Heh, thats where I spend most time
Posts by kirbyeatsbomberman
kirbyeatsbomberman's Profile → Posts
I've not uploaded anything yet, but you could upload t a new one and ask for the old one to be deleted in the description.
Say that it is an updated version. Either way, you other hack would get removed for the munchers.
The mine is a sprite which means that lots will cause slowdown maybe?
If I wanted to edit Reznors stage (as seen in Kaizo World 2), I change the header to setting 00 which makes the level editable but everything looks glitched/oddly coloured in the editing screen. How do I know what is where?
The Reznor sprite in the corner; is that where Reznor is or is it a generator (like the koopalings). I'm just asking so I can variate boss levels if I wanted to.
The Reznor sprite in the corner; is that where Reznor is or is it a generator (like the koopalings). I'm just asking so I can variate boss levels if I wanted to.
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I want them to scroll slightly up and down, but not to move with the screen (only move via the scroll not with the screen)
EDIT: Yes I want them to be interactable.
EDIT: Yes I want them to be interactable.
Change it to 8D like it says, not to 9C which was what it was meant to be originally.
Is it possible to move Reznor so he is higher up? He is too low down.
Also, when I try to insert objects, they don't appear on the level (no blocks appear, only Reznors stage and the bridge underneath). Is it something to do with the level header, because I have to set it to 09 or Reznor doesn't appear.
Should I PM you the .mwl?
NSMB theme doesn't even need the patch, have you tried reinserting the music?
Upside down pirahna plant is a tileset specific sprite, you can find it in the dropdown menu.
EDIT: For number 2, if you have a sprite sheet, you can paste into a tile editor like YY-CHR in 4bpp snes format and save it as an ExGFX.
EDIT: For number 2, if you have a sprite sheet, you can paste into a tile editor like YY-CHR in 4bpp snes format and save it as an ExGFX.
Use a message box to display message 2 and use the display message 1 sprite instead of an exit as it will transport you to the overworld automatically.
Try downloading it from somewhere else.
I've just downloaded Fusoyas desert, I have inserted the ExGFX and the Map16Page but I have no idea how to get the actual background from the screenshot without making it myself. (There was no Map16PageG if that means anything, But I don't no what a Map16PageG is anyway)
No, the file is in the ExGFX section if you want to check for yourself.
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Ok, that puts me off ExGFX a bit though
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