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Posts by Finbot29
Finbot29's Profile - Posts by Finbot29
Pages: « 1 2 3 4 »
Pretty much any music that loops every 10 seconds. While smb2 had good music, most of it had short loops.
Originally posted by Kaijyuu
Am I the only one that really likes SMW's music? :(

No, I could play smw rom hacks with the original music all day. ^_^
Dry Bowser in New Super Mario Bros.
You can just jump over him at the start and that's pretty easy to do.
Originally posted by pkhaxor
Originally posted by Findoku29
Dry Bowser in New Super Mario Bros.
You can just jump over him at the start and that's pretty easy to do.

but dry bowser isn't the final boos, that would be bowser and bowser jr.

Sorry yeah, you're right. They're still easy to pass quickly and with a mega mushroom in reserve, it's an instant win. xD

If you have enough time, will you port this? If so, I wanted it looped. Thanks. ^_^
I didn't even know that the feature even existed.
Maybe you should use all of them. For instance, use the Oho Oasis music in a desert level. In a water level, use orange ocean. If you're just using one of them, choose based on your level's theme.

As for the final boss, choose what you feel suits best or is your favourite.
Completely your choice.
I wouldn't say that this would happen. The image provided looks easily photoshopped and I think that they would use a different slogan.
It wasn't one of the best rated games either. Also, Kipernal's 2nd point is probably the main reason why I feel this wouldn't be on VC becauase every Zelda game except on the CD-i had positive reviews.
Originally posted by Zerio
What happens if your bio exceeds that limit? Will it be deleted? Also, will text that doesn't show up(such as HTML) count as characters?

...I wonder how many characters my bio has...

I'm presuming that you will get an automated message saying to shorten the biography before you can update it.

Originally posted by Error 52

I disagree. One could then press enter/space tons of times and make their entry unnecessarily stretch vertically.
Ok, sorry for my silliness. I never heard the music. :P
I had to download the rom at a few different places until I found one that worked with Lunar Magic, so maybe the problem is somewhat related.
Try using Lunar Expand first.

I admit that I'm unsure if those options will work though.
Nice find. To add, I found that if you kick it up at the right time, the shell will be kicked up and will turn into a disco shell immediately and fall back down. In before new Kaizo idea.
From the posts, it sounds like the emulator version. Try Zsnes 1.51.

I think there's a way to transfer your savestate, but I am unsure how.
Then have Mario about to die in the title screen. Death = awesome special world music.
The longer ones. I usually finish all the levels. Too many demos these days. -_-
That's sounds just as strange as Waluigi stealing Mario's clothes idea someone had. Go for it!
-Kaizo level design
-Level design? (Not sure)
-Knowing how to add customz to my hack
-Difficulty (Sometimes)

-Overworld design
-To keep on working on a hack and not get too lazy and stop
I like purple

Hopefully I forgot nothing... I tested it like a million times by now.
When you insert the sprite with Lunar Magic, set the extra bit to 3 instead of 2.
666th hack should have Rin Kaenbyou as the playable character. *Hint hint* :D
Pages: « 1 2 3 4 »
Finbot29's Profile - Posts by Finbot29

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