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Posts by Heitor Porfirio

Heitor Porfirio's Profile → Posts

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I don't know if anyone can help me, but I wanted to put the "Kirby Bomb Blocks" interaction (the Bomb Block exactly) to explode when Mario touches it from above, but I don't know how to do that as much as knowing ASM. In my hack I wanted to do like a cutscene where Mario falls off a fake bridge into a hole, and teleports him to a cave. Thank you very much!
My first hack is in Works in Progress!
You can check it here.
Eu não sei se alguém pode me ajudar, mas eu queria colocar a interação do "Kirby Bomb Blocks" (o Bloco Bomba exatamente) para explodir quando o Mario encostar nele por cima, mas eu não sei como tanto fazer isso quanto saber de ASM. Na minha hack eu queria fazer tipo uma cutscene que o Mario caísse de uma ponte falsa em um buraco, e teleportá-lo para uma caverna.
#smw{:peace:}
-----
Edit: vou fazer de outro jeito. FLW!
My first hack is in Works in Progress!
You can check it here.
Name
SM64 Styled Health Status Bar

Type
Patch

Description
This is a patch that the status bar simulates the style of the Super Mario 64 HUD. You're not dependent on the powerup you have when taking damage now, you have a specific HP meter to die.
Also, it supports full layer 3 backgrounds!
My first hack is in Works in Progress!
You can check it here.
I put the extra bits 2 and 3, I put whatever extension I have in the ReadMe file, but it doesn't work as it should.
He just walks around hitting the walls.
I forgot something maybe in the ASM file?

EDIT: Solved!
My first hack is in Works in Progress!
You can check it here.
Mesmo colocando os extra bits 2 e 3, colocando qualquer extension que tem no arquivo ReadMe, ele não funciona conforme prometido. Fora isso ele funciona igual ao Boom-Boom padrão igual do Tsutarja.

Eu sei que esse não é um lugar muito bom para perguntar, mas se alguém puder responder, sua resposta será bem-vinda!
#smw{:TUP:}

EDIT: Resolvido!
My first hack is in Works in Progress!
You can check it here.
Olá! Eu sou Heitor Porfírio e também eu sou não tão novo no fórum; quer dizer que já fiz comentários/threads.
Mas posso ser também.#smw{@_@}

Eu descobri o real SMW hacking recentemente e estou trabalhando numa hack que talvez mais para frente posso mostrar o desenvolvimento, ela está bem nas fases iniciais.
Com toda a liberdade do mundo, pode botar o meu nome na lista se quiser!
Vejo vocês por aí! #smw{:peace:}
My first hack is in Works in Progress!
You can check it here.
I'm trying to use Darolac's Ultimate Boom-Boom Boss Sprite but it's not working properly.

I put the extra bits 2 and 3, I put whatever extension that have in the ReadMe file, but it doesn't work as it should.
He just walks around hitting the walls.

I forgot something maybe in the ASM file?

EDIT: Solved!
My first hack is in Works in Progress!
You can check it here.
(restricted)
Well it ended up going through my head about requesting, but beyond from ASM, music and graphics, what about tutorials, docs and etc?

Well, here we are going to discuss about each user's ideas about it. Feel free to discuss anything about it.

Warning:
This is not literally a request thread!
It's just a place to put everyone's ideas to see if anything goes!
Your attention is appreciated!

My first hack is in Works in Progress!
You can check it here.
Ok then. Thanks Katy #smw{:TUP:}

It's just that I was thinking of someone doing a tutorial teaching how to apply the  Ladida's 32x32 Player Tilemap patch (here) because I ended up getting a little confused on how to do the process, but I'm unrolling a little myself, even so I have my doubts.
It would be really cool for other people to know too.
My first hack is in Works in Progress!
You can check it here.
Here, we're going to debate which documents and tutorials you really wish would be a reality.

Maybe someone here wants to do this specific tutorial, but for now that's not the purpose of this thread.

Here I will also give you an idea of ​​a tutorial:

Name:
How to insert Ladida's 32x32 Player Tilemap Patch
--------------------------------------------------------------------------------------------------------------------------------
Warning:
This is not a request thread!

It's just a place for everyone to talk and for each and so to say, discuss!

At some point, if someone wants to do a document/tutorial for someone else, they will do it of their own.

Your attention is appreciated!

My first hack is in Works in Progress!
You can check it here.
I put the extra bits 2 and 3, I put whatever extension I have in the ReadMe file, but it doesn't work as it should.
He just walks around hitting the walls like the Tsutarja and Ice Man Boom Boom.

What should I do? #smw{o_O?}

EDIT: Solved!
My first hack is in Works in Progress!
You can check it here.
May 9, 2009
My first hack is in Works in Progress!
You can check it here.
Para o chefe da Piranha Plant, ele vem com arquivos de gráfico, e se ele tiver com um nome diferente por exemplo assim: SP# ou ExGFX###, você tem que renomear ele para ExGFX80 (de 80 para cima para funcionar).

É recomendado que você faça isso quando você copia esses arquivos para a pasta ExGraphics da sua hack.

Você abre o Lunar Magic e clica nesse ícone #lm{reloadgfx}, e depois você clica nesse ícone #lm{sgfxby}. Assim que abrir, você clica na primeira caixinha "Enable bypass of standard FG/BG/SP GFX for this level", e coloque o número dos gráficos que você acabou de inserir nos slots certos.

Espero que isso te ajude. #smw{:peace:}
My first hack is in Works in Progress!
You can check it here.
Quanto para o Giant Spiny Boss, eu vi que ele tem dois sprites: o spiny_boss.cfg e o spiny_fireball.cfg.

É bom que na list.txt do PIXI você faça o seguinte:

10 spiny_boss.cfg
11 spiny_fireball.cfg

Você pode colocar o número que quiser, porém na ordem.

Certifique-se que no arquivo ASM do boss tenha algo como:

Code
; spiny_fireball.cfg sprite number = $00

Assim, você coloca o número do sprite correspondente com o da list e depois insere novamente o sprite.

A mesma coisa deve se aplicar para o chefe da Planta, porém ele vem com mais coisas.
Eu acho que você deve conseguir assim.
My first hack is in Works in Progress!
You can check it here.
Então... Vai com calma que você deve conseguir.

Tenta reinstalar o(s) sprite(s) sem mexer em absolutamente nada nos arquivos cfg, faz uma dessas instruções que te dei e insira o(s) sprite(s).

Infelizmente é a única idéia que tenho em mente
My first hack is in Works in Progress!
You can check it here.
Uhh... There's something weird going on with me.

The "Submit Update" button appears in all sections of SMW Central except SMW hacks.

Did I do something wrong or is there a specific thing to unlock this function?
My first hack is in Works in Progress!
You can check it here.
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