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Posts by Ice Man

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Yea, there is a way to loose it. Once Mario gets hit by an enemy he will loose it and return back to normal.

EDIT: New video. :P

EDIT: Video removed because of dead link.
Find

Code
HORIZ_DISP          dcb $00,$00,$00,$00,$00,$10
                    dcb $00,$00,$00,$00,$10,$00
VERT_DISP           dcb $F0,$00,$F0,$00,$00,$00
TILEMAP             dcb $80,$A0,$82,$A2,$AC,$AE


Replace with

Code
HORIZ_DISP          dcb $00,$00,$00,$00,$00,$00
                    dcb $00,$00,$00,$00,$00,$00
VERT_DISP           dcb $F0,$00,$F0,$00,$F0,$00
TILEMAP             dcb $80,$A0,$82,$A2,$AC,$AE


Should work, I think.
Hack the NMI routine and jump to your code.

xC0B is a good place actually.

Code
LDA #$02
STA $420B


If I'm not wrong.
Just JSL to your code there

Code
lorom
header

macro RATS_start(id)
db "STAR"
dw RATS_Endcode<id>-RATS_Startcode<id> 
dw RATS_Endcode<id>-RATS_Startcode<id>^#$FFFF 
RATS_Startcode<id>: 
endmacro

macro RATS_end(id)
RATS_Endcode<id>: 
endmacro

org $8A0B
JSL CodeStart
NOP

org $Address
%RATS_start(0)

CodeStart:
*insert code*
%RATS_end(0)
Originally posted by Ersanio
Yes, I have another question >_> But this one will probably the last one.

How many 16x16 tiles does a sprite support? I managed to get like 27 tiles:



Does a sprite support infinite amount of 16x16 tiles or something? O_o

The sprite can be 64x64 in size, afaik.
Yoshiownsu, I won't release it for now, sorry.

Red Chameleon, I did it with Notepad++ and a keyboard. :P It didn't take all too long actually.

Dinomar, yea it should work with the breakable brick. :)

YamiMario, thank you.

EDIT: Final version with custom blocks for now!

Power-Ups Mario can use:
-Dash (inspired by Wario Land)
-Double Jump (inspired by Schwa's Pseudo Power-Ups, lol)
-Flying (inspired by Kirby's Dream Land somehow)
-Super Jump (inspired by SMB2, though my code works different)
-Statue (inspired by SMB3)

They all vanish after a certain amount of time/usage until you collect the coin again.

Note: You are able to have one Power-Up at one time only, otherwise it would be too easy in my opinion.

EDIT: Video removed because of dead link.
Code

!song = *insert number here*

LDA #!song
STA $1DFB
RTS


Note: Afaik, not all custom music songs work with this and there is no other way to play songs higher than 2F? Unless you hack the whole routine, I think.
Originally posted by Ice Man

Note: Afaik, not all custom music songs work with this and there is no other way to play songs higher than 2F? Unless you hack the whole routine, I think.

Yea, I made a hack called Bowser's Return a long time ago. Please change your hack's title, if you would be so kind. Other than that it looks nice, though, I'd suggest changing the item box graphics somehow.
Jimmy, what about these titles:

Bowser's Come Back
Bowser's New Try
Bowser Strikes Back
Another Adventure

or think of some other titles. :P

koala_knight, it's really easy to change the image of Mario. ;)
You can't completely disable it without removing all counters, the item box, changing NMI/IRQ, etc. It will take alot of ASM to do so.
Huh? Why YY-CHR? All you need is to change the value, lol.
Originally posted by Alexander
Hitler was a german guy who was a Nazi, so all germans are Nazis.
Correction. Hitler was Austrian, not German.

Unfortunately there will always be haters, terrorists, etc. >_<

But anyway, people saying that Germany is a Nazi Land are either dumb or immature or probably both. I myself hate Nazis, too. I've got a lot of foreign friends and we all have a lot of fun together.
Everything else I wanted to say has already been said here.

Also, racism sucks, say no to it and yes to hentai *runs*. =)
That's neither hex nor binary, lol.

#%10101010 is binary
$00-FF is hex

:P

Also, I was using only $28, $2C, $38 and $3C for layer 3 palettes until I figured out it was YXPCCCTT format. >_>
Haha, you can easily make that with register $2121. :P I assume you used $2100?
First of all, fix your layout, it's breaking tables for me.

Also, you forgot to hack the NMI routine. You WILL have to do it in order to make it work on the real SNES and SNES9x.
http://www.smwcentral.net/download.php?id=94&type=sprites

here you go.
Originally posted by MetaKnight
I don't think it's possible, because SMW only allows 2 minute songs in the game.
I have to disagree as well. ZSNES does only allow to save SPCs in 3 minute format yet 2 songs I made are either 5.12 minutes long or 6.42 and they work perfectly fine.

EDIT: Also, it's very well possible to port these songs into SMW, you will just need to find a proper midi and reduce the channels to 8.

You can also import it as MP3, which d4s did a long time ago, but that requires massive knowledge of ASM and rewriting the SPC-700 routine/handler or whatever.
x27937 is the sound effect. >_>
People who read the ROM Map wouldn't ask those questions. :P
Hmm, either it's just me or your code is wrong in general.

Code
LDY #$10 ;act like tile 11F (Flower/Mushroom block)
LDA #$1F
STA $1693


You want it to act like tile 11F right? It seems like tile 1F1 for me for some reason.

Try:

Code
LDY #$F0 ;act like tile 11F (Flower/Mushroom block)
LDA #$11
STA $1693


I can't guarantee that it works though, lol.
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