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Posts by kirbyeatsbomberman
kirbyeatsbomberman's Profile → Posts
Yeah, it may also be a sprite memory problem but I wouldn't think that would be affected by invisible sprites but what do I know eh?
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What do you do if the byte is 58? Mine is 58 instead of 9C.
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Ah thanks, and yes I do use Romis.
I like the level design and such, beautiful background and the level varies (the mushroom part in the middle) which is good. The only problem I have is that some bricks sort of meld in with the background rocks, like the cement blocks and the smashable rocks. They need to be a bit more visible.
Y Flip it in the Map16 editor.
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Could you use a custom teleport block?
Yeah I noticed that with thwomps, the collision is on the left half of the thwomp.
I downloaded yoshicookiezeus' thwomp pack, but when I inserted it into a level, something weird happened...
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/7melKVGRJCE&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/7melKVGRJCE&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
The thwomp in question is the Mad thwomp
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/7melKVGRJCE&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/7melKVGRJCE&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
The thwomp in question is the Mad thwomp
I haven't touched the .cfg file, I just downloaded it and inserted it. Wacky thwonp though I'll redownload it just in case.
The flying key is an actual sprite, I think it might be the key with the extra bit or something.
Originally posted by ChaoticFox
I'd love to have this sprite if the koopa didn't spawn.
Same actually for a secret exit!
EDIT: do you think it could be tweaked so these disabilities don't exist in the cfg editor?
Try and see what happens when all 5 are on the same screen, just to prove that one disappears.
Maybe you could set your item index to 1 (in the header).
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