I'm looking into adding different music into my SMW hack, and I have some lingering questions after reading the threads and FAQs.
- What is the total number of new songs that can be added to SMW's playlist?
- Do you use the overworld music banks to "transfer" music into the level music banks?
- What are all of the errors that can arise from adding new music? I know that it is not compatible with super stars and p-switches, and that it can also freeze up when Mario reaches a level goal. Is there anything else it messes up?
- Is Lunar Magic going to tell me every time I open my ROM that my ROM may be corrupt due to altering the music banks?
- Are there any other drawbacks to changing the music?
- What CAN be done with changing the music?
I guess my overall feeling is, I don't want to bother with editing the music if this is something that isn't fully implementable yet. Everything I've read so far seems to indicate that you have to make several concessions with your game design in order to incorporate new music. Maybe this isn't the case, but if it isn't, can someone explain it to me?
I am, like, almost twice as old as most of you guys. I'm 26. Jeez I feel old. And, I don't understand most of this nearly as well as you all do. So kudos to you guys for being so smart.
Do you realize how few of you weren't even born when SMW was released? That's crazy. It's cool that you can still have respect for this great game, though, when there is a lot of flashier stuff out there now.
I was in fifth grade when SMW came out in 1990. People were crazy for the SNES. I remember renting a Super Nintendo and SMW and Super Castlevania IV from the Shell gas station in town for $7 for a weekend. It was great.
Right now, I am torn between:
a) postponing my hack until more of the custom music that I want is compiled.
b) beginning my hack now, and then once all of the custom music I want is released, transferring ExGFX, Custom Sprites, Custom Blocks, levels, etc. to a new ROM with the custom music.
c) saying to heck with custom music all together, and going straight into my hack.
What would you do if you were in my situation? I just don't really know how much time/effort would be involved in transferring all of my work to a new ROM so that I can use custom music.
1) So, can any song here be used for a filler track?
2) Does the size of each song make any difference? (For instance, would I need to insert a filler track larger than the final song that will be inserted?)
3) Are the songs specific for use on the OW vs. in levels? Or can any song be used anywhere?
So, my ROM is 1 mb and I want to initialize it to accept custom music in the future. I have a few lingering questions:
1) If I just run the command addmusic smw.smc INIT (with no txt files in the same folder), will the ROM be ready to accept music in the future, when I do have my tracklist finalized? Do I even need to run addmusic smw.smc the second time if I am not adding any songs now?
2) Will the slots for level music also be initialized during this same process?
3) I know the OW songs are 11-18, but what is the numbering for level music?
4) If I run addmusic smw.smc once, then change the numbering of the tracks or remove a track entirely, then run addmusic smw.smc again to reflect these changes, will it update the changes correctly, or will there be errors?
Since I was wanting to know if you could initialize without actually inserting music, I didn't think there was really a way to try or test it first before asking. I guess I was wanting to understand mechanically what the program was doing during the INIT phase. Sorry for any misunderstanding, though.
As far as my third question goes, the "Basic SMW Music Converting/Creation Tutorial" by Spigmike states that to insert level music you have added you just "click on the music block in the toolbar, and in bypass music selection, pick the song (21-29 & 31-39 not used) that you want to use." That "not used" part is what threw me off, and I still don't really understand what he means by that. Like, does 21-29 and 31-39 include the A, B, C, D, E and F numbers? Can you not actually use track 20 or 30?
I should have included 20 & 30 (typo), and since it was a basic tutorial I didn't include that you can add more txt files in 2A-2F and 3A-3F, because the basic person just trying to figure this out might get confused by that. That's all it was.
Thanks for clearing that up! It had me worried there!