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Posts by SF - The Dark Warrior

SF - The Dark Warrior's Profile → Posts

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Abandon my Sonic Unleashed - Tornado Zone 1 request posted months ago, I have my reasons for that.

New request

Sonic Adventure 2 - Dive into The Mellow (Aquatic Mine)
Type - Port
Sampled - No (basically use SMW's default samples, but if not possible to be unsampled, I will permit light use of samples)
MIDI - https://www.vgmusic.com/music/console/sega/dreamcast/SA2-Aquatic.mid
YouTube - https://www.youtube.com/watch?v=S6i9dhtX4Ns

As a bonus -



level in question that ill likely be making in the near future.
Modern Redrawn Mario Bros. 1.5 (last update - February 14, 2023, some new bonus frames, tons of minor touchups to various poses)

On Pixel Art Requests: Depends on what it is and if I have the time for it. If its complex and I don't have the time, don't expect me to accept it.

Projects I support:


Gotta say a lot has changed regarding the kind of hacks recommended to newcomers to play.

If this was asked in 2007-2008, Brutal Mario, PITMK, TSRPR, Return to Dinosaur Land, Bowser's Return, and Pac's smw hacks to name a few would have been recommended. Out of all that during that time, Brutal Mario would be a hack id recommend to start out with to see how much of a "wow" factor it has with its ASM while TSRPR and Return to Dinosaur Land for its solid level design.

2009-2016 - Super Mario Omega, Mario Gives Up 1 and 2, Unknown and Kaos Islands, Back to the Classics, SMW2+3 The Essence Star, The Tale of Elementia, A Strange Mission, Golden Yoshi's Hack series, and a large portion of Gamma V's hacks were made are notable hacks made in this period. A Strange Mission, Super Mario Omega, and the first 2 Mario Gives Up games do hold up to this day.

Now, its the JUMP hacks, stick mice, and 2mice.

As for Japanese hacks outside of Brutal Mario, look at the SIG World hacks, SMW Yeah!, and Super Mario Original.
Modern Redrawn Mario Bros. 1.5 (last update - February 14, 2023, some new bonus frames, tons of minor touchups to various poses)

On Pixel Art Requests: Depends on what it is and if I have the time for it. If its complex and I don't have the time, don't expect me to accept it.

Projects I support:


Do funny shitposts since twitter is built for that.

And also promote livestreams people do of hacks hosted on here and WIP hack threads.
Modern Redrawn Mario Bros. 1.5 (last update - February 14, 2023, some new bonus frames, tons of minor touchups to various poses)

On Pixel Art Requests: Depends on what it is and if I have the time for it. If its complex and I don't have the time, don't expect me to accept it.

Projects I support:


If you feel like your hack needs to be remastered you can do it. Play your levels and see what could be improved on and what can be kept.
Modern Redrawn Mario Bros. 1.5 (last update - February 14, 2023, some new bonus frames, tons of minor touchups to various poses)

On Pixel Art Requests: Depends on what it is and if I have the time for it. If its complex and I don't have the time, don't expect me to accept it.

Projects I support:


VLDCX was stated to have a compilation hack (seriously guys stop using the word "collab" because contests are not collaborations) with all entries to be compiled before Vitor resigned from staff. The sheer undertaking to compile entries into the ROM bc SMWC doesn't have the resources (time and people who have the know-how to insert in levels and ability to remap the associated level resources such as map16, exgfx, and music without much of, if any ROM conflicts) to pull off that kind of undertaking to have 180+ levels into the ROM was the reason why there were discussions to have the top 60 levels as the best outcome. Unfortunately that too was cancelled for the same reason as before - few people having the time and ability to insert in the levels without any sort of ROM conflicts.

https://smwc.me/1433948
https://smwc.me/1454819
https://smwc.me/1510900 - See theses threads here for more information.

VLDC11 was, and is not stated to have a compilation. Hell it even says here as per the words of FPzero:

Originally posted by FPzero
We do not have any plans to make this contest into a collab at this time. With multiple other collab projects still unfinished as of right now, we cannot afford to undertake another one at this time.

