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Posts by Ice Man
Ice Man's Profile - Posts by Ice Man
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Yes, indeed very nice. There are alot more songs than these though and they remade the DKC2 Brambles one with new commands as well. It needs a seperate IPS patch to work and it sounds 100% like original. It's fantastic!
EDIT: Please close this topic. I found the real problem. Everything working now.

It wasn't Sprite Tool neither Addmusic who caused the problem. It was my Intro Hack, which used the same bank as addmusic. :P I'm going to fix this now.

Also, the error with Sprite Tool is gone as well. :)
Yay xD
Thanks alot homing, but I got a question. When I insert Seiken Densetsu 3 - Sacrifice Part Three music to the overworld and use it for Title Screen music, it doesn't work. Why?
Ah, that explains it then. I probably inserted more than 11.200 bytes.
Thanks for the help. :)
Quoted from homing:

Previously, level music data was written
at "PC:$0A0200 ~ $0B39F1" as "20~3F music".
This code allows your ROM to
recognize data at "PC:$120200 ~ $1339F1" as "60~7F musics".
recognize data at "PC:$1A0200 ~ $1B39F1" as "A0~BF musics".
recognize data at "PC:$220200 ~ $2339F1" as "E0~FF musics".

So, if you want to insert "MUSIC SET A" as "60~7F musics",
insert this set as "20~3F" with addmusic as usual.
Then, copy PC:$0A0200 ~ $0B39F1 and paste it at PC:$120200 ~ $1339F1.



Should help you. :)
MetaKnight, you need to patch your ROM with MORE.asm as well, since Brambles uses a command, which isn't known, therefore you need to apply MORE.asm as well. ;)

P.S. Be sure MORE.bin is in the same directoy as MORE.asm when you apply it.

Oh yea, I als encountered the problem that the ROM doesn't work anymore. I believe you need to expand it to 4MB before you apply MORE.asm. Try it again afterwards. It worked fine for me.
Sind, here are some sites.

http://vip.rgr.jp/sm4wiki/index.php?%BC%AB%BA%EE%CA%AA%C5%B8%BC%A8%BE%EC#t3027242
http://exp.s285.xrea.com/smw/view.cgi/1198136239/
http://exp.s285.xrea.com/smw/view.cgi/1206475246/
http://koopa.es.land.to/music/sakuhin.html

Thanks to Carol for giving them to me.


Also, Nekomusume, I had the exact same problem where sprites would be glitchy. Try inserting sprites into the 1MB Rom first and then apply music. Also, I assume you're using the dsx.asm and oampatch.asm patches, right?

In dsx.asm find:

Code
org $988000		;!!!POINT TO SOME FREE SPACE!!!


and replace with:

Code
org $ED8000		;!!!POINT TO SOME FREE SPACE!!!


And in oampatch.asm find:

Code
org $168000	; POINT THIS TO SOME FREE SPACE!!!!!!!!!!!!!


and replace with:

Code
org $158000	; POINT THIS TO SOME FREE SPACE!!!!!!!!!!!!!


then reapply them to the ROM. Should work. Otherwise PM me.
Neko, music.asm and more.asm are for addmusic while dsx.asm and oampatch.asm are for dynamic sprites only. It's just a guess that both come in conflict with each other, in case you have dynamic sprites inserted. Otherwise there shouldn't be a problem, I think.
Bump!

Lucas, fixed the purple blocks, also I will see what I can do about the mushrooms. The GFX are from ActRaiser. ;)

AtomicShroom, done already. :P

Anyway, new OW screens. :D

World 1



World 4 (still in beta)



Not easy creating an overworld like this because of the color limit.
But I try my best. ^_^
Yea, dynamic sprites use the last 4 rows of SP4. ;) Just avoid using sprites within this range in dynamic sprite levels and you're fine.
Justin Case, SPP sprites use a different size and I'd hate to redo them just to make them fit with SMW in general. I may consider doing this when I'm done with all levels.

Also, I won't use the leaf power-up. About the ice one, I have no clue yet, if I use it or not. If I should I will try to make it change Toad's palette as well.

Anyway, here is a new screen of the Deser/Beach overworld and a cave. :P


World 3



World 5


Uses 3 palettes. >_> Soon 4, when I add clouds as well, lol.
Well yea, I know it's not round or anything, but that's how Zelda's Overworld is like. :( I'd use different graphics, if I had found decent ones. >_>
It's actually world 7, i mistyped it in the text. World 5 is the ice world.

Buu, honestly, I hate the standard OW graphics and I want a hack with different OW graphics. If you give me graphics which aren't linear and look decent enough I would use them. It's just hard to find them, not only because of the palette but in genereal. >_>

Also, it seems some people like the overworld while some don't.

I could use the graphics from Bowser's Return again to create an OW, but I want something different somehow. :P
Oh, haha. My bad then. Yea well, I changed paths already, because andres also pointed out that they were too linear. :P
Hmm, well, I really don't know about the ice ability yet, but I know Super Tux and it's a nice game. :P

As I said, I changed most of the linear paths already. ;)

Also, if you like then go ahead and edit the sprites.
I'm requesting a block that teleports Mario to the specified level once the up button is pressed.
No, that's not what I meant. I already looked at it. It just teleports you to the level "set by LM" when you press up. What I want is a block where "I can set the level in", which I get teleported to when I press up. Basically I want to allow more doors in one screen leading to different exits. ;)
Bio, no it isnt. It's a teleport block which teleports you to the level you set it to without pressing the up button.
Thanks.
Pages: « 1 2 3 4 572 73 »
Ice Man's Profile - Posts by Ice Man

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