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Posts by Romi

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Sorry if you expected a new release. (since I always made a new release almost every time I'm logged in.)

I've been busier than I expected and I came not to turn on my PC often, so sorry.


Actually BG2/3 viewer has been implemented, but because I would like to implement more features and/or bug fixes on new release, so I haven't released.

But yeah, I'll still work on Golden Egg.
@Zeldara109

The header information for the animation was set to "completely no animation" [04]

So, the object is just showing the graphics loaded in a previous level. That's why they're not animated.

Since it's a castle level, you might want to set it to [07] or something.
@tehaxor69
I'd been considering making mine a full editor. The "Window" tag in the main menu of my editor was the trace of my consideration for other editors, such as a title screen's island editor, an overworld editor and etc.

But I think this year will be hard time to me, so I suppose I can't make any progress after all. Hopefully, I'll have time next year, but at worst I will not. :/

And you're knowledgeable about the GBA version, and the SPC-700, so I think your editor will be better.

@doggy
It's just that the initial y position of them is 8-pixel shifted in order for them to fit into their room in the castle except in the wooden ones, so even in levels of other level type, you can theoretically use them, if you could find other object, which tells where to determine the end of the Boo Guy's room and looks decent in other level types, than a pillar, or the game will freeze.

Here's fix to use them in any castle level.
Boo Guy fix