You can judge this if you want. It's...questionable in a bad way but I'm interested in your thoughts written out.
https://bin.smwcentral.net/u/54228/VLDC13%2B-%2BAbuscence.bps
Posts by Ryman
Ryman's Profile → Posts
Noted. Hope this is ok now.
Modern Talking - No Face, No Name, No Number
Quasars & Pulse 80 - Spring Soundscape
Red&Green - Cosmopolitan Swing
Modern Talking - No Face, No Name, No Number
Quasars & Pulse 80 - Spring Soundscape
Red&Green - Cosmopolitan Swing
Estradasphere - The Bounty Hunter
T-Square - Takarajima
(Forgot to vote in set A...)
T-Square - Takarajima
(Forgot to vote in set A...)
Vanessa da Mata - Ai, Ai, Ai
The Weeknd - Out of Time
(Part of the instrumental in Mga Kagayan Ko would fit in a cave level imo)
(There are some yt links unavailable for me so I had to hop on other videos)
The Weeknd - Out of Time
(Part of the instrumental in Mga Kagayan Ko would fit in a cave level imo)
(There are some yt links unavailable for me so I had to hop on other videos)
Virt - Nightfall Over the City
Chad VanGaalen - Phantom Anthills
(kinda dig the experience I had on L'espace-temps tbh)
Chad VanGaalen - Phantom Anthills
(kinda dig the experience I had on L'espace-temps tbh)
Level: (SA-1 is used)
Video:
Video:
This is a handful of mostly kaizo levels I made which involve the null sprite glitch via double-tougue-ing and especially the altered behaviors of the selected sprites. The beginning setup of each level is made so that the glitch can be performed RTA. All levels are completely vanilla with no custom resources.
Videos
The glitch was also featured in my OLDC3 level. You can see it here
Note that they're definitely not polished in terms of design and aesthetics (especially in the silver p level) and most levels are unfinished and untested for RTA (I mainly used tools to test the levels). Also, I do not know any of the technicalities of the glitch. It's just something I've seen in TAS videos and I got inspired to explore it.
I had much fun making these levels, but ultimately became fatigued so I set them aside for now.
Videos
The glitch was also featured in my OLDC3 level. You can see it here
Note that they're definitely not polished in terms of design and aesthetics (especially in the silver p level) and most levels are unfinished and untested for RTA (I mainly used tools to test the levels). Also, I do not know any of the technicalities of the glitch. It's just something I've seen in TAS videos and I got inspired to explore it.
I had much fun making these levels, but ultimately became fatigued so I set them aside for now.
Eminem - 3 a.m. (TW: graphic lyrics)
Jarvis9999 - Open Window vGH (remix)
Buckethead - Too Many Humans (instrumental)
Jarvis9999 - Open Window vGH (remix)
Buckethead - Too Many Humans (instrumental)