Good morning everybody! I'm currently working on a project called "Sonic CD SNES Edition", and I came across a patch created by Burning Loaf that implements the time travel mechanic present in Sonic CD. The patch itself is nearly perfect however there is a bug that is giving me trouble. When I teleport myself falling to go to the future or the past, the character (in this case, Sonic) ends up dying. I've tried to solve this problem myself, but my familiarity with ASM is limited, and I don't know anyone who can help me. I have already contacted the creator of the patch, however, his project has been discontinued. Given this scenario, my only remaining option is to ask you guys for help. I'm about to complete my hack, and anyone who can help me fix the bug I'll credit the person.
Originally posted by zuccha
Where can we find the patch? It doesn't seem to be listed among Burning Loaf's submissions on SMWCentral.
Also, what do you mean by "When I teleport myself falling to go to the future or the past"? I'm not familiar with Sonic, so a little explanation on the mechanic might help me understand the problem a little better.
Also, what do you mean by "When I teleport myself falling to go to the future or the past"? I'm not familiar with Sonic, so a little explanation on the mechanic might help me understand the problem a little better.
regarding the patch it has been discontinued but its link is here https://www.smwcentral.net/?p=viewthread&t=120459 good mechanics of sonic cd is about picking up a sign to go to the past or to the future and run up to a certain speed and then you are teleported whatever, I can record the problem and send it to you