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Posts by gohkenytp8

gohkenytp8's Profile → Posts

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I would like to see a variant of the Para-Beetle
-It should hurt the player
-It should use a different palette rather than red/green/blue/yellow colors
-Option to insta-kill or hurt the player

I don't know how to code ASM, so yeah.
Originally posted by MarkAlarm
Yeah I'll give this a shot. Won't get started on it until after C3 but this should be fun.

Well where's the sprite?
Originally posted by Anorakun
Originally posted by gohkenytp8
Originally posted by MarkAlarm
Yeah I'll give this a shot. Won't get started on it until after C3 but this should be fun.

Well where's the sprite?


Be patient. C3 is not quite over yet. lol.


I was talking to somebody else. Besides, somebody good is gotta do it.
Originally posted by MarkAlarm
Originally posted by gohkenytp8
Originally posted by MarkAlarm
Yeah I'll give this a shot. Won't get started on it until after C3 but this should be fun.

Well where's the sprite?

Here. Would have appreciated waiting a bit longer before asking, but thankfully it wasn't too hard of a request.

Thanks.
Name:
Fireballs disappear when player is hit

Type:
Patch

Description:
A patch where Mario has been hit, his fireballs would suddenly disappear in a sudden (just like in SMB1).
NAME:
Net Sparks/Fuzzballs

Type:
Sprite

Description:
Sparks/Fuzzballs that have the ability to climb nets like Net Koopas instead of being line-guided or on the ground.
Originally posted by MarioFanGamer
I can make this!

Thanks.
Name:
Magikoopa Sorcerer

Type:
Sprite

Description:
This enemy prevents damage taken from all non-Magikoopa Sorcerer enemies on the same layer as itself. In order to damage those enemies, all Magikoopa Sorcerers on that layer have to be defeated. It can also be configured on which enemy is chosen for Magikoopa Sorcerers to prevent damage from.
Nice screenshots, man. But what if the next level (The castle) contains sparks that cling into nets.

Mod edit: please don't quote lengthy posts in their entirety, especially if they're the most recent post in the thread anyway. It unnecessarily stretches the thread vertically.
Originally posted by Gamma V
gohkenytp8
4-1
Deserted



The first level of World 4 has some fairly typical desert enemies, like Boomerang Bros and Piledriver Micro-Goombas.

This level looks amazing.

But I've got an enemy idea for World 4-3. Blue Venus Fire Traps that spit 3 fireballs instead of one.
Name: SMB1 styled Piranha Plants
Type: Sprite
Description: Similar to classic piranha plants seen here but look like the ones from Super Mario Bros 1.

Features that it should have:
-Red head from SMB2J
-Pink head that shoots fireballs from Mario Forever
-Customizable speed
-Customizable fireballs

It should use vanilla graphics.

That is all.
Have you ever remembered playing the original SMW Demo hack of Super Mario Bros Chaos by Koyuki but it's canceled?

Well, think again. An unreloaded remake of the hack is available for you to experience the wonders the original takes.



New changes, new lives to encounter, and even comparisons for yours truly!

Link: https://bin.smwcentral.net/u/50864/SMBC%2BUnreloaded.zip
Name
Classic Stomp SFX

Type
Patch

Description
I want the stomp effects to be classic like in Super Mario All-Stars.
I'd like SFX all the time most likely.

References
https://www.youtube.com/watch?v=Us-RuCiefZI
Originally posted by Kevin
Have you looked in here?

That's not what I had in mind. It's a request to have a Classic Stomp SFX cause there are no patches of it out there.
Thanks. I always needed that.
Name:
SMB3 Tornado

Type:
Sprite

Description:
A Tornado from Super Mario Bros. 3 in which traps Mario in an air pocket and throw him backwards if he gets too close. And only way to get past it is to run with the run button and then jump in the air before colliding with it.

Reference:
https://www.youtube.com/watch?v=iruIzwUQJXs
(restricted)
NAME:
Peepas

Type:
Sprite

Description:
Peepas do not directly attack Mario when they get too close, but rather stay in a stationary position or move in a set area when the extra bit is set, making them more of an obstacle rather than an enemy.

Reference:
The GFX for the enemy.
Name:
Pipe-dwelling Pokey

Type:
Sprite

Description:
Pokies that pop out from pipes when Mario gets too close.
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