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Posts by pieguy1372
pieguy1372's Profile - Posts by pieguy1372
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64: Make multiple paths through the overworld and levels, and add lots of secrets such as bonus rooms and hidden levels.

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That bug happened to my hack when I first submitted it! Glad it got fixed :)

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I certainly nominate Banzai's Level Sampler. Even though it's not a complete hack, it contains excellent levels.

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Good: Impressive post count.

Bad: uuuhhhh.............. Said that someone wasn't too good at SMW hacking yet....in the previous post......

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Methinks Icegoom! I'm not sure though.

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What I do to make it work, is I make an ExGFX file with a vine in the place of the upside down fish. However, I currently don't know how to change the color :(

Hope it helped.

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Yes, it is possible, but not in the way to create a default animation in the actual file. If you want to do this, you must do this for every level you want the animation to be in. There is a tutorial for that in the documents section of this site: "Extended Animation Feature in Lunar Magic tutorial."

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Is there any way to rip graphics using something other than YY-CHR?

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Also, you may use a freeware program called CamStudio, select the emulator area, and record Zsnes playing the movie.

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Ice Man is right, that's the easiest way to do it.

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I think I know what's going on here. The original Morton's Castle entrance didn't have any vertical fireballs in it. Being a castle, your version may probably have vertical fireballs.

If it does, enable sprite buoyancy. The game freezes if a vertical fireball comes onscreen without sprite buoyancy.

Hope it helps :)

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Kinda. It won't work as I think you planned this...

If you use all Silent Event steps, the event will happen after Mario enters and exits a level. But there's no way, that I know of right now, to make the event appear immediately after Mario moves.

To use Silent Event steps, hold Shift and right click where you want the tile to go.

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pieguy1372's Profile - Posts by pieguy1372