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Tip: If you edit Level 0, make sure you also edit Level 100. Both of them are used for the bonus game depending on the level you're in.
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Posts by BlueToad
BlueToad's Profile - Posts by BlueToad
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Hmmm, that is certainly an interesting idea, though I am not fully sure how to go about doing that.



Hack.
YY-CHR > Photoshop
I think the SNES classic can already do that, since it supports Super FX games such as Star Fox.



Hack.
YY-CHR > Photoshop
We all can accept that the Switch Pack is the best and most versatile block.



Hack.
YY-CHR > Photoshop
How do I check if a No Yoshi intro is currently running or not? I can't seem to find anything in the RAM Map except for this address, but that didn't really help me.



Hack.
YY-CHR > Photoshop
Oh nice! When does it start?



Hack.
YY-CHR > Photoshop
Dang it, that's at midnight for me #smrpg{sad}



Hack.
YY-CHR > Photoshop
Originally posted by Telinc1
Try checking if $7E0071 is #$0A. According to the ROM map, this triggers $00C870, which handles the No Yoshi cutscenes.


I tried it just now, it worked! Thanks!



Hack.
YY-CHR > Photoshop
It's easy, just drag and drop the ROM, press enter, drag and drop the patch, press enter, and the patch will be applied.



Hack.
YY-CHR > Photoshop
Cool!



Hack.
YY-CHR > Photoshop
Sorry man, I have to drop the request due to not finding time. Anyone else wanting to claim this can do so.



Hack.
YY-CHR > Photoshop
Originally posted by Gulaschko
Hey,
I was searching for boost blocks which makes sprites e.g. shells faster / slower when they go through them in kicked state. they should also make sprites in kicked state when they are falling through them for example. These blocks were in the spiny shell level in Team Shell so thats why I am wondering whether they already exist or not.

Regards


They currently don't exist in the section, though I guess it would be fairly easy to make.



Hack.
YY-CHR > Photoshop
Hack 6 was the first hack I've ever played, too bad that I never finished it since it was too hard!



Hack.
YY-CHR > Photoshop
I haven't read the whole tutorial, but what I've read is really well written and interesting! Keep it up!



Hack.
YY-CHR > Photoshop
Originally posted by Anas
A suggestion about the OW editor: why not put the 8x8 tile viewer there so we can easily see where to put our OW ExAnimations?
The 8x8 tile selector can already show all the tiles, press Ctrl+Shift+PgDn to see the rest of the tiles.



Hack.
YY-CHR > Photoshop
Originally posted by Anas
Originally posted by BlueToad
Originally posted by Anas
A suggestion about the OW editor: why not put the 8x8 tile viewer there so we can easily see where to put our OW ExAnimations?
The 8x8 tile selector can already show all the tiles, press Ctrl+Shift+PgDn to see the rest of the tiles.


Uh, I think you misunderstood me. The 8x8 tile viewer is only available in the level editor, but not the OW one.

Pressing Ctrl+Shift+PgDn on the 8x8 tile selector in the overworld editor still allows you to see the exanimation tiles.



Hack.
YY-CHR > Photoshop
(restricted)
Originally posted by imamelia
Super Mario 3D Land


I agree with your thoughts, though in my opinion what killed it was the difficulty. It was ridiculously easy.



Hack.
YY-CHR > Photoshop
(restricted)
I think the HDMA code should be in the level folder and SMB scroll in the library.

Also, I have a question of my own: I can't find a way to detect if the intro messsage is running or not. Does someone know how to do it?



Hack.
YY-CHR > Photoshop
Hello there DoktorGroove, I have completed the requested resource here. Feel free it try it out!
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BlueToad's Profile - Posts by BlueToad

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