Originally posted by JohnsO
how to get the tilting bridge from bob omb's battlefield in a custom level?
i tried every object bank in the importer but in TT it wasn't there
(i searched for the object combo 147)
it's an object that is just available by setting the 0x0E bank to bob omb battlefield
Originally posted by Blakeoramo
how do you set up warps and warp pipes in custom levels?
with 0x26 commands (toads tool does this for you)
open your rom in toads tool and click on 0x26 warp destinations.
there you can set up warps.
if you set warp id 0: castle grounds->1->10
and place a pipe with bparams, so that it's got warp id:0.
if you now jumo into that pipe, it will warp you to castle grounds->area 1-> warp id 10.
place a pipe with warp id 10 or a "warp mario start" into castlegrounds or the game will crash, cause it has no destination.
Originally posted by KartMario
Wanted to ask again if there is any way to make Bowser appear normal in the final battle.
yes, use the 0x0D object bank and select bowser.
i'm not quite sure, if he will act right, guess you've got to do that with asm, i may try that later.