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Posts by hayhk2005
hayhk2005's Profile - Posts by hayhk2005
Pages: « 1 2 3 4 »
Originally posted by Vampire Killer
This isn't very original. People have done all Hammer Bros. hacks before.

I agree. Also, there should not be boswer as the final boss and you need to make all custom boss yourself.

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There are four kinds of koopa. They are green, red, blue and yellow Koopa. All of you must give credit to me as I released such extremely, unbelievably and incredibly useful information.
Originally posted by Supertails
HayHk2005: Looks good except for the lack of ANY secret levels in the OW.
Xgor: I like the log FG, but you need a BG.


Thank you..But I think the first submap do not need many secret levels. One secret levels is enough.

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There are four kinds of koopa. They are green, red, blue and yellow Koopa. All of you must give credit to me as I released such extremely, unbelievably and incredibly useful information.
Originally posted by daaa77
That vine issue will be definitely fixed. Also... Expect some New Koopa Bros. in this game. I'm planning a hammer bros-like enemy that carrys a bullet bill shooter and shoots out bulletbills... but I'm not very good with ASM, so don't expect new stuff for a while. And Bowser's Not Gonna Be the Final Boss. I'm thinking of a Hammer King which... perhaps I've said too much.


It is simple to make a enemy that carrys a bullet bill shooter and shoots out bulletbills. Just use the shell brother sprite and place a bullet bill sprite after it. Or you can use the cannon shyguy and change the graphic.

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There are four kinds of koopa. They are green, red, blue and yellow Koopa. All of you must give credit to me as I released such extremely, unbelievably and incredibly useful information.
Boing:I knew nothing with asm. Is that right to save what you wrote to a .txt file, then change it to .bin file and use SuperFXtive assemble it and put it into block tool and the offest is same as Appear Off block? I think is is wrong because it crash the game.

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There are four kinds of koopa. They are green, red, blue and yellow Koopa. All of you must give credit to me as I released such extremely, unbelievably and incredibly useful information.
Originally posted by Boing
LDA $14AF ;Load On/Off value
CMP $01 ;Branch if On
BEQ Switch
LDY #$00 ;Act like tile 5 (Lava)
LDA #$05
STA $1693
RTS ;return
Switch:
LDY #$00 ;Act like tile 2 (Water)
LDA #$02
STA $1693
RTS ;return

That block *should* act like you want. It will act like water when on, and lava when off. To reverse, replace "BEQ Switch" with "BNE Switch"

I have no idea if this will work, I haven't tested it.


It crash the game..


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There are four kinds of koopa. They are green, red, blue and yellow Koopa. All of you must give credit to me as I released such extremely, unbelievably and incredibly useful information.
Can someone gave me a reversed vertical fireball script? I remember I have seen it on website.

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There are four kinds of koopa. They are green, red, blue and yellow Koopa. All of you must give credit to me as I released such extremely, unbelievably and incredibly useful information.
Oh, darklink898 have sent to me. Problem solved.

I think I am talking about podoboo.

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There are four kinds of koopa. They are green, red, blue and yellow Koopa. All of you must give credit to me as I released such extremely, unbelievably and incredibly useful information.
The block didn't crash the game, but it didn't work. It work like what I set in the LM. Is that following step is right?
1.Create a asm file and type
LDA $14AF
CMP $01
BEQ Return
LDY #$00
LDA #$05
STA $1693
Return:
RTS
2.Use trasm.exe comes with sprite tool 1.35 to make the asm file to bin file.
3.Put it in block tool file and inserted with what you said.
4.Make it act like water in LM.

However, trasm.exe say
Error in 3.1/3: Symbol does not exist

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There are four kinds of koopa. They are green, red, blue and yellow Koopa. All of you must give credit to me as I released such extremely, unbelievably and incredibly useful information.
Thank you very much. It works.

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There are four kinds of koopa. They are green, red, blue and yellow Koopa. All of you must give credit to me as I released such extremely, unbelievably and incredibly useful information.
Originally posted by Higsby
Also one time I had just finished using translhexation to change the values that you need to change after you apply the Piranha Plant GFX fix and I got a blue screen. Luckily I threw my laptop into my neighbour's backyard just before it exploded! :P

I have experienced this too. But I threw it to Japan and it exploded and killed many many prople.

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There are four kinds of koopa. They are green, red, blue and yellow Koopa. All of you must give credit to me as I released such extremely, unbelievably and incredibly useful information.
Open AllGFX and at the end there are some water ExAnimation tiles.

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There are four kinds of koopa. They are green, red, blue and yellow Koopa. All of you must give credit to me as I released such extremely, unbelievably and incredibly useful information.
Use ASM, or you can export the palette and import the palette. All palette can be changed after that, but only for that level.

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There are four kinds of koopa. They are green, red, blue and yellow Koopa. All of you must give credit to me as I released such extremely, unbelievably and incredibly useful information.
1. File>Palettes>Export level palette to file
2. File>Palettes>Import level palette from file
3. Choose the file you exported in 1.
4. You can change any palette of that level.

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There are four kinds of koopa. They are green, red, blue and yellow Koopa. All of you must give credit to me as I released such extremely, unbelievably and incredibly useful information.
What is Starsw scroll1 ? Is it a custom script ?

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There are four kinds of koopa. They are green, red, blue and yellow Koopa. All of you must give credit to me as I released such extremely, unbelievably and incredibly useful information.
Originally posted by Caped Mario
It's a custom sprite made by NanashiSW.


Where can I find it?

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There are four kinds of koopa. They are green, red, blue and yellow Koopa. All of you must give credit to me as I released such extremely, unbelievably and incredibly useful information.
I have found half an hour and I finally found a useful tool . This tool can change mario tile and may help you.
http://www.smwcentral.net/download.php?id=17&type=tools

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There are four kinds of koopa. They are green, red, blue and yellow Koopa. All of you must give credit to me as I released such extremely, unbelievably and incredibly useful information.
It is a very good hack. I see that you have put much effort in it. But I suggest you not using too many script (Screenshot 1). After you released the hack, I will play it at once.

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There are four kinds of koopa. They are green, red, blue and yellow Koopa. All of you must give credit to me as I released such extremely, unbelievably and incredibly useful information.
Awesome! But I think you should have a specific style of graphics.

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There are four kinds of koopa. They are green, red, blue and yellow Koopa. All of you must give credit to me as I released such extremely, unbelievably and incredibly useful information.
I have installed Fusoya's scrolling pipe successfully. But after that I noticed the slowdown fix patch I installed before is disabled. I patch my hack again with the slowdown fix patch but it crashed the game. How can I solve this problem?

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There are four kinds of koopa. They are green, red, blue and yellow Koopa. All of you must give credit to me as I released such extremely, unbelievably and incredibly useful information.
Awesome! But I think the Dust Hill Zone doesn't match other graphic.

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There are four kinds of koopa. They are green, red, blue and yellow Koopa. All of you must give credit to me as I released such extremely, unbelievably and incredibly useful information.
Pages: « 1 2 3 4 »
hayhk2005's Profile - Posts by hayhk2005

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