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Posts by 84GSMeister

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You have to split the sequence into 2 "sections" (not to be confused with seq64's Sections).

In Anvil Studio's Event List tab, Insert an event into the "Song Properties" Event List. Choose the time where you want the loop (for example 03:01:000), check the "Include Meta events", select an event called "Marker" and type "Section 1" in the text field.

This tells seq64 to separate the sequence into Sections 0 (intro) and 1 (loop).

Then in seq64 on the "Seq" section (should be 1st) you should see 2 groups of "Absolute Chn Ptr" commands and in the end a "Branch Abs Always" command. Put the address of the first Absolute Chn Ptr of the second group into the value of the Branch command. Then it should loop from where you selected.

Sorry for late reply.

I think I can make that.

Edit:
Done
I'll claim this.

Looking at the sequence I can already tell it's not fully recreatable in SMW because it uses too many channels, but I'll give it my best.
Here
The sequence had more than 8 sound channels at the same time so I made 2 versions, which have different channels dropped so you can choose which one is better.

SM64 sequences have this reverb effect which is quite different than SMW's echo. Also, SM64 has this echo inside level thing that is part of the level instead of the sequence (SM64's sound implementation is weird), which I believe was used here and I doubt it's replicable in SMW.

But other than that I think it turned out alright.
You're welcome, great that you like it! #smw{B)} Lemme know if you have any similar requests in the future.