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Tip: Remember, if you place a moon, midpoint, or Dragon Coin using direct Map16, it will always respawn when you re-enter that sublevel. Use the extended object instead.Not logged in.
Posts by Yoshis Fan
Yoshis Fan's Profile - Posts by Yoshis Fan
Pages: « 1 2 3 4114 115 »
I've figured out, that making pipe slopes, stone sewer ceiling and stone sewer floors is absolutely impossible. I've opened level 40 and made an object, which is already there; I scaled it the same way, deleted the old objects and set it at the place where the old object was. I tested it and it crashed.

But I don't abandon hope XD
Maybe one day there is a way to do that (if Eggvine is developed again...)

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NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
No, it isn't...
For some odd reason it works fine again.
But I have another question. I have heard about Romi's Golden Egg. When will it probably be out and what will be the features? (Maybe Romi himself is the best one to answer the question :)

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NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
(restricted)
Mine was Yoshi's Story for N64
A quite good game for this console, I think!

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NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
I don't like Pokèmon...
I think it's a bit too childish.

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NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
I have backups. But I'm too lazy to make a backup, whenever I make a change. And so I had a half-completed sewer level (backup) and a (luckily not) corrupted level. I'm really lucky, it would have been a back-breaking work to make a sewer level, which actually should be completed; good that everything is fine. My 1-7: Forgotten Sewer is done \^o^/
Making it was a pain in the ass...

A pity, that Golden Egg will take so long, but it is MUCH more work than Eggvine, because of the graphics and all the stuff. Maybe someone, who is able to code can help Romi with his great work.
I'm not able to code... unfortunately...

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NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
And what about the "before transformation"-colors? Are they changed, too? I mean, when you colored Hookbill with a green shell, does he have a green shell before Kamek makes him bigger or not? Or Bigger Boo? When you made him golden-orange; is he golden-orange before Kamek make him bigger?
I haven't tested the coloring yet, sorry if it appears as if I'd be a lazy a** XD

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NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
Sorry, if my question is already answered somewhere in this forums, but how can I configure the cross-sections like in level 1-2 of the original; that you can first see the sectioned parts, when you are in the sectioned parts?

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NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
OK, I try it:
In level 1-2 when you come to the part, where you have to use the helicopter; are cross-sections, which are covered until you go into such a cross-sectioned part.

That is also in some other levels such as the Potted Ghost's Castle, where the bandits are.

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NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
For the case, that Golden Egg will ever be completed and released, I've made an Icon for the .exe-file.
Here it is:


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NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
Here's a video of the first sewer level of my hack. Here it is:
Click!

Sorry for the BAD quality!!

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NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
VERY long!
I guess 9-10 hours, I needed 5 days for it.
Sewer tileset is very complicated. You can't just make a level. If you try this (I experienced), there will be lots of (visual) bugs and you don't know how to fix them. Before making such a level I'd experiment a bit.
Here is how you can calculate the length of a horizontal object, that has to be sized vertically:

length + ((width - 1)* 16)

So the formula for a 3*10 object is:

10 + ((3-1)*16) = 10 + 2 * 16 = 42

That is quite helpful for sewer levels, because every groundpiece has to be sized vertically.

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NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
It didn't took very long; I've used a (as I think) very good open source SVG-program named Inkscape.

OK, I'll send it to him.

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NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
1.Well, this giant thing is a vector graphic and can be scaled to any size without losing quality, I could make it 10.000 x 10.000 pixels or even 25x25 pixels.

2.A pity... How does the icon look like, maybe mine is better? :P

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NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
Not all of them are numerated there, also some new object palettes were found, which actually fit well; e.g.
image: 0 and
palette: 8 fit good and isn't numerated.

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NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
I've a question again:
What number do I have to use for Layer/Ordering Property to make, that Yoshi is in front of castle walls, when he comes out of a pipe?

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NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
The stops generator-sprite is only good for Fuzzies. But there are other objects, NSP. One of them stops the bat-generators. So another of them should stop every other generator, too.

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NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
Hm, don't seems to work...
I will just make the castle wall away.

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NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
(restricted)
YY-CHR: #?%&($§
In YY-CHR I can't figure out the right pallette for the graphics. Could someone send a screenshot how it looks to have the right pallette, please?

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NEW! SMW2 Yoshi's Island is done!
Last update: 2012-12-31
Pages: « 1 2 3 4114 115 »
Yoshis Fan's Profile - Posts by Yoshis Fan

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