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Tip: Don't remake levels from other Mario games, especially popular ones (SMB1/3 1-1, for example).Not logged in.
Posts by Varn
Varn's Profile - Posts by Varn
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You have to open the asm file. Search for the tag SET_MUSIC. There you see the command LDA #$0E. Change 0E to the number of your SMB3 P-music.

This should fix your problem.
Well, perhaps you have changed the value in the wrong asm file.
Open the the asm of Davros' P-switch and change the value 0E there, where I stated before, to 04. That's the pow music number of the smb3 music patch. The fix patch only change the music of the original sprite.
Don't forget to reinsert the custom sprite.
Maybe this is what you are looking for:

"Nintendo Presents" Custom Palette v.1.0 from the patches section

[url=http://www.smwcentral.net/download.php?id=278&type=patches]
You insert custom blocks in most cases as tiles, so they will always reappear, just like the standard coins. These only vanish, if you insert them as objects.

Well, there are now two ways to solve your problem:

1. Make a custom object with object tool from the patches section and let it use the level's inventory index (and your custom block, of course). I did not use object tool before, so I can't give you more hints about this way.

2. Change your custom block into a sprite and take a deeper look at this:
http://www.smwcentral.net/?p=thread&id=19908
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Varn's Profile - Posts by Varn

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