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Posts by SF - The Dark Warrior
SF - The Dark Warrior's Profile - Posts by SF - The Dark Warrior
Pages: « 1 2 3 4 5 6 740 41 »
Originally posted by 1337doom
Originally posted by DPBOX
I think the ONLY fan game that's good is Newer Super Mario Bros. Wii. Newer Team seems to be the ONLY fan organization who knows EXACTLY how to make a video game! The difficulty balance in Newer Super Mario Bros. Wii was ABSOLUTELY PERFECT! I mean, oh my goodness, I was astounded on how perfect the difficulty balance was. While playing that hack, I don't think I ever found a part that I couldn't handle. It was easy and fun all of the way through. There are also a whole bunch of custom resources. Best of all, it's on WII. It's New Super Mario Bros! Super Mario world v2.0! As a result, that was one of the most fun and enjoyable video games that I've played in a LONG time! It's certainly the best New Super Mario Bros. game that I've played! See what happens when you make an easy and enjoyable hack? Newer Super Mario Bros. Wii has a great reputation. Do you see what I'm saying? Why can't you guys follow suit?


But, uh, that's an NSMB hack. NSMB is easier to begin with.


Still a fangame nonetheless, but the means of production for ROM-hacking are different than what people think what a fangame typically connotates (by that, I mean, people often use the term "fangame" as a buzzword for making standalone games that use copyrighted resources), and why we call fanmade creations that use an existing commercial ROM and modifying it to our own ends as ROM-hacks.

Now that's out of the way. I'll say for what I look for in chocolate hacks.

-Execution of gimmicks.
-How fun or challenging the level design is when using resources not seen in SMW.
-Related to the former, I look for if the gameplay offers a fresh experience for me or not.
-How fitting the music selected is in each level.
-Less important for me to look at, if graphics class or not, or how fitting it is environmentally in levels. Gameplay is always more important than graphics.
-Even less important, is story, as it is completely optional for a fangame/ROM-hack to have. But if it does incorporate into the level design well, I'll pay attention to it along with how fun and challenging the level design is for me to play.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Hmm, while I do like the concept of this, I cannot help but point out based on the screenshots you posted to say that making short-ass levels for this concept do not really do it justice. I would suggest that the levels you are making have a greater focus on exploration rather than linearity here.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Originally posted by Gamma V
If you're referring to Super Mario Starlight Remix, then M&L: Starlight Island Adventure IS that revamp. Mecha-Bowser's Revenge IS another possible revamp, considering that ended up getting canceled, but I'd have to learn a lot of ASM before doing so. The reason that was canceled is because I didn't have the bosses I wanted, couldn't count on requests, and didn't know the ASM required to make them myself.


Hmm, you could have made Mecha-Bowser's Revenge a team hack if you wanted to. (Implying if that would have averted its cancelation, alternatively from just making requests to random coders).

BTW, I sure like the new screenshots and your latest video with its execution of gimmicks.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Out of curiosity, are you working on the levels in your hack sequentially, or if you are working on the levels you are motivated to work on in random order? Just curious, since the progress is going rather fast for a chocolate hack.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




While I do find pillowshading in Rykon-V73's arrow lift replacement graphics, they are nicely made, especially with the second one.

As for Wuthering's ledge tiles, its simplistic and good for a first try. Though I am not sure that the SMW-styled graphics go very well with SMB3 (SMAS-SMB3) Mario.

And for Zildjian, those are some nicely-colored backgrounds, but the second one needs to have the yellow colored slightly darker, as it hurts the eyes slightly. I still like the vibrancy of the second one nonetheless.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Originally posted by carol
Originally posted by HackerOfTheLegend
Oh my gosh, that... that must really stink. I hope whoever tried to hack you got what they deserved... if you don't mind me asking, how much stuff did you lose, if any, in the fire?

I didn't lose much, I don't own much.besides what I need. My hack was safe, as I save my updates (along with all Asm, graphics, and blocks with it) and upload them to my directory.


