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Posts by Truxton
Truxton's Profile - Posts by Truxton
Pages: « 1 2 3 4 5 626 27 »
is it in any way possible to remove a single patch from a hack? i have the flutter jump patch but i don't want it any more it kinda breaks the game.

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yes its xkas patch, the flutter jump patch idk witch one it is.

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is there possibly a patch to change it back like the patch edits the hex back to normal?

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Originally posted by 2technogeeks
Originally posted by two_headed_yoshi
is there possibly a patch to change it back like the patch edits the hex back to normal?


You could always make one, but IMO, that's more trouble than it's worth. You could request it, though.

I still think porting to a new ROM would be best.


thats the thing i tried porting to a new clean rom because this whole 1.70 and 1.71 thing came out and it got messed up.

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its does not work in 1.70 and 1.71 because the gfx gets moved about. the nosprite limit patch messed up a level in 1.65 of the smw clean when i added my levels

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the original works in 1.65 the copy works in 1.65 but a level is messed and if i edit it the game crashes

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might be breaking the 4th wall just a little bit =S




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well, it is a custom palette so might as well show it off



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play TSRPR lots of replay value (wait its free...)
Super Mario TKO
SMW2+3
ASMT
the final destination (not long but pretty cool)
just to name a few

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1 fire
2 flash
3 shadow
4 skull
5 napalm
6 knight
7 slash
8 grenade
9 hornet
10 solar

but proto man is still the best

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i need help with my team, im replaying firered to get some good kanto pkmn to migrate to plat, anyways my team is
jolteon level 68
laparas level 67
dragonite level 64
kadabra level 59

i have a charizard level 50 but im not much for using starters. so any suggestions on what my team needs?

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sonic and knuckles first boss in mushroom hill zone the satellite boss.

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yes the fg looks not that bad but sprites on the other hand...

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Originally posted by SolidSnake141.35
Originally posted by JeRRy86
Maybe make mario be able to change the level by pressing those buttons :P


A great idea came from reading this.

Anyways, nice rip. I remember someone else doing this but this one looks a lot better in my eyes.

Will you maybe submit to the ExGFX section OR to the file bin and release them, two_headed_yoshi? I have a great idea to use for them. You don't gotta though if you don't want to.

i would but im pulling an all nighter right now so im not doing ANY map16 work. but maybe tomorrow

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just a few more i made





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lol this is why we need good palette for our levels

[url=http://www.youtube.com/watch?v=56_E3fnM1Xk]

and get ninji'd by Maruhai =P

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i think the guy who drew those saw blades is kinda awesome not naming any names =P

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eh what the hell im bored and will test some hacks for you guys.

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Originally posted by Spinjumper

'nough said

looks good like the front yard of a ghost house or a grave yard nice work

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if there is any more room for level designers i would be honored to help with this hack. I played 101 and loved it. anyways if you need any help just let me know

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Pages: « 1 2 3 4 5 626 27 »
Truxton's Profile - Posts by Truxton

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