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Posts by Delta
Delta's Profile - Posts by Delta
Pages: « 1 2 3 497 98 »
Originally posted by yoshicookiezeus
Originally posted by Alcaro
Originally posted by rom map
3F3AA $07:F1AA 32 bytes

I.e. you need to change 32 bytes into zeroes, not just three ones.

I need to type in 64 0's?
Im really sorry to all of you, for waisting your time.
I have found out that insted of making the goal tape give you no stars
i could just put a pipe at the end of every level, leading to a room with
a ? sphere.
Im very sorry.
Along with my other usless files *cough*SMWTMI*cough*
I shift+delete.
(Die monster! You don't belong in this world!)
Where can I download somthing that converts smv. to avi.?
(im puting this in emulation because it has to do with snes9x)
make sure it has the leaf.
(probaly already said)
(yes SMW Beta had a leaf instead of feather)
But what about somthing that converts a smv. to a avi.? I saw it on some website but im not a user there.
Thats about everything I wanted to know about gfx.
But I have two BG's and I can't but 2 files with the same name in 1 folder
Ok. New question at top ^
:( I guess i'll never have a youtube account
Im not using flopping fish in my hack so i thought *Might as well fix my phirahna plant*
Originally posted by Forty2
Originally posted by ChaoticFox
For example, if you change Bowser's sign to a boo, you can put a boo on a submap.

Lunar Magic specifically states that overworld sprite ghosts must be placed in the last 3 slots.

The last two slots, if I remember correctly, will place the sprites in the submaps.

Yeah theres a ghost house in bowsers valley and Forest of illusion. (and in vanilla dome.)
The ghosts don't have to be in the last three slots. They just have to to be 2 boos. Anywhere else its 1 boo.
How can I change the pallet of YY-CHR to look like in the game?
Like a koopa has a green shell and a goombas brown.
It confusing because I have to guess witch color will look right in the game.
I wouldn't get my hopes to high for heaven. It must be like hell up there because of the atmosphere. That is - of course - if its real.
Every time I test my level mwith custom koopa GFX when the koopa slides out of its shell it flashes the origanal koopa slideing and the my custom one. I edited the koopa slideing GFX in the 00 file and the 01 file.
Heres a picture:
How can I change the actuall pallet a sprite uses? I want to make my pokey green like in SMB2.
I have to download sprite tool?
That sucks.
Latley ive been seeing % bars for peoples hacks.
Where can I get one?
It would be quicker then useing my sig.
Pages: « 1 2 3 497 98 »
Delta's Profile - Posts by Delta

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