Modern Redrawn Mario Bros. 1.5 (last update - February 14, 2023, some new bonus frames, tons of minor touchups to various poses)

On Pixel Art Requests: Depends on what it is and if I have the time for it. If its complex and I don't have the time, don't expect me to accept it.

Projects I support:


All genres should be allowed to exist in a SMW hack. Few however, can be able to fundamentally change the genre of play from a platformer into something else when it comes to SMW hacking bc of two things -
1. Ambitious to do
2. Comments asking hack authors why they haven't moved on to higher-level languages to code their own games to monetize.
Modern Redrawn Mario Bros. 1.5 (last update - February 14, 2023, some new bonus frames, tons of minor touchups to various poses)

On Pixel Art Requests: Depends on what it is and if I have the time for it. If its complex and I don't have the time, don't expect me to accept it.

Projects I support:


https://smwc.me/1529323

Originally posted by Dakras Hayashi
I can't even tell what's meant to be solid and what's not with this tileset. Not only is it inconsistent with perspective and outlines, but it's generally ugly overall and clashes with itself somehow.


Quote
I can't even tell what's meant to be solid and what's not with this tileset.



Video of the original game and how it uses the tileset - https://youtu.be/ob648xBCMEw?t=2027

What it shows - That theres a clear conveyance of what is solid and not-solid on how the stage design uses it. Even among other levels in that game that opt for that perspective best exemplified by that town level you can tell what is interactable from what is décor. Additionally the in-game sprites of the character and NPC are rather similar in perspective to SMW's Mario having a 3/4ths view.

Now for an example of a SMW hack using that tileset well in the following: Seawar Mario World (Japanese hack, only hack on-hand to illustrate my point)







Seawar Mario World's implementation of the tileset is not at all dissimilar to how it works in the source game. The floor graphic is solid and conveys its solid, the blinds are obscurity décor, statues are large, shaded like a solid figure, and placed in way that is an obstacle, bamboo are spikes. With the drums one should be using a bounce block to properly use it. So your point of "can't even tell what's meant to be solid and what's not with this tileset" already is p filmsy bc the idea of using rips is as much as possible in the adapation process to your SMW hacks to generally maintain tile behavior consistency with how they are used in the original game.

Next point
Quote
Not only is it inconsistent with perspective and outlines, but it's generally ugly overall and clashes with itself somehow.


Not really, the graphics are generally consistent with each other and show a mastery of pixel art seen within that game system. And as per your point with perspective on the tileset, I can think of a few instances of other rips in the section from different games using the similar foreground perspective with the one removed -

https://www.smwcentral.net/?p=section&a=details&id=22005
https://www.smwcentral.net/?p=section&a=details&id=21204
https://www.smwcentral.net/?p=section&a=details&id=14795 https://www.smwcentral.net/?p=section&a=details&id=15866

I understand SMWC has the right to maintain quality standards in their sections but if we were to reject graphics that use that kind of perspective, start with the ones linked if you think that kind of perspective have limited usability. :/
Modern Redrawn Mario Bros. 1.5 (last update - February 14, 2023, some new bonus frames, tons of minor touchups to various poses)

On Pixel Art Requests: Depends on what it is and if I have the time for it. If its complex and I don't have the time, don't expect me to accept it.

Projects I support:


Anorakun made some excellent points that said it better than what I ever could.

Now here is where I do agree with the graphics mods when it comes to editing rips, but these are niche cases and all of which could be done using tools such as SNESGFX.

1. When ripping tilesets and backgrounds from systems that have color counts higher than 16 and which are not optimized to be taking advantage of other palette rows.
2. If there are too many unique 8x8 tiles that have a virtually unnoticeable at minimum when looking at the raw original rip, 1 pixel difference in color, or a virtually unnoticeable x and y pixel shift that could be deleted and substituted for an optimized 8x8 tile while keeping the original look and feel of the rip in question when submitted.

The rest on usability, I don't think we should be free to get to decide on how the rips are "unuseable" or not when it isn't our own original submissions because rips inherently have their usability based on the fact of their context in the original game in question that we hackers, can choose to be faithful to or edit/remix for our own level design purposes. Rejection of rips should be squarely on if the rip in question as a rule, can be optimized losslessly but the submitter refuses to do so (such as having repeated 8x8 tiles in the .bin or two or more colors that have little to no discernable difference in colors)
Modern Redrawn Mario Bros. 1.5 (last update - February 14, 2023, some new bonus frames, tons of minor touchups to various poses)

On Pixel Art Requests: Depends on what it is and if I have the time for it. If its complex and I don't have the time, don't expect me to accept it.

