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Posts by Weirdo101.5
Weirdo101.5's Profile - Posts by Weirdo101.5
Pages: « 1 2 »
Hey I'm Weirdo101.5. I just registered a few days ago to put a custom song on the site.

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Also shut up.
Name: Weirdo101.5
Song: Tetris Attack: Bowser's Introduction
Ported For: S.C.O.R.P.I.O.N.
Download: here

Edit: Whoops, spelt my name wrong.

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I agree. It is alot easier to set up the notes in something like Anvil Studio and hear it from any spot in the song than to write in what notes you think fit and then test each note by counting how many notes go by and then tweaking it until you find the correct one. Just the thought of that gives me a headache. Maybe someone in the future will make a midi editor solely composed for music in SMW that can preview the instruments and convert them into a txt file with everything already fixed up. That definately won't be me though.

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I walked over the ceiling and found a key and keyhole.
Ersanio

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You can try and put two maps of similar styles on the main overworld to make some room.

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Except the red door is sealed and you must push a silver P to unlock it. Remembering the used silver P that used to be your leg, and a 1-up that you randomly brought with you that can revive objects, you tear the lock apart because you can't think of anything.

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Or try using more levels in each world and making less worlds.

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I SHALT DEFEND THY FORTRESS!!!



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...I really need to pay more attention to this thread.

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rawr



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Layer 2 won't follow Mario but it will stay in the same position on the screen.

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(restricted)
You try and have a conversation with it.

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(restricted)
My fear is if I go brain dead and then die, I'd stay braindead in my afterlife. I don't want to be a vegetable for the rest of eternity!

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You can't control the environment, just the guy. So you throw the torch hoping to scare it.

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(restricted)
Word: dark

Letters: oqiregf

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You can easily make it get hurt by explosions by adapting the hitpoints routine from mouser. Then put this code in place of where it says increase hit counter.
Code
LDA $7F8888
DEC A
STA $7F8888
STA $7E0F0E


Change where it says hitpoints to something else like hitpoint. Then paste this somewhere in the main code or something.
Code
			LDA $1564,x		; if invincibility timer isn't active,
			BEQ JUMP		; go to hitpoints routine
			DEC $1564,x		; else, decrease invincibility timer
			BRA NO_JUMP

JUMP			JSR HITPOINT
			
NO_JUMP			JSR SUB_OFF_SCREEN_X0	; only process sprite while on screen  
			
			JSL $01A7DC		; interact with mario  


Then where it says SPRITE_INTERACT change that whole code to RTS. Now your sprite should be hurt by bomb explosions.

Edit: actually I got this from the thwomp boss hitpoints routine, so you're probably better off adapting it from that.

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Also shut up.
Or maybe instead a list of all the posts you haven't read yet?

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Also shut up.
Pages: « 1 2 »
Weirdo101.5's Profile - Posts by Weirdo101.5

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