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Posts by The Golden Coin
The Golden Coin's Profile - Posts by The Golden Coin
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Originally posted by King Dedede
Hi, I tried patching that patch. I then ran my ROM to test it. It works, BUT there's a huge bug: I don't have backgrounds anymore!!!

Do you have a backup without this patch insrerted?

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I have Changed. Perhaps for the better, or maybe for the worse.
The only apple product i ever owned is an iPhone. but it is still sad ,that he died at such a young age.

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I have Changed. Perhaps for the better, or maybe for the worse.
How come it's always Asia where the biggest disasters happen...

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I have Changed. Perhaps for the better, or maybe for the worse.
Originally posted by The Secret Exit
Well that sucks. Two people did survive, though, but they do have serious injuries. Rest in peace.

Yeah. Russia seems to be a bit unlucky, when it comes to planes.

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I have Changed. Perhaps for the better, or maybe for the worse.
I recent weeks, i've ported songs to SMW, and have had no problem.
Time to braek that strek, beacause i found a problem. When i tried to insert the .txt into SMW with AddMusic, It gives me about 50 errors telling me this.
ERROR = ## = Musical interval is too high
And a single error that says:
ERROR = ## = octave is too high
I know octaves can't go above o7, but i've looked. As far as i can see, there seems to be nothing wrong, So can someone please help me woth this?

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I have Changed. Perhaps for the better, or maybe for the worse.
Originally posted by MaZ18
well, have you checked for this

ex:

Code
o7b4>c4d4


the ">" command does also make the octave higher...

Yes, i did.

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I have Changed. Perhaps for the better, or maybe for the worse.
Originally posted by MaZ18
## = ??

What does ## say?

The line number. But there was so many, so i put ## for short.

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I have Changed. Perhaps for the better, or maybe for the worse.
Originally posted by MarioStarLuigi
You can use Kipernal`s MML Editing Tool to easily lower octaves. Changing only certain ones can make your song sound strange (not necessarily, but it could).

I did. It said it was as low as it could be

Originally posted by CrispyYoshi
Are you also making sure that all of your channels have an o4 at the very beginning? If you have:

Code
#0 o5

#1


#1 will start on o5 because of this. To fix this, you would put an o4 immediately after #1.

If you already have, it would also be a helpful option to provide the TXT for us.

Not sure i get what you mean. (yeah, i'm not good at this at all)

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I have Changed. Perhaps for the better, or maybe for the worse.
Originally posted by l30n4rd0
I'm using TinyMM. I need some testers that help me with my ports.
Currently, I'm porting this
It's not perfect, it's still in beta process, I don't think it sounds well.

What do you need help with?

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I have Changed. Perhaps for the better, or maybe for the worse.
Hey, a person who knows what FamiTracker is! You deserve a cookie. ^_^
Well, i think it is.....umm.....a little fu***d up to use, but that's probably beacause i've only used it about 3 times.

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I have Changed. Perhaps for the better, or maybe for the worse.
Weekdays:
The alarm clock goes off at about 6.30. I break it by smashing my fist into it, and go back to sleep. Then i wake up later, at about 8.30 and then 'Ooooh sh**! I'm late for school!' And then i run too school. Sometimes without getting dressed.
(Damn, i've wasted alot of money from the broken alarm clocks this way.)

Weekends:
Sleep, wake up at 12.00, eat a sandwich, then go back to sleep.

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I have Changed. Perhaps for the better, or maybe for the worse.
Originally posted by Ladida
Yes, you missed the one in GFX 14. However, since you're making animated brick blocks, you'll instead have to edit every turn block in map16 to use tiles EA, EB, EC, and ED instead of 6, 7, 16, 17.

Oooor, you can just edit the note block's graphics, instead of the turn blocks. And then insert 'breakable brick' with BTSD.

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I have Changed. Perhaps for the better, or maybe for the worse.
Originally posted by MarioStarLuigi
Say you had this:
Code
#0 @0 v255 y10 w255 t45
o5a4d16b32^64<g8 >c2^4^8^16

#1 @0 v255 y10
>a8 >b8c8d8e8f8g8


In #0, it starts at o5, lowers to o4, and rises to o5 again. Since #0 ends at o5, #1 will start at o5, rising to o6 and then to o7, which is an invalid octave. Stating the octave at the beginning of the channel will prevent this. In this case, you'd put this:
Code
#1 @0 v255 y10
o4a8 >b8c8d8e8f8g8

or
Code
#1 @0 v255 y10
o3>a8 >b8c8d8e8f8g8
.

Oh! I get it now! But the problem is still there. :(

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I have Changed. Perhaps for the better, or maybe for the worse.
Originally posted by MarioStarLuigi
Originally posted by CrispyYoshi
provide the TXT for us.

So we can figure out your problem.

http://bin.smwcentral.net/u/6733/ILikeChesse.txt
Here you go.

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I have Changed. Perhaps for the better, or maybe for the worse.
Originally posted by MarioStarLuigi
What you need to fix:
Code
#0 @14 v220 y10 w220 t62
o1c8^16g16r8 >c4<c8^16c8^16
o1a+8^16>f16r8 >c4< a+8^16< a+8^16
o1a+8^16>f16r8 >c4< a+8^16< a+8^16
;

Change the o1s to o2s, and then use the 'Lower Octaves' feature.

Code
#2 @17 v220 y10
r1^1^1^1
> a+16a+16r8 >c16c16r8d16d16r8e16e16r8

Remove the first '>'.
After that, you should be good to go!

Holy Sh**! How did that change anything?

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I have Changed. Perhaps for the better, or maybe for the worse.
God damn, new problem.
Now, when i try to enter the level to test it, the game crashes.
What is that all about?

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I have Changed. Perhaps for the better, or maybe for the worse.
Originally posted by MarioStarLuigi
Oops, forgot to tell you about the header.
Add this:
Code
$ED $80 $6D $2B 
$ED $80 $7D $00 
$F0

to the top of the song.

Ohhhh yeah! You don't need to tell me what i header is, beacause i already know.
EDIT: Still crashes #w{=(}

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I have Changed. Perhaps for the better, or maybe for the worse.
Originally posted by MarioStarLuigi
Hmmm...
What emulator are you using? It works fine for me.

ZSNES 1.51. Do you use anything diffrent?

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I have Changed. Perhaps for the better, or maybe for the worse.
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The Golden Coin's Profile - Posts by The Golden Coin

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