Projects I support:


I think the titlescreen is too muted on the letters and gem. I would suggest brightening up the two bc they are the focus for what the premise of your hack is all about.

As for the gem, i would suggest you look at these takes of the Master Emerald for how you should shade your Gem -

https://www.spriters-resource.com/pc_computer/sonicmania/sheet/95658/
https://www.spriters-resource.com/genesis_32x_scd/snk/sheet/115972/
http://pixeljoint.com/pixelart/129976.htm
Modern Redrawn Mario Bros. 1.5 (last update - February 14, 2023, some new bonus frames, tons of minor touchups to various poses)

On Pixel Art Requests: Depends on what it is and if I have the time for it. If its complex and I don't have the time, don't expect me to accept it.

Projects I support:


Originally posted by Gloomy
The submission violated the section's Core Values, which apply to Rips too as stated in the footnote, and have been effective since last year and publicly disclosed without complaints.


Newsflash, what was discussed then its unfeasable to cover all bases that could have been discussed back then. I sure as hell didnt see the footnote section as what concerned me at the time was that you make your Core Values explicit and transperant when it comes with subjective rejection of original graphics and assets that were submitted that didn't explicitly violated any rules of the section, which was a decision I supported at the time. The issue being raised right now is two specific things.

The first one is that there are people on here who do not think that the submitted rip in question is a bad graphic worth to be rejected and provided reasons why. And no I reject Noivern's point on showcasing video of tileset in action = arguing against usability. While its true that you should be able to tell the usability of the graphics alone via a static single screenshot, it is not always the best way to judge because there are exceptions in which a single screenshot does not cover how one can guess a function of which individual asset does which and that isn't necessarily a fault of the way the graphic was made by its original artist in question but the fact that the graphic was placed in a bad spot which has more to do with placement of the asset than the asset itself, which has its internal consistency.

This is why people opt for multiple screenshots, .gifs and level videos from the original game and one's SMW hack showcasing a graphic asset in action to show the wider context of how said graphical assets are used. And it is an expectation of rips generally functioning when translated over to SMW to be functioning as close as possible to how they are depicted in the source game. If a graphic asset wasn't useable at all, then no amount of screenshots, .gifs, or videos could nor would show how anyone be able to use the assets to design their custom Mario levels. I don't see that the rip in question that is being discussed in this thread being unuseable.

The second is specifically on that footnote in which it applies to all graphics submitted when the way the Core Values was written covers better on user-made graphics submitted, of which i'm fine with keeping on that in for that because those graphics have the potential to be improved on and isnt made by any faceless corporation that isn't there to listen to us and the fact that we rip without their constent.

But people here disagree with the removal log because as was demonstrated above, the tileset isn't making gameplay harder and shows what and how they are to be interacted with the player. And believe it or not, graphics that have bad pixel art practices such as pillowshading, jagged lines doesn't automatically nor necessarily make the graphic unusable as long as it properly conveys the function of what the assets in the graphic set does, which it does as is was demonstrated in the screenshots seen in SEAWAR Mario World and Anorakun's video.

Lastly on that point if people are saying the problem is with the Core Values itself on how it applies to rips (which a few in this thread are), then you need to edit the Core Values to have clauses that address on what kinds of rips are to be allowed to be submitted because again, the way it was written looks like it addresses original graphics more clearly than it does with rips, which is not the same and requires it own values unique to their context of being rips.

Originally posted by Gloomy
When hackers download a resource from a curated section, they expect it be of enough quality for their hack, they expect it to be something everyone would be okay with. I don't feel like being the one to make them believe that bad game design practices won't be frowned upon here. I'm a staff member and I have to give the example, and that starts with something as simple as giving them good resources.


Originally posted by Gloomy
SMW Central's purpose is to be an archive of curated hacks and resources, otherwise we wouldn't have any moderation in any section.


