Bowser's fight is hardcoded into the game, just like the Iggy/Larry, Morton/Roy, Ludwig and Reznor fights, meaning that you can't change the battles, other than maybe add a bullet bill generator or some fireballs. To change the music I think you'd have to do something like what DJBouche or Mattrizzle did, and insert songs by replacing the ones in SMW.
That's a good rule SNN. I tire of seeing that too. What more annoying about those situations is when people say "Learn ASM" and the situation doesn't even call for it. Those are the people trying to look smart.
Since I'm making a Shyguy hack and my shyguy is yellow, I would like the OW Mario/Luigi sprites to use overworld palette 8. However, I looked in the ROM map for that information and couldn't find it. Does anybody know where and what I'd have to change to make them yellow?
Nice shots Darklink. I'm guessing that those wall-climbing guys are Spike-Tops with changed graphics. However, that's the wrong Super Metroid enemy to use for it. That's a Melia, which flies in the air in Norfair. What you'd want is a Zoomer/Geemer. They can easily be found in the first caves next to your landing site.
Follow that link and download SNES Palette Editor. Open your ROM in the program and input your offset. The program will jump to that color's offset, which in your case would be the beginning of Bowser's palette. The color selected and the next 55 colors should be the colors that make up Bowser's palette. However, I believe that Bowser himself uses palette 0, colors 0-7. Simply use the RGB sliders at the bottom to change each color. Once that is done, save the file and test. If Bowser looks different, congrats, you did it!
With this program you can also change other hardcoded colors, like the flashing yellow and flashing red colors of the Yoshi Coin and level tiles.
Hope that helps. Any other problems, just post them and I'll see if I can't help more.
The hack is very interesting so far. I like it. We need more variety among SMW hacks. You should change the overworld though. It's not very detailed and you can obviously tell that the palettes are mostly unedited.
Calm down. It will probably be near Halloween when this is released. That's what Mericles means.
I know the overworld isn't the important part here but still, the coloring is off. That's really the only complaint I have against it. If it is in the middle of nowhere then ok, there doesn't have to be decorations. Maybe though you could draw some snow mounds and place those around the area.
Don't be afraid of learning new programs. A lot of them are easy to use and have tutorials on how to use them in the Documents section.
As for editing the Big Boo, that's an iffy proposition. His frames use more tiles than you'd think. I tried editing him myself to look like a Pirate Boo by giving him a bandana (looked more like a yamuka--Jewish Boo!) but it doesn't work so well in-game:
If you can look past the status bar, you'll see that the tiles overlap to other parts of the Boo when he turns. For now, I wouldn't recommend re-drawing his graphics.