Hey. I just recently registered here, but I've been hacking SMW for quite some time. SMW hacking is one of my biggest hobbies, and I'd like to submit an awesome hack or two to this site! However, I also like to help out whenever possible.
In Super Mario Universe, I am at Vanallia Desert and cannot find the secret exit. In the Tower of Lahja, there's a message that says to grab a switch block at the beginning of Vanallia Desert, but I just can't find that switch block. Could someone please help me?
I've seen hacks like Demo World that have custom ROM header names (by custom, I mean other than Super MarioWorld) shown when you first open those hacks in an emulator. How do I create a custom SNES ROM header name?
This is a Kaizo-ish hack I'm making out of boredom. It's probably not the hardest, but, in my opinion, it is one of the most polished.
Known glitch: The "No More Sprite Tile Limits" patch was applied to this hack, but it seems to go screwy late in the first level. Nothing game-breaking occurs, but parts of the Lakitu cloud disappear, as do some parts of the Koopas, occasionally. So far, I have no idea how to fix this (yes, I have made sure the Sprite Tile Memory was at 10).
Included in SpriteTool is a levelender sprite. When that sprite is on-screen, once all other sprites are gone, you beat the level. With the levelender sprite, you can create a boss battle against Chargin' Chucks, Koopas, or other enemies. SpriteTool is found in the Tools section here.
In Lunar Magic, extract the graphics from your hack. Then, open them in YY-CHR. Once in YY-CHR, find the graphics for OW Mario, and change them to your liking (don't forget to save). Finally, re-insert the graphics into your hack in Lunar Magic, and enjoy the new graphics!