Yes, indeed very nice. There are alot more songs than these though and they remade the DKC2 Brambles one with new commands as well. It needs a seperate IPS patch to work and it sounds 100% like original. It's fantastic!
Previously, level music data was written
at "PC:$0A0200 ~ $0B39F1" as "20~3F music".
This code allows your ROM to
recognize data at "PC:$120200 ~ $1339F1" as "60~7F musics".
recognize data at "PC:$1A0200 ~ $1B39F1" as "A0~BF musics".
recognize data at "PC:$220200 ~ $2339F1" as "E0~FF musics".
So, if you want to insert "MUSIC SET A" as "60~7F musics",
insert this set as "20~3F" with addmusic as usual.
Then, copy PC:$0A0200 ~ $0B39F1 and paste it at PC:$120200 ~ $1339F1.
Also, Nekomusume, I had the exact same problem where sprites would be glitchy. Try inserting sprites into the 1MB Rom first and then apply music. Also, I assume you're using the dsx.asm and oampatch.asm patches, right?
In dsx.asm find:
org $988000 ;!!!POINT TO SOME FREE SPACE!!!
and replace with:
org $ED8000 ;!!!POINT TO SOME FREE SPACE!!!
And in oampatch.asm find:
org $168000 ; POINT THIS TO SOME FREE SPACE!!!!!!!!!!!!!
and replace with:
org $158000 ; POINT THIS TO SOME FREE SPACE!!!!!!!!!!!!!
then reapply them to the ROM. Should work. Otherwise PM me.
Neko, music.asm and more.asm are for addmusic while dsx.asm and oampatch.asm are for dynamic sprites only. It's just a guess that both come in conflict with each other, in case you have dynamic sprites inserted. Otherwise there shouldn't be a problem, I think.
It's actually world 7, i mistyped it in the text. World 5 is the ice world.
Buu, honestly, I hate the standard OW graphics and I want a hack with different OW graphics. If you give me graphics which aren't linear and look decent enough I would use them. It's just hard to find them, not only because of the palette but in genereal. >_>
Also, it seems some people like the overworld while some don't.
I could use the graphics from Bowser's Return again to create an OW, but I want something different somehow.
No, that's not what I meant. I already looked at it. It just teleports you to the level "set by LM" when you press up. What I want is a block where "I can set the level in", which I get teleported to when I press up. Basically I want to allow more doors in one screen leading to different exits. ;)