I wont deny that you are a staff member in charge of the upkeep regarding the SMW ExGraphics section of the site but heres the problem with your use of the word 'curated'. When submitting a resource into a section that is not curation. That's quality control which is less to do with curation as it is on content moderation when you decide to accept/reject a submitted resource/asset in queue based on the rules in question we agree to when we submit. Curation implies that you feature the best of the best, which is better served with the way you have regarding the process of featuring hacks and music resources already submitted.

Originally posted by Gloomy
It will in a section which submitters constantly expect consistency in moderation. Let the noncompliant graphics get in, the rest will follow and will use those as precedents.


Originally posted by Gloomy
I see 0.0000 benefit in contributing to make hacks ugly.


We do expect consistency in moderation, that's why rule changes being discussed among the community exists. No one here disagrees with that idea at all regarding moderators needing to be consistent with the policies in place on what they can or cant do and what we can or cant do as fellow users. We are basically bringing to your attention what is a flaw in the way the Core values are written and applied to a rip that doesn't obfuscate gameplay with its properties and is easy to use that again was demonstrated with a video and screenshots above. That to us, shows that needs to be addressed. You aren't helping your case when you continually defend your position when multiple users here voiced their concerns and criticisms about the way you handled that rip and the flawed policy in application per how that lead up to this.

Lastly if people want to use intentionally weird or ugly graphics that are in the section (which is assumed that whats in the section meets the rules and guidelines to be accepted even to this day) that's their choice to make, and that's not the fault of the user who submitted the resource in question for hackers to use.
Modern Redrawn Mario Bros. 1.5 (last update - February 14, 2023, some new bonus frames, tons of minor touchups to various poses)

On Pixel Art Requests: Depends on what it is and if I have the time for it. If its complex and I don't have the time, don't expect me to accept it.

Projects I support:


re @ apology topic

On the #graphics channel on discord I also apologize for snapping and that was uncalled for on my part. Anger is a recurring problem for me that is hard to manage. Tho I will tell you this Gloomy, you have done a lot of good things for this community that I absolutely would hate to see a user leave on bad terms. Best of luck to whatever future endeavors you may have.

I'll still stay on SMWC bc I have my hacks to work on, alongside art.
Modern Redrawn Mario Bros. 1.5 (last update - February 14, 2023, some new bonus frames, tons of minor touchups to various poses)

On Pixel Art Requests: Depends on what it is and if I have the time for it. If its complex and I don't have the time, don't expect me to accept it.

Projects I support:


The idea and intention of the policy was that it was made to prevent incentivizing banned users from having a reason for reregistering, which reregistering already on it's own defeats the purpose of whatever ban SMWC imposed on them for their actions. This includes from being able to submit resources to contribute to a site that no longer tolerates their continued membership which for a good while, was a glaring loophole in SMWC's policy till it was addressed a few years ago (est. 2016).

There may have been perfectly useful and good resources made by banned users and that's fine for the fact that they are useful for our hacks, but SMWC doesn't have to host them when submitted in the waiting section. There is also the concern with a reregged user submitting potentially malicious software as revenge which also justifies that policy.
Modern Redrawn Mario Bros. 1.5 (last update - February 14, 2023, some new bonus frames, tons of minor touchups to various poses)

On Pixel Art Requests: Depends on what it is and if I have the time for it. If its complex and I don't have the time, don't expect me to accept it.

Projects I support:


Originally posted by FireSeraphim
Being that I'm something of an old timer myself and that my biases may factor into that, I would like to re-nominate The Second Reality Project Reloaded and The Second Reality Project 2 Reloaded by FPI. These hacks were the creme of the creme of SMW Hacks back when they were released and I feel that the level design holds up even today. On top of that both TSRPR's have excellent, well realized stories (especially the second one) with great pacing and a few twist that first time players would never see coming.

The Second Reality Project 2 Reloaded already is a featured hack.

Tho I am in support of featuring TSRPR again bc it was a featured hack under the old SMW hack section before the arrival of the new SMW hack section in 2014. The reasoning provided at the time being that it has set the standard of what SMW hacks can achieve with the amount of effort and care put into the level design and it shows to this day.
Modern Redrawn Mario Bros. 1.5 (last update - February 14, 2023, some new bonus frames, tons of minor touchups to various poses)

On Pixel Art Requests: Depends on what it is and if I have the time for it. If its complex and I don't have the time, don't expect me to accept it.

