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Posts by Majora252

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Only use an RTS when returning from a jump. Otherwise use RTL.
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Crap. I typed the wrong thing.
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If you want those...than you better start learning. It takes years of ASM to do it. Here's an example of a simple boss. Yep. Simple. It's still a good boss, as it has configurable stuff, but if you want to remake bosses or create really good ones, than you'll need to know as much ASM as Carol.
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Oh, sorry. I guess I didn't pay enough attention. Anyway,my problems are solved. Please close this thread.
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You should start off by reading Iceyoshi's ASM tutorial as it's the easiest to understand. Once you've got familier with basic ASM and you've made a few blocks, than you should read his "Programming a Sprite" tutorial. Coding sprites is completley different than coding blocks. It's also a lot harder. But just start off slowly and work your way up. Also, don't give up. If you have any questions, feel free to ask me or anyone else that knows ASM for help. I'll try to answer as soon as possible. ^_^
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What's an illegal octave? I've been porting music and this error came up during it. And it pointed to line 7, which is this:
Code
#1     @0       q7f  v220 y10

I didn't even use an octave....


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I have the Homebrew channel, and I have a question. What is the difference between Gecko OS and Ocarina?
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It was a blank line. I deleted all the blank lines, but the same thing happened exept it pointed to line 5. And line 5 is the same thing. Here's my code if it helps.
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Move the sprite up a tile.
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Then you could move it up so it isn't cut off, but extend it down in the GFX file so it's touching the ground. (In other words, edit it's GFX to make it longer so it looks like it's touching the ground).
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Originally posted by Treehouse of Horror
The Potted Ghost, if it's the one I'm thinking of, wouldn't be too hard. The hardest part would be making it spawn fireballs. Make a simple custom sprite you can push and put it and an "end level with no sprites" on the screen.


If you think that, than you obviously don't know ASM and how hard it is to code sprites. Spawning fireballs would be one of the easiest parts of it. You'd have to make it dymanic, do all the graphics routines, aiming routines, contact routines, health routines, and more. And don't forget that you have to draw EVERY frame individually. And that would take up a lot of the graphics bank. It may seem simple, but it's not.
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This may seem stupid, but how do I lower octaves? I'm porting music, not creating my own.
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(restricted)
OK, I did that but now it says octave is too high. And it pointed to the same line again.
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When making levels, rmember to pree CTRL+Delete to erase all sprites, objects and exits. It will help you make your own levels instead of a blantant level edit.
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Is there a quick way of doing it, or do I have to manually go through the channels and fix every octave? And what should I do to it to make it still sound good? This is the song I'm (trying to) port.
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I already read that. And it doesn't say what Ocarina is. I know you can use cheats with both of them, I just don't know the difference between the two. Some say Gecko is better, others say Ocarina is better.
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Originally posted by Spookywell
Originally posted by The Ghostly Kirby
Is there a quick way of doing it, or do I have to manually go through the channels and fix every octave? And what should I do to it to make it still sound good? This is the song I'm (trying to) port.

Fixed it.


Fixed what? The link?
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Yeah, Pimin and Pikmin 2 are both great. I thought I was one of the only people here (apart from robrocks97/Ghostly Pikmin) that likes the series. Hopefully it's not too long before they make a number 3.
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I did that. I meant the < and >.
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