Yoshi in Toyland by The real Luigi master
Well, nothing is really done in the title screen. Maybe add a bit more be revealed and make your own title screen movements so the player doesn't think of this hack as too boring.
The cape graphics look really glitchy, and the "Mario start" obstructs the original 'text' that says "TOYLAND". Also, it's a bit weird that you applied a patch that lets the player select what player they want to be, but still end up being Yoshi.
There isn't much the player can do in this level, but the middle "Teleport" block brings you to level 0
which would be an endless bonus game, but there is a timer in this level. It's still a removal reason because it's a forced death
Yoshi's Island 1
There is a lot wrong with this level, so I'll try to make it short.
The Yoshi coins are very close to each other, and the glass blocks are glitchy.
The third Yoshi coin in the level is placed on the sub-screen boundry, which results in it being cut-off when it is collected.
Yoshi riding yoshi is really really weird, but the GFX exists @[email protected]
The glowing cement blocks are displeasing to look at, and the pipe that you shoot out of is weird because the player doesnt have interactions with stuff like Yoshi coins immediately after they jump out. If you want the dragon coin, you have to NOT go in the pipe.
This level is a very blatant edit of the original level 105
. Blatant edits are highly frowned upon, and it is one of the removal reasons.
There are also 6 Yoshi coins in this level, one being right after the goal... which doesn't move up and down. Is that a hex edit or was it unintentional?
Overworld Before Switch Palace/Switch Palace
The overworld is weird with the border. I don't know what you did, but some tiles are appearing over the border, and when I move it too when I press start. I dont know how to explain it that well.
The switch palace wasn't very purple, it was just blue and the switch was yellow. It was a blatant edit of the original switch palace, which I don't really care too much about, but there was only a single coin. Plus, the background in the second room hurt my eyes.
Yoshi's Item Shop
I would suggest making the prices for these items much higher, because it is very easy to get currency in this game. I also ate the shop keeper, and the lives are very easy to farm in this level.
Also I bought a cape, and the graphics are very glitchy when I start flying. Half of me becomes mario.
Yoshi's Island 4
At the beginning of this level, it's possible to walk into the diagonal pipe and get myself stuck and kill myself. To fix this, I would make the diagonal pipe part have a space in map16 and just make it act like a slope.
If I swim to the right without hitting the message boxes, I'll eventually run into the pipe that leads me to the exit.
This level is absolutely empty as well. The fireflower wasn't needed at all. Also, at the end after I went out the pipe, I thought that it would be an end of demo since there was nowhere to go, but when I tried to go back in the pipe, it brought me to the exit. I would suggest making the entrance and exit to different pipes.
At the beginning of the level, you should take note that message boxes will disable Layer3, making the lake disappear. It isn't important to the level, but it just looks weird in general.
The message box at the end of the level is also weirdly placed since it has no relevant message.
There wasn't much to this level at all. It wasn't even a puzzle, really. There was a gimmick, but it wasn't a very drawn out one. I can see that gimmick working if there was an actual level
. All the levels so far are short and not filled with enemies at all. They are bland and not fun.
Donut Plains 1
I was surprised to see ExGFX, but disappointed that there wasn't much to the level again. The secret exit is in plain sight, and the exit is just as easy to get to. The bonuses at the end of the regular exit aren't even given because that isn't how SMW's sprites and goal point work.
It started, but there was no way to get past. Basically an unfinished level. Mark these as unfinished next time.
Donut Plains 2
Nothing to this level too. I guess that's the end. It's unwinnable.
This hack has a long way to go before it is even close to being accepted. There is no real challenge or level design to this hack. It's just showing off that you can insert some custom blocks and ExGFX. You can still work with this hack, but you applied some things that I think may have screwed up your ROM somehow. Don't give up, though. Having basic skills like this is being one step closer to having a good hack. You need to learn level design, though.