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Posts by mariofreak4500
mariofreak4500's Profile - Posts by mariofreak4500
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Hey everybody!
I started on a hack a while ago but I lost interest in it and I left it to rot but just recently I started to work on it again and a lot of my level ideas are stale and repetitive. Therefore, I'd like to team up with other users to create an exciting ROM with a long journey, real challenges, intelligent paths, and of course, GREAT GAMEPLAY! #w{=D}

I'll admit I'm not real professional with ROM hacking but I'm smart with the basics. I have some levels that I've made and I'd assume they're decent enough for a Mario game, and I hope everyone else will agree.

Okay, here's the story: Clayton (Main protagonist) heads for the resort High-Sea Bay after his bestfriend Roy doesn't return from it. When Clayton arrives, he finds the bay completely polluted! #w{=(} Clayton meets Yoshi who tells him that Bowser has destroyed the bay and captured all residents and visitors including Roy! So Clayton and Yoshi team up and head out to fix the bay's main filter tower and to do this, four switches must be activated. To make things worse, they're spread out all over the bay!

WHAT'S NEW IN THIS ROM?
Well I currently have nothing major in store, just a couple of edited sprites (including the player's) and some custom music will be in later.

Well anyways, if your willing to help out, please reply and tell me what you think. I'd love it if we managed to get a lot of people all together and we can put together a great ROM!#w{=D}

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mariofreak4500
I am relatively new to inserting new graphics, although I do know how to use YY-CHR and edit them but I wanted to add in custom graphics without having to compromise any others, is there a way I can add new graphics by using 8x8 tiles 0x200 - 0x2FF?

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mariofreak4500
Is there a forum or thread that can give me a tutorial on doing that?

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mariofreak4500
Thank you for your visual! It worked perfectly!

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mariofreak4500
Is there a way I can edit the size of the messages boxes in the levels so that it can match the size of the boss sequence messages? The boss sequences can hold more text and this is crucial in my current project..

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mariofreak4500
Looks convincing, but the author warns that the Palace Messages won't work properly which is ALSO crucial in my hack. Is there a simple hex code I can use to do the job?

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mariofreak4500
I will look into both patches as they both seem pretty convincing. Thank you!

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mariofreak4500
Is it possible to add a continue option after the credits finish so the game can save there?

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mariofreak4500
Hi everyone!
In my hack, I have used custom palettes for my overworld, (Palettes 1, 2 & 3) and formerly 0. Those custom palettes glitch up and turn back to their original colors (black) on the overworld after an event occurs. I retryed mutliple times, readding the custom palettes but it made no difference.

The only patch I've applied is the 'One file, one player' and I've also added custom music and some ExGFX.

Please help!
Thank you.

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mariofreak4500
It worked perfectly! Thank you!

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mariofreak4500
(restricted)
You guessed it, my octaves are too high.
I used the SuperYoshi's MLL Corrector for the new coding and yet the octaves are still too high?

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mariofreak4500
In my current project, canon to four years after the original SMW events, the player explores a land just north of Dinosaur Land. The southern most part of the overworld map features the Vanilla Dome and the player actually gets to go back and even replay some of the original levels (with some alterations). I know the chances of this next idea are minimal to none but what if someone made an executable game of Super Mario World and had it to where if you beat the main antagonist, you are given the option to go back to all of Dinosaur Land (with mostly original layout) and replay all 96 levels (with them being WAAY more challenging by adding new enemies and stuff). I know Lunar Magic isn't capable of such but it was just a cool thought. Personally, I would like to replay the more difficult original levels but I was curious of everyone else's opinion.
What do you guys think?

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mariofreak4500
In my current project, canon to four years after the original SMW events, the player explores a land just north of Dinosaur Land. The southern most part of the overworld map features the Vanilla Dome and the player actually gets to go back and even replay some of the original levels (with some alterations), kind of like how in Pokemon G/S/C, you go back to Kanto. I know the chances of this next idea are minimal to none but what if someone made an executable game of Super Mario World and had it to where if you beat the main antagonist, you are given the option to go back to all of Dinosaur Land (with mostly original layout) and replay all 96 levels (with them being WAAY more challenging by adding new enemies and stuff). I know Lunar Magic isn't capable of such but it was just a cool thought. Personally, I would like to replay the more difficult original levels but I was curious of everyone else's opinion.
What do you guys think?

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mariofreak4500
Is there a code I can use to make Yoshi's hatched message appear in a level that is on the Forest of Illusion map?

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mariofreak4500
"$01EC2F (0EE2F) - Change "3A" (DEC A) to "EA" (NOP) to make Yoshi's "Thank you for saving me" message appear even if you're on the main overworld and/or submap."

I see this everywhere yet it only works on the overworld despite it saying it would work on a submap. Can switching EA to something else give me this effect? I want the message to appear on the Forest of Illusion map.

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mariofreak4500
It works! Thank you so much! This saves me from having to change the entire layout of my project!

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mariofreak4500
When I'm on the overworld map, the base of the waterfall animation is out of sync with the rest of the waterfall.. Literally, there's a chance the animation will be in sync and sometimes not. I can't tell what the problem is but it usually occurs after I've inserted custom music.

Currently I'm using the One Player, One File patch and I've changed some hex coding (just removing Mario Start! and a configuration of Yoshi's Message) but this problem was around before then.

My hack is 2 megabytes at the moment, would expanding it to 4 help the problem?

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mariofreak4500
No, those graphics are still the same. But I did edit a couple other overworld graphics but those are in GFX1C and GFX1D.

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mariofreak4500
This keeps happening in my overworld. But it happens on occasion, literally by chance. The animation is not sync.



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mariofreak4500
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mariofreak4500's Profile - Posts by mariofreak4500