Language…
10 users online: EpicGamer1354, Evernn, Knight of Time,  Lazy, Mario_B, RicardoDeMelo, SonicandMarioGames1985, Steven Atauchi C., synthie_cat, twicepipes - Guests: 123 - Bots: 163
Users: 67,353 (2,058 active)
Latest user: Jwinder

Posts by Majora252

Majora252's Profile → Posts

(restricted)
It doesn't change Yoshi's color because you probably have a wrong value.
Your layout has been removed.
Originally posted by Alcaro
Originally posted by Majora252
RTL
RTL
[...]
RTS

NoContact:
RTS

RETURN:
RTS

I lol'd.

Here's the real problem:
Quote
TILEMAP: dcb $00,$02,$04,$06.$08,$0A,$0E,$40

I'm not sure how serious this problem is, but you should consider fixing it.

Noobish: Maybe A already is 16bit? I can't check since the processor flags are gone from there.


Oops.I accendently put two RTLs. Anyways, the sprite is fixed, but I still want to know how to keep Mario in his position.
Your layout has been removed.
(restricted)
I think the level and OW are both great. Thanks!
Your layout has been removed.
Originally posted by ninja boy
Originally posted by Majora252
It doesn't change Yoshi's color because you probably have a wrong value.



The only thing remotely close to Yoshi colors I found in the RAM map was this

Code
$7E:13C7	1 byte	Misc.	Yoshi colour (4=yellow, 6=blue, 8=red, A=green - refreshes on level change)


I know it's a different address than the one in the code but I based the code off of these values. Do you think I should just try from 01 and go up until it works?


You could do that. If nothing works after something like 3A, than you should stop until someone finds something out. You should start with #$00 though. Or you could try to change the the code that loads and stores colors to

LDA#$08
STA $13C7

That might work.

Off Topic:

What address is a normal sprites X position? (By normal I mean the ones you use in LM, not the extended, minor, etc. sprites.
Your layout has been removed.
The X and Y registers are also used to hold things such as sprite tables and OAM when creating sprites.
Your layout has been removed.
(restricted)
Originally posted by KyuSasorii
Hey Majora, can you send me a copy of the gfx for the hack? Also, I can't really start making levels since I don't know what the overworld will look like...Oh well, I guess I'll make the levels and whoever makes the overworld for world 8 can base it off of the levels.


You can just make the levels, and the OW can be based off it, or edited to be more like the levels.

Whats your e-mail?
Your layout has been removed.
Originally posted by darkguitar4life
updated version of world 9:


hyrule:


tell me what you think
and majora update your first page...^^


The updated version of world 9 looks great, and I love the hyrule OW! Now I need top edit 1st page.
Your layout has been removed.
I don't know if it would do anything, but you can change the level header of a boss battle level to be able to edit it, and then you can switch it back after. I haven't tried it myself though..
Your layout has been removed.
Originally posted by Ladida
You probably haven't installed the .NET framework 2.0.

Here's the .NET Framework 3.5


I never knew you needed it installed. Mine works fine without it.
Your layout has been removed.
Originally posted by darkguitar4life
this is now my idea:
After the sprite is for a few seconds, jump to a new graphics routine that uses tiles that have no data stored in them.

but how can i make that work?
and how can i set it so it follows mario from below


Do you mean its always below mario?
Your layout has been removed.
Originally posted by WinCamXP
So give me a link to a copy of the ROM


ROMs are illegel.
Your layout has been removed.
Oops. I didn't know that was in there...You can replace it back to a turn block and copy GFX 33 from an unmodified ROM to get the graphics back.

Could anyone make some levels for world one?

Also, just something I (finally) whipped up. Its not done yet, due to 2 things I'm trying to solve. So unfortunately it pretty much acts like a normal goal sphere.

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/QfLHnN3rD_I&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QfLHnN3rD_I&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
I actually just made the Shine Sprite out of boredom.
Your layout has been removed.
If you want to make the level appear in LM, then change the level header setting. You should put it back when your done though.
Your layout has been removed.
(restricted)
Originally posted by ReptaylHacks
I mean the speed block used in automatic levels (sonic speed) whats the name of the block ? i cant find it in block tool super deluxe

EDIT: BTSD doesnt work for me, i insert em but nothing happens

I have Net Framework 3.5 SP1 not 2.0


Do you save after inserting them? And do you place them via the direct Map16 access?
Your layout has been removed.
Did you apply the patch on a clean ROM, with its header removed?
Your layout has been removed.