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Tip: Take advantage of easy to install Patches in your hack. Both of the Classic Piranha Plant Fix patches should be considered if you are going to use Classic Piranha Plants in your hack.Not logged in.
Posts by 6554
6554's Profile - Posts by 6554
Pages: « 1 2 »
Hi I was wondering if anyone could help me figure out how to change the graphics routine for the 16x24 hammer bro included in sprite tool so it will be 16x32 instead
thanks in advance :)

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My girlfriend told me to look at life from her point of view, so I looked out the kitchen window.
well i was planning to use icegooms hammer bro gfx from his hack so I've got gfx but i don't know how to do asm. |-O Or even if some one could point me to where and what i have to change in the graphics routine :).

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My girlfriend told me to look at life from her point of view, so I looked out the kitchen window.
would you be able to tell me how to create a 16x32 routine?
thanks

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My girlfriend told me to look at life from her point of view, so I looked out the kitchen window.
Sorry if this is in the wrong section but if anyone can help me understand the (YXPPCCCT) format or help me change the note block and glass block bounce block sprites to the first graphics page it would be very helpful :)

EDIT: i figured it out how to do it. how can i delete this thread?

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My girlfriend told me to look at life from her point of view, so I looked out the kitchen window.
hey guys, i dont know whats up with the needle nose bomb that is shot by the wild ptooie. If i insert the needle nose bomb by itself the graphics show up properly

and if i go to the ptooie and watch it shoot them they are garbled graphics( well i don't know what they are :/ )

also if the needle nose bomb is inserted by itself and is on the same screen as the wild ptooie then the graphics will show up garbled

in the v3 piranha pack should there be a needle nose bomb...? because i got mine from the YI sprite pack 3.
thanks in advance

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My girlfriend told me to look at life from her point of view, so I looked out the kitchen window.
thanks a lot Felipe H2, also they should get around to having a fix on the dynamic sprite patch :P

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My girlfriend told me to look at life from her point of view, so I looked out the kitchen window.
since this is hex related, does anyone know or is it in the rom/ram map the gfx tile and gfx page address' for yoshis egg segment?


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My girlfriend told me to look at life from her point of view, so I looked out the kitchen window.
Originally posted by yoshicookiezeus
Originally posted by 6554
is it in the rom/ram map

Indeed it is, and you'd have easily found it yourself with a quick Ctrl+F search:

Originally posted by the ROM map
110B2 | $02:8EB2 | 1 byte
Tile of broken Yoshi egg piece
110BC | $02:8EBC | 1 byte
Palette/GFX page of broken Yoshi egg piece


ctrl+f is now my friend, thanks:D

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My girlfriend told me to look at life from her point of view, so I looked out the kitchen window.
can someone direct me to where and what i would have to change in mikeyk's sideways piranha plants included with sprite tool to make them "hide" in the pipe until mario is a at a far enough away distance (if that makes sense?) for it to resume its chomping?

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My girlfriend told me to look at life from her point of view, so I looked out the kitchen window.
is it possible to repoint the hammer bros hammer tile map or the flip of dry bones' bone to a different address so that i can remap my hammers properly?

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My girlfriend told me to look at life from her point of view, so I looked out the kitchen window.
does any one know look above ^^^^^^ or is there already a sprite in the sprites section that acts like this
thanks in advance...?

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My girlfriend told me to look at life from her point of view, so I looked out the kitchen window.
Im not sure if it should go here or not but yeah, i changed the tilemap of the hammer (6D) and managed to keep dry bones' bone with normal animation. i dont know whether it is interest to anybody but i thought i would share my dicovery#w{>=)}

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My girlfriend told me to look at life from her point of view, so I looked out the kitchen window.
Originally posted by Ooroo
which GFX file?

SP3 where the original locations are if thats what you mean? the flip of dry bones flipped perfectly through the whole of level 105 with any tilemap in row 4 and 6 of SP3 and any tilemap in rows 8x, Ax, Cx and Ex in SP4 if anyone else wants to know

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My girlfriend told me to look at life from her point of view, so I looked out the kitchen window.
is it possible to "merge" 2 overworld submaps together if one is above the other on the over world editor?

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My girlfriend told me to look at life from her point of view, so I looked out the kitchen window.
Originally posted by yoshicookiezeus
Sure it's possible, if you don't mind messing around with the overworld camera routine a bit. The first step would be finding out where it is located, since it doesn't seem to be documented in the ROM map.

i tried looking in the ROM map to find something to do with "overworld" but nothing to do with an overworld camera routine, do you know anything to do with the over world camera routine to get me started? there wouldnt be anything in the RAM map would there...#w{|o}

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My girlfriend told me to look at life from her point of view, so I looked out the kitchen window.
would anyone know why the game crashes if i change these addresses:11547 and 181E2 to stop the glitch when a coin is placed above a question block and creates a solid block. when i hit the block in zsnes the game just crashes and says "this program has stopped working" any help appreciated.

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My girlfriend told me to look at life from her point of view, so I looked out the kitchen window.
i realized what it was, i have changed my ball and chains tilemap to address 181E2 so what can i do now? can i point the tile map or the fix at 181E2 a few bytes over? there is still 16 bytes of free space which is more than enough for this.

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My girlfriend told me to look at life from her point of view, so I looked out the kitchen window.
has anyone had the same issue as me, when i insert the blue and silver pswitch blocks submitted by Ersanio and i place them in a level and i activate it with a blue shell then the game freezes/crahses and plays the pause noise and displays garbeled paletes. ive changed the "act like" setting to 129 and i used btsd to insert them but every other block works fine when inserted with btsd, any help? thanks in advance

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My girlfriend told me to look at life from her point of view, so I looked out the kitchen window.
can anyone tell me how to not let a horizontal cheep cheep interact with water when sprite buoyancy is both enabled and disabled, ive copied the code in tweaker and pasted it into unused slot 12 and corrected the graphics through translhexation ( i dont know how i found the correct bytes #w{xD} ) i dont mind whether its through tweaker, translhexation if anyone knows please help as i want an always flopping cheep cheep, but also to still have the originals.

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My girlfriend told me to look at life from her point of view, so I looked out the kitchen window.
sorry to start a thread about it but yeah, i remember seeing in a hack i think #w{:s} some graphics of water that is flowing out of a side ways pipe like maybe to do with a sewer or pipe level or something else if anyone knows can they point me in the right direction even if its in a hack i will ask the author
thanks in advance

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My girlfriend told me to look at life from her point of view, so I looked out the kitchen window.
Pages: « 1 2 »
6554's Profile - Posts by 6554

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