would be more fit for a UberASM.


Cool looking layout I guess.
I got these errors when trying to insert an UberASM code that I wrote :

Code
  Text.asm:34: error: (E5037): Relative branch out of bounds. (Distance is 154). [BEQ skip]
  Text.asm:38: error: (E5037): Relative branch out of bounds. (Distance is 148). [BEQ skip]
  Text.asm:46: error: (E5037): Relative branch out of bounds. (Distance is 129). [BNE skip]


So it seems that the destination of the branch that I'm trying to make is too far away. What should I do to fix this, while still having the conditional branch?
Do your powerups still use the $19 table?


Cool looking layout I guess.
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BlueToad's Profile - Posts by BlueToad

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