Projects I support:


Originally posted by SF - The Dark Warrior
Abandon my Sonic Unleashed - Tornado Zone 1 request posted months ago, I have my reasons for that.

New request

Sonic Adventure 2 - Dive into The Mellow (Aquatic Mine)
Type - Port
Sampled - No (basically use SMW's default samples, but if not possible to be unsampled, I will permit light use of samples)
MIDI - https://www.vgmusic.com/music/console/sega/dreamcast/SA2-Aquatic.mid
YouTube - https://www.youtube.com/watch?v=S6i9dhtX4Ns

As a bonus -



level in question that ill likely be making in the near future.


Bumping apparently seems to be the trend recently huh (which im assuming its allowed right?). Not sure how that will get one's request done faster tho but at least its to remind you that there are requests they are interested in seeing answered.

That said for me, ill invoke the support rule to support the requests of TruffledToad and quantum's as I like both of the songs in question in wanting to see ports made of.
Modern Redrawn Mario Bros. 1.5 (last update - February 14, 2023, some new bonus frames, tons of minor touchups to various poses)

On Pixel Art Requests: Depends on what it is and if I have the time for it. If its complex and I don't have the time, don't expect me to accept it.

Projects I support:


Archive everything. Internet Archive and Archive.is exist for this eventuality. Use it before it happens.
Modern Redrawn Mario Bros. 1.5 (last update - February 14, 2023, some new bonus frames, tons of minor touchups to various poses)

On Pixel Art Requests: Depends on what it is and if I have the time for it. If its complex and I don't have the time, don't expect me to accept it.

Projects I support:


I do need a Marine Pop graphic using redrawn Mario's colors in 3/4ths perspective. 32x32 is the canvas, 2 frames if you can do the rudders behind it if possible

Reference-



Modern Redrawn Mario Bros. 1.5 (last update - February 14, 2023, some new bonus frames, tons of minor touchups to various poses)

On Pixel Art Requests: Depends on what it is and if I have the time for it. If its complex and I don't have the time, don't expect me to accept it.

Projects I support:


do transparent pipes from 3d world.

that's all I got for the idea im giving to you.
Modern Redrawn Mario Bros. 1.5 (last update - February 14, 2023, some new bonus frames, tons of minor touchups to various poses)

On Pixel Art Requests: Depends on what it is and if I have the time for it. If its complex and I don't have the time, don't expect me to accept it.

Projects I support:


The slope grass on your redrawn-ish hammer brother hack looks rather mismatched compared to the rest of the grass.

It is interesting to see that you are learning in the three aspects of SMW hacking from what I see.

Anyways as for the graphics request on the bottom since you are taking them - How about an spider temple/ruins tileset. Should mainly be stone blocks with spider carvings and patterns engraved on the blocks. For decor, it be pillars, spider statues along with some webbing.

While I prefer it be finished and delievered privately, I don't mind you releasing it into the Graphics section.
Modern Redrawn Mario Bros. 1.5 (last update - February 14, 2023, some new bonus frames, tons of minor touchups to various poses)

On Pixel Art Requests: Depends on what it is and if I have the time for it. If its complex and I don't have the time, don't expect me to accept it.

Projects I support:


I hope im doing it right.


Scenario - A pipe suddenly sprouts out of the ground.

Panel 1
Mario: Hmm... another random pipe appared in my backyard. *Mario and Luigi are examining it carefully*
Modern Redrawn Mario Bros. 1.5 (last update - February 14, 2023, some new bonus frames, tons of minor touchups to various poses)

On Pixel Art Requests: Depends on what it is and if I have the time for it. If its complex and I don't have the time, don't expect me to accept it.

Projects I support:


Draw various people of your choice, walking on a medieval village street.
Modern Redrawn Mario Bros. 1.5 (last update - February 14, 2023, some new bonus frames, tons of minor touchups to various poses)

On Pixel Art Requests: Depends on what it is and if I have the time for it. If its complex and I don't have the time, don't expect me to accept it.

Projects I support:


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