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Posts by mockingod
mockingod's Profile - Posts by mockingod
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Wow Sonikku, that sprite is amazing
Holy Shit, the top floor view is scary O_O

Thats pretty damn tall, almost 2 times the height of Taipei 101
That OW looks pretty good
Originally posted by Fourpify
@mockingod - After you meet professor oak you must have 1000 coins to buy the fly powerup and after that go back to Mew's Temple and remember where there was the big high hole? you must fly up there and then so on and so forth then you will have to fight celebi then you get another stone

Try downloading Zsnes again, or if it still lags, make sure you have the latest version of it. If it STILL lags, then try download Snes9x, or Bsnes
Originally posted by Dotsarecool

The left is okay, it won't get a hack removed (but it's still fine to fix it!). However, the right side looks stupid, and you can obviously tell that the slanted ground edge is cuttingoff the ropes. An easy fix for that is to shorten the bridge by a block.

Another thing that bothers me in this pic is the fact that the water is staying put in that structure. I could just jump off the right side of the bridge and land in the water, which doesn't really make any sense, since you can walk through the dirt tiles there.

Hmm, you know, I didn't notice that!
Well, you can try request music, then replace the death music with 'mama mia', but that to me seems kind of impossible, maybe not...
As I said before, I might not get back to you until saturday or sunday because I have a crapload of homework, but I will promise I will test it and find all the bugs I can.
Does Mario start in cement blocks or other solid blocks?
I sneaked a spoonful of sugar

except it wasnt sugar, it was salt, and i threw up.
Originally posted by SecretAgentJonathon
Originally posted by Birdo
Some of it looks bland and cluttered with cement bricks like DragonIce says but nice use of the character switch block, but like you say, Its how you vision it so... P.S You are gonna atleast fix the cut offness right?

Sorry I haven't posted in a while, but ya, the cut offness will be fixed.

Since screenshots aren't impressing anyone, let's how my videos do.
BTW, I did this because so far, my hack is more popular on Youtube than here. Oh and PS, these two videos are the "near final" versions of the levels.

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/QwPUskUrVd8&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QwPUskUrVd8&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/-cDBgx4554Q&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-cDBgx4554Q&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

First, why does mario show his two fingers when he gets hurt... thats not a good thing, second, In Ludwig's room, make him move, also Use some custom music for that level.
Castle A is a little too short, and there are a cluster of useless blocks at some places, and In Lemmy's room, its just glitched out, there was supposed to be two Lemmys right? If so, then either make a custom sprite, or change the story for him.

Unexpected end tag (</param>) at 853, expected </div>
Unexpected end tag (</param>) at 904, expected </div>
Unexpected end tag (</param>) at 959, expected </div>
Unexpected end tag (</embed>) at 1144, expected </div>
Unexpected end tag (</object>) at 1153, expected </div>
Unexpected end tag (</param>) at 1278, expected </div>
Unexpected end tag (</param>) at 1329, expected </div>
Unexpected end tag (</param>) at 1384, expected </div>
Unexpected end tag (</embed>) at 1569, expected </div>
Unexpected end tag (</object>) at 1578, expected </div>
Send this to a certain LP'er, I know a very picky one that will point out all the cutoff.
Just know that its kind of difficult to draw it over. All I know is that its in a certain GFX file and you need to be in 2bpp GB to edit it.
While you are testing your hack, make sure you DONT LOAD STATE. It will just load state, but not load any new data of what you edited.
Originally posted by big bad bowser
is there a way to make the super Mario title screen false in color?

Do you mean like negative? You can edit the title screen level and make all the palletes the opposite color, and on the title screen editor you can change the palletes also.
Also, you posted this thread 2 times.











This video is made by Moltovmarioworld
Eh, what the hell, i'll gladly be a beta tester
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mockingod's Profile - Posts by mockingod