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Posts by andy_k_250
andy_k_250's Profile - Posts by andy_k_250
Pages: « 1 2 3 4 5 6182 183 »
When you insert blocks with Block Tool, do you have to insert all of your blocks all at once before you start editing levels, or can you insert more and more as you go along, with no adverse effects?

Also, can you add custom music at the end of all of your hacking work, or is best to add custom music before beginning your hack?

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
I'm looking into adding different music into my SMW hack, and I have some lingering questions after reading the threads and FAQs.

- What is the total number of new songs that can be added to SMW's playlist?
- Do you use the overworld music banks to "transfer" music into the level music banks?
- What are all of the errors that can arise from adding new music? I know that it is not compatible with super stars and p-switches, and that it can also freeze up when Mario reaches a level goal. Is there anything else it messes up?
- Is Lunar Magic going to tell me every time I open my ROM that my ROM may be corrupt due to altering the music banks?
- Are there any other drawbacks to changing the music?
- What CAN be done with changing the music?

I guess my overall feeling is, I don't want to bother with editing the music if this is something that isn't fully implementable yet. Everything I've read so far seems to indicate that you have to make several concessions with your game design in order to incorporate new music. Maybe this isn't the case, but if it isn't, can someone explain it to me?

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Oh, okay. Thanks for clearing that up.

I meant to ask, What CAN'T be done with changing the music? I mean, what are some of the limitations?

Also, how do you deal with the infinite looping? Just using the original SMW music in a level with a star or p-switch? Or is there something else?

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
I just have one request - "Walking In The Shadows" from Lagoon (which has an excellent soundtrack, by the way).

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Hey Xgor,

Which track is SML World 2? I'm at work and can't play with it. Thanks!


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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
I am, like, almost twice as old as most of you guys. I'm 26. Jeez I feel old. And, I don't understand most of this nearly as well as you all do. So kudos to you guys for being so smart.

Do you realize how few of you weren't even born when SMW was released? That's crazy. It's cool that you can still have respect for this great game, though, when there is a lot of flashier stuff out there now.

I was in fifth grade when SMW came out in 1990. People were crazy for the SNES. I remember renting a Super Nintendo and SMW and Super Castlevania IV from the Shell gas station in town for $7 for a weekend. It was great.

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Do you need a midi source to be able to create the addmusic txt file? Or is the original spc okay?

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Okay - the reason I ask is because I can't find a midi anywhere for the song that I requested ("Walking In The Shadows" from Lagoon). Sorry. :(

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
I need some advice/guidance.

Right now, I am torn between:
a) postponing my hack until more of the custom music that I want is compiled.
b) beginning my hack now, and then once all of the custom music I want is released, transferring ExGFX, Custom Sprites, Custom Blocks, levels, etc. to a new ROM with the custom music.
c) saying to heck with custom music all together, and going straight into my hack.

What would you do if you were in my situation? I just don't really know how much time/effort would be involved in transferring all of my work to a new ROM so that I can use custom music.

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
What do you mean by filler tracks? How would I replace them later with the real tracks that I want to use?

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
First off, I really like your choice of graphics, especially the shade on the water and general design.

Second - good, different story idea.

Third, I look forward to playing this. Good luck!

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Cool - thanks!

EDIT:
1) So, can any song here be used for a filler track?
2) Does the size of each song make any difference? (For instance, would I need to insert a filler track larger than the final song that will be inserted?)
3) Are the songs specific for use on the OW vs. in levels? Or can any song be used anywhere?

Thanks!

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
(restricted)
I've been wondering about this, too.

Can you fix your layout so it doesn't say hotlinking disabled?

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
When you complete a level, is there a way to make it so that a new level completely replaces the completed level on the OW?

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
So, my ROM is 1 mb and I want to initialize it to accept custom music in the future. I have a few lingering questions:

1) If I just run the command addmusic smw.smc INIT (with no txt files in the same folder), will the ROM be ready to accept music in the future, when I do have my tracklist finalized? Do I even need to run addmusic smw.smc the second time if I am not adding any songs now?
2) Will the slots for level music also be initialized during this same process?
3) I know the OW songs are 11-18, but what is the numbering for level music?
4) If I run addmusic smw.smc once, then change the numbering of the tracks or remove a track entirely, then run addmusic smw.smc again to reflect these changes, will it update the changes correctly, or will there be errors?

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Thanks for the quick response!

Since I was wanting to know if you could initialize without actually inserting music, I didn't think there was really a way to try or test it first before asking. I guess I was wanting to understand mechanically what the program was doing during the INIT phase. Sorry for any misunderstanding, though.

As far as my third question goes, the "Basic SMW Music Converting/Creation Tutorial" by Spigmike states that to insert level music you have added you just "click on the music block in the toolbar, and in bypass music selection, pick the song (21-29 & 31-39 not used) that you want to use." That "not used" part is what threw me off, and I still don't really understand what he means by that. Like, does 21-29 and 31-39 include the A, B, C, D, E and F numbers? Can you not actually use track 20 or 30?

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Originally posted by spigmike
I should have included 20 & 30 (typo), and since it was a basic tutorial I didn't include that you can add more txt files in 2A-2F and 3A-3F, because the basic person just trying to figure this out might get confused by that. That's all it was.


Thanks for clearing that up! It had me worried there!


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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
I will try that out - I have not done much OW editing yet, but something tells me that it might not work. Still, it's worth a shot.

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Pages: « 1 2 3 4 5 6182 183 »
andy_k_250's Profile - Posts by andy_k_250

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