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Posts by SF - The Dark Warrior
SF - The Dark Warrior's Profile - Posts by SF - The Dark Warrior
Pages: « 1 2 3 4 5 6 7 8 9 1040 41 »
Originally posted by levelengine



I have the background, so far. At least I can assure you the foreground will take less time to do.



That's good to hear. BTW, when you finished drawing the tileset, by any chance can you provide an alternative palette that uses darker colors?

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Important news: Mikeystar made another update to this game. For context, see our sister thread on MFGG: http://forums.mfgg.net/viewtopic.php?f=8&t=17560&start=20

Originally posted by "Mikeystar"
I have stepped out of my slumber to take a look at these glitches you are mentioning...

Okay, I have fixed all of the aforementioned reported glitches above and more!

I apologize for the inconveniences of playing this demo. I have included a readme in the download link which is located in the topic starter post.
You can now continue past Bowser Jr.'s Parade and on to the rest of the levels featured in this demo, which I'm really glad about.


Link to the update: https://www.mediafire.com/?bdrt0384t38hv4z

You now no longer need to download the corrections made in this thread's OP. The OP will be updated to reflect this new information.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Id really would like to see how Flying muncher land turns out.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




I'd make the ocean more red since usually, they are a darker color than the color of the sky, Eevee.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




I know i'm late to this, but regarding pillowshading talked about earlier. Yes, it is a preference if you treat it as a means to your end with the graphic style you develop, but just because you treat pillowshading as a technique preference does not mean you are developing quality graphics. Unless you are making your graphic simulate some kind of internal lighting, otherwise pillowshading screws up your graphic by just making it look flat and clashes with other graphics in proximity. That is the reason why pillowshading is taboo among spriters and as such, you shouldn't try to justify pillowshading (this sentence is a direct refutation of Tahixham's post)

On Daizo's Boo graphic for Rovio Fan, I honestly would think it would be up to Rovio Fan to decide what has to be improved for the Boo graphic instead of putting it out there for the public to say their piece on a graphic that isn't of their concern.

And as for SMW's graphic style, classifying it's graphics good or bad is subjective yes, but it's limitations with the hardware and programs available for the game's development doesn't really excuse the way it's graphics turn out for the finished product.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Originally posted by Kaisaan Siddiqui
What about #1 and #2?

Little boy, they haven't been developed yet. You will have to wait before an official announcement of development is given.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Originally posted by Delphinium

What do you like more than anything in your life?


Seeing lies get debunked by factual evidence.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Originally posted by Mario3andU
Wow. Your ROM hack is amazing. The graphics are really good. Better than Endgame. (Yes, I said it.) And your level design is difficult, but never unfair. Great work. #smw{^_^}


Never unfair? Hoho, I disagree with you on that. While yes, there are quite a number of legitimately challenging levels, but you do have a number of levels that go beyond challenging into unfair territory.

Examples I can point out: Clockwork Aerie, Sleepy Hollow, every World 9 and A level, because length alone. Other levels that aren't due to length is due to the way obstacles or placed or that the sprites are poorly coded. Its why I suggested to the hack author multiple midwaypoints because you get harshly penalized with your progress when you die.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




I want to know, if the design standards for making quality hacks/fangames remained the same since your time at acmlm's board long ago? I ask because I think there is misinformation regarding the standards dating before this site's creation.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




@Z0mbie1337. Its better but the contrast needs to be more apparent with the different shades and tints of green for your hill.

@thesmb3fan, The perspective of the bridge looks horribly out of place for a side-scrolling game. Same with the water background. I suggest you find another graphic or draw your own that can be seen to be an improvement.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Originally posted by cheat-master30
I should have adjusted spike behaviour so only the most 'obvious' part of the spike causes damage. But if not, it'll be changed.

As for variety, keep in mind two things:

1. This is meant to be an extremely easy game. I've probably not succeeded much so far at making it like that, but basically... think New Super Mario Bros for DS or its 3DS sequel type easy. The levels you mentioned are in world 1 and 2. Nintendo's own levels in those worlds are designed to be rather simple, easy and short.

2. With three parts, there are about 13 worlds total. For a reasonable difficulty curve, it means world 1 and 2 will need to have basically non existent difficulty.

Thanks for the feedback!


1. Short, yes. Easy, not always. There are certain levels that have this "that one level" trope in it and they are the exception. Read this to understand. http://tvtropes.org/pmwiki/pmwiki.php/ThatOneLevel/SuperMarioBros
2. Bad idea.

Also, your whole hack gave me an impression that it is like an art gallery based on the amount of different graphics you used...varying wildly on their style without much regard for consistency. It also gave me an impression that you focused more on the showcase of different graphic sets you used as opposed to well, making fun levels.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Song: Super Metroid: Theme of Samus, Galatic Warrior
YouTube: https://www.youtube.com/watch?v=5lTWCkF8B3o
MIDI: http://www.vgmusic.com/music/console/nintendo/snes/JILost_-_SNES_-_Super_Metroid_-_Galactic_Warrior.mid
Addmusic Version: Addmusic K
Sampled: No.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Originally posted by Torchkas
it looks really boring. I get that it's an introductory level but it can be much more tightly packed together and should have a lot more challenge.
the animation also looks kinda ridiculous. the running cycle in particular looks straight out of a looney tunes cartoon.


And this is where I disagree with you there. Suggesting for more of a challenge for an introductory level taking place in friendly territory would be thematically out-of-place with this level. (read: Scorpion's drones as enemies to hinder the character the player plays as is in fact, out of place with the theme of the introductory level)

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Everything Gloomier said applies but I have a few more to add.

- It's...weird that you have a volcano (or any shape for that matter)made using SMW's overworld tile corners. That's not how those tiles meant to be used and conveys no depth to the graphic. You are better off using a graphics editor retracing the volcano and applying the necessary shading fixes.

- The lava river on the left side of the map would be better if the mouth of the volcano spits out lava.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




(restricted)
(restricted)
(restricted)
3-5: Not exactly a fan of using SMW's Ghost House tiles for buildings. 1. The ghost house texture doesn't really cut it for me when making a building-rooftop impression as it justs looks rather flat. 2. You arent building a Vanilla hack, why don't you take more advantage off of SMWC's ExGFX section or draw your own? On that note, this thread can inspire you to make your own city tiles: http://www.smwcentral.net/?p=viewthread&t=74768

The layout looks decent otherwise.

3-7: I see that you have a deforested area going about and the design sure looks good so far, though id suggest making a distinction on which trees are solid and which is part of the foreground decoration on that last screen.

3-6: Not much to say other than it looks fine.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




As usual of your caliber (not so sure of your bro's though), I like the way you blend in ripped graphics with your own for a cohesive style.

The layout of the level is great but there can be better distinctions of what is solid and not, aside from the
feedback I have already given of your medium shown semi-privately.


--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




This hack.

Say what you will about it being a gauntlet and how un-Mariolike the author's OCs are, but it is also a very well-made gem that conveys a darker take on the Mario setting: It has an apocalyptic atmosphere that its level design and story bodes well for the theme of this hack.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Pages: « 1 2 3 4 5 6 7 8 9 1040 41 »
SF - The Dark Warrior's Profile - Posts by SF - The Dark Warrior

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