Description
overworld clouds that look exactly like the smw clouds in the level backgrounds, it’s shape is just like the nsmbw clouds in world 7 word map. it’s also small sized
Style
Simple smw-ish
Colouring Style
Plain white just like how smw clouds look
References:
How the clouds should be shaped like: https://oyster.ignimgs.com/mediawiki/apis.ign.com/new-super-mario-bros-wii/4/41/Newsmb_1211.jpg?width=960
Summary: it's just a smw styled nsmbw shaped overworld graphics
I forgot that even existed but yes it look like the smm2 clouds. That will work perfectly, thanks
I’m having trouble inserting Luigi graphics into Ix5’s power ups patch, I was told to insert them into powerup_gfx.asm but it doesn’t change anything to my rom and Luigi doesn’t show up on player 2, it’s still a Mario reskin. Can someone help me with this
Thanks for helping me do this, i got it to work
Alright thanks for the update
can you help one more time?, i dont know how to insert the custom player palletes because luigi has weird palletes and i wanted to replace it. i was looking at 1x5's tutorial but it didnt help, i dont know if i put the code in gfx.asm or if i just create a new asm file and insert the code. i dont get it
i was on the last step of inserting the star coins patch. it said i have to insert it with pixi, but pixi doesnt do anything. it takes forever for it to insert the sprites. i dont know how to fix this
Yes im reffering to that patch, on step 7 of the readme txt, it said exactly this "You can also insert the 32x32 sprite version of the Star Coin through PIXI, Just don't forget to copy over the routines to 'routines' folder and make the necessary changes, as well as copy 'StarCoinsDefs.asm' over to 'sprites' folder."
so i did everything here except making necessary changes because i didnt know what it was talking about. i try to use pixi and it said it coudnt open a list.txt file beacause i didnt have one in the folder, so i copied the list from the star coins folder to pixi and than tried to insert it again.
i insert it and its giving me this "Trying to insert per level sprites without using the -pl flag, at list line 1: "202:25 StarCoinUpLeft1.asm"
and than it does nothing after that, i waited llke 5 minutes for it to do something but its still the same message. it never game me a error message, it was just stuck there.
i did this with the custom power ups patch and the sa 1 pack but this somehow corrupted my rom, all of the super gfx settings are set to 0 even though i didnt turn on the bypass gfx settings, this happens in every level on my rom and i only noticed it when i was going to insert the star coin graphics. so i cant insert it as a sprite,
do you know what really is happening here?
I think I know why. I did combine different versions of pixi into one because I was running into a lot of errors with the exe, that was the only solution I found to fix the errors, I thought this wouldn’t break the rom but it did.
Was that the reason it was corrupted?
Right now I inserted it in as a block with gps instead of using pixi to avoid the corruption, everything worked but I don’t know how to insert the star coin block. I pressed crtl and insert key to open the object Manual thing, I put the command to 98 and the size/type to 2 and it’s saying the command is too large, it confuse me because samplestar coin rom inserted the star coin as an extended object 98. What did I do wrong?
(restricted)
There is something wrong, I inserted both the 1x5’s star coins block with the nsmbw styled status bar and it’s not working right, it’s showing 2 collected star coins and 1 missing star coin even though I haven’t collected any.
I dont know where that is, but i inserted sram_plus.asm and it crashed the rom. im lost on what im supposed to do