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Posts by gohkenytp8
gohkenytp8's Profile - Posts by gohkenytp8
Pages: « 1 »
I would like to see a variant of the Para-Beetle
-It should hurt the player
-It should use a different palette rather than red/green/blue/yellow colors
-Option to insta-kill or hurt the player

I don't know how to code ASM, so yeah.
Originally posted by MarkAlarm
Yeah I'll give this a shot. Won't get started on it until after C3 but this should be fun.

Well where's the sprite?
Originally posted by Anorakun
Originally posted by gohkenytp8
Originally posted by MarkAlarm
Yeah I'll give this a shot. Won't get started on it until after C3 but this should be fun.

Well where's the sprite?


Be patient. C3 is not quite over yet. lol.


I was talking to somebody else. Besides, somebody good is gotta do it.
Originally posted by MarkAlarm
Originally posted by gohkenytp8
Originally posted by MarkAlarm
Yeah I'll give this a shot. Won't get started on it until after C3 but this should be fun.

Well where's the sprite?

Here. Would have appreciated waiting a bit longer before asking, but thankfully it wasn't too hard of a request.

Thanks.
Name:
Fireballs disappear when player is hit

Type:
Patch

Description:
A patch where Mario has been hit, his fireballs would suddenly disappear in a sudden (just like in SMB1).
NAME:
Net Sparks/Fuzzballs

Type:
Sprite

Description:
Sparks/Fuzzballs that have the ability to climb nets like Net Koopas instead of being line-guided or on the ground.
Originally posted by MarioFanGamer
I can make this!

Thanks.
Name:
Magikoopa Sorcerer

Type:
Sprite

Description:
This enemy prevents damage taken from all non-Magikoopa Sorcerer enemies on the same layer as itself. In order to damage those enemies, all Magikoopa Sorcerers on that layer have to be defeated. It can also be configured on which enemy is chosen for Magikoopa Sorcerers to prevent damage from.
Nice screenshots, man. But what if the next level (The castle) contains sparks that cling into nets.

Mod edit: please don't quote lengthy posts in their entirety, especially if they're the most recent post in the thread anyway. It unnecessarily stretches the thread vertically.
Originally posted by Gamma V
gohkenytp8
4-1
Deserted



The first level of World 4 has some fairly typical desert enemies, like Boomerang Bros and Piledriver Micro-Goombas.

This level looks amazing.

But I've got an enemy idea for World 4-3. Blue Venus Fire Traps that spit 3 fireballs instead of one.
Pages: « 1 »
gohkenytp8's Profile - Posts by gohkenytp8

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