That's good of you to make backups. BTW, welcome back and sorry to hear that your house burned down. I hope you find a place to stay in the interim of it all.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




(restricted)
Originally posted by levelengine

Now with World 3 done and more block ideas finalized, here's World 4.
World 4 - Water/(Rainbows?)


The reason I've parenthesized and question-marked "Rainbows", is because I'm not so sure if I should make all of World 4 rainbowy.


Personally, I think you should. My suggestion to go along with my recommendation is that you can use the different colors of the rainbow to represent different themes, environmental, mood of the levels you plan to make around a specific color. I would look up the basic principles of color theory and color psychology if you want to take my suggestion and explore those possibilities.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Well, its important to maintain a credits list for your hack because its giving those what would be otherwise nameless people on the Internet the recognition deserved for the resources they made that you used to make your finished product. Its even of a greater importance if you went out of your way to contact others to make resources and other assets exclusive to your works, that is if they agree to your offer.

A credits list is best kept in a document and I would recommend recording those names down as you obtain the resources you need and/or want.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Originally posted by MercuryPenny
The background in screen 1 is distracting and the foreground doesn't fit in with the BG in the second. Both look uninteresting overall level wise to be honest.

The effort is still there though, I'll give you that. May be better in game, I don't know since you posted two screens of two entirely different levels.


Considering from my guess at the second screen, im assuming World 6 of his hack is part-underground, correct me if im wrong, levelengine.

Though I have to agree that the first screenshot is distracting, primarily due to color vibrancy.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Well, I have to say that your color choices in many of your SMW hacks vary between being impressive and being whacky (as in, weird), and I assume this one is no exception.

A few criticisms I have regarding your latest screenshots:

Screen 2 of the Yellow Switch: I wouldn't place those Bill Shooters right next to the switch really. There should be a gradual progression of obstacles in place.

Runnin' In The Rain: Why is Mario's face of a brighter palette than his lower body? I would just have the face match the pallete of the lower body as I find the palettes used for his lower body matching with the dark colors of the level's background and foreground.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Originally posted by KY2010
Why are giving shits for this hack that isn't really "revolutionary" anymore.


Maybe some just like the ASM presented in that hack for its time. That could be why some still believe the hack is "revolutionary".

Now then, I do wonder if that level is going to be in the final version considering the amount of free space that hack has left from its last official release.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Originally posted by MercuryPenny
Since I can't double post, I'll leave this here.

A Hack Thing 3 - Dino-Rhino Panic!


Decent level. I like how you are teaching the player wall-jumping basics. But with regards to the placement of the Dino-Rhinos, it appears to be rather passive.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




What do you think of hard SMB/SMW hacks?

Do all level design for hacks of SMW needs to be closely resembing Nintendo's standards of level design?

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




http://www.smwcentral.net/?p=viewthread&t=70521

In Roberto's first post, I would like to know who made the colored NSMBWii inspired hills and grassland tileset and if it is in the ExGFX section....

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




This diamond of a hack really needs to be played. 4 Years of development, man, you must have been optimizing your hack for the best user-experience. Congratulations.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Originally posted by Mirann


The cave submap which comes after the grassland one. Subject to change, there are some shapes of it I may consider changing later for small redesigns if I get better ideas for it. I'm probably going to change the palettes as well to something better, if I can.


While I like the palettes of that submap, it got me confused for a mountain world for a sec there because the colors are rather vibrant for a cave world. A darker brown would do. And I wouldn't mind seeing the palette currently used now be used for another world theme though. In fact, I encourage it to be reused.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




http://bin.smwcentral.net/u/5831/World%2B3.spc

So I got a folder of SPC files and I would like to know the name of the song (as well as who made it) as it was used in a SMW hack before.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Hey. Since you have the ability to make graphics, I do wonder if you should resprite some of the enemy defaults in the base hack you are using for your work?

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




You know, its weird that you have some screens of your levels with corner tiles to indicate a land-gap boundary and others that don't. Why don't you fix that so that you have consistency.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Pages: « 1 2 3 4 5 6 740 41 »
SF - The Dark Warrior's Profile - Posts by SF - The Dark Warrior

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