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The Questionable Level Design Contest ends in…
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Posts by andy_k_250
andy_k_250's Profile - Posts by andy_k_250
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I'd like some honest opinions - are these Koopa Troopas offensive Asian caricatures?

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
I am veritably flummoxed by this egregious molestation of the King's English.

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Wii U. I would say 3DS but you both want to play this. This way you can play with one another or more people. Plus the Wii U can't stay stagnant forever. There are going to be lots more titles you will want in the future, whereas I think we kind of know what's going on with the 3DS.

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
I'd actually be interested in tweaking some of LuluBoo's Manor if people wouldn't mind. There were some things that in retrospect I think could be done better or cooler if there is enough wiggle(r) room. Also, I always wondered if the difficult of my level was appropriate for the world it was in.

Also, are we still aiming for a 4 MB limit with this ROM? Sorry if this was mentioned elsewhere and I missed it.

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
I have to agree that whatever elusive quality it is that answers the question "Why should I play this hack?" is what I look for when I decide which hacks on SMWC I want to play. Presentation is as good a term for it as any, I suppose. For this reason, there are really only maybe a dozen hacks I've played that I find actually memorable.

At the basest level, seeing screenshots that I find aesthetically pleasing is often what will initially draw me into playing a hack. For me, a hack needs to at least look "pretty" (or at least interesting) to get my attention most of the time. Level design is important, sure, but I'm not going to play a hack with great level design if my eyes are being assaulted by ugly graphics or horrendous palettes. Conversely, though, lots of hacks look great but play like crap, so appearance isn't everything. The hacks that I've enjoyed that had great graphics went above and beyond that alone and had a unifying visual aesthetic wherein every level looked like it belonged within the same game. (In other words, levels didn't see-saw between using Kirby Super Star graphics and YI graphics and SMAS graphics, at least not ones that clashed.)

Beyond visual aesthetics, I really appreciate any projects that try to do anything interesting and outside of the norm. Arnpoly's SMW Competition Cartridge is one that comes to mind, wherein he attempted to duplicate the experience of playing the in-store contest cartridges that were made for certain SNES ROMs. Anything Sonikku does with the SMW engine tends to be interesting, from making it essentially run SMB2 to his Blooper-themed hack where you roam from puddle to puddle to survive. It's great to see people making this old game have new flavor. This is why, despite its faults, a hack like Brutal Mario stands out from several arguably better complete though less ambitious ROM hacks.

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Originally posted by WhiteYoshiEgg
chomp-chomp-chomp.gif

It might have taken me longer to setup this animation than to actually draw the thing. #tb{''}


I hadn't logged in in quite a while. I came by here and this made me smile. Definitely not something I've seen before. Great work as always!

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.


So, I've been playing with my mid-way Checkpoint Flags.
How does this look?

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.


Updated; thanks Katrina!
EDIT: The flags still wave.

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Originally posted by FanofSMBX
Hi. I was asking Andy if he had sprite sheets of his SML sprites (since I figured he may have several enemies that he hadn't got put to A, before you ask why I didn't rip the sprites already), and he replied asking for clarificarion, so I did. Now he doesn't seem to be anywhere. My point is, he seems like a friendly guy, so I'm just wondering if he has another site and forgot to check here. Thank you.

Hey there. Sorry I never responded to your PM. I've never really made spritesheets of things. Everything Super Mario Land-related I made that I still have is on the site. I've looked through the rest of my stuff and I can't find anything else. Anyway, sorry that it took me this long to respond to your private message from April. Hope you are doing well, and all the best!
Originally posted by Face
He's in a better place. =(

#smw{;)}
I've actually been really really busy with a new job. I'm not really SMW-hacking anymore, but I still have all my stuff in case I ever want to mess with it when I'm bored. In the meantime, I've been playing lots of video games that I missed over the years and keeping up with new stuff as it comes out. If anyone wants to be Steam or 3DS buddies, you can find my connection info on my Backloggery.

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Originally posted by Wakana


WIP forest level I'm lazily making.

This looks really nice. Is that HDMA? Keep up the laziness!

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Originally posted by WhiteYoshiEgg
A tractor with a baler that throws bales into the foreground, not unlike Chomps in YI or the fireball-throwing owls in DKC3's factory levels. (Disregarding the fact that it makes no sense to do that in a field of wheat or whatever, or that it's a round baler, not a square one.) The problem is making the tractor stick to the background while staying on-screen and also accounting for player movement like backtracking. I really don't think there's an elegant way to solve that. I intend to keep the bale-throwing gimmick, mind you, but I'll probably just put a Lakitu there instead.

welp~

Regardless of what you do, this whole aesthetic is gorgeous. Being from the Midwest in the US, this reminds me so much of Fall. Beautiful work, WYE!

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Congratulations on moving into the next chapter and thank you for being the keystone to this wonderful community.

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Super Mario Bros. (U) (PRG0) [!]
Description: World 1-1
Course ID: 8CT-FBX-J4G
🏷️Standard 🏷️Multiplayer Versus






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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
That cutscenes patch rules! Very nice work. It's really great seeing the few nice additions to SMA2 incorporated into the better game.

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Seeing Philip Glass music ported to SMW was not something that I expected to see, lol. Nice work!

If you've not already checked it out, I also highly recommend his collaboration with Kronos Quartet on the Mishima score.

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Nice rips from that Poko-Nyan! Henpokorin Adventure game! That game has a lot of nice backgrounds that generally fit happy/colorful Mario themes.

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Pages: « 1 2180 181 182 183 »
andy_k_250's Profile - Posts by andy_k_250

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