Isn't that already in the hack? I'm sure it is, and it uses the Translucent block GFX. Isn't it in the test level (25 I think)?
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Originally posted by Treehouse of Horror
What's up with the Screen Scrolling Pipes? Most of them don't work, but the ones facing down send you to the top-left corner of the level. Is there a fix? If not can someone delete them? The ones in the blocks section that isn't Ty's just destroys the checksum.
EDIT: Look's like I'll have to use Extreme Expedition or Mario's Timely Adventure as the base for my hack then.
Also FOR THE LOVE OF GOD PLEASE remove the second scrolling pipes from the blocks page because all it does is destroy the checksum.
Any external program ruins the checksum, but Lunar Magic fixes it whenever you save a level to the ROM anyways.
Either way, the checksum doesn't do anything.
Download and play a few featured hacks to find out what good ideas there are and to maybe try to interpret an idea like that into your hack.
There are one-way blocks supplied with blocktool which could serve that purpose.
Is it ok if I replace ExGFX86 with the same ExGFX but with sideways munchers for the ExGFX because I need both SMB3 bricks and sideways munchers in my level so I combined them. If not I'll takes slot FC.
What palette does the tileset 3 layer 3 background use? When I change background palettes, it changes the background in stripes.
Originally posted by Ultimurdermus
What use is a 1up when Mario falls in lava?
This is where SM64 physics come into play, he will bouce back out (butt on fire) and he will lose some health.
Originally posted by The Haunted Pumpkin
I reckon Bowser just magicked the wings onto the enemies, and they could control them.
It certainly explains that green koopas are dumber than reds:
They cant turn away from edges and they can't fully control their wings (only bounce with them).
Originally posted by imamelia
Story
That could also work for sprites such as boulders and chomp rocks etc.
Or just use a custom squishable goomba.
Is there any way to disable vertical scroll at will if Mario touches layer 2? I mean that the screen only scrolls when he touches layer 1.
I've nothing on ASM
Request one.
Awesome ExGFX Evil Soma Cruz. Are those buildings layer 3 in the background?
Is levelasm a patch that lets you have a different hex edit for single levels? Say like if I wanted a stage with invincible chucks or a free roaming camera or faster fireballs etc. I'm just asking so I can get ideas of what I can do in my levels.
I might just learn how to use it. First for hex edits, and then I'll have a go at ASM when I'm confident enough.
Ah, thats always good to know. Now if only I could code...