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Posts by nicknick293
nicknick293's Profile - Posts by nicknick293
Pages: « 1 2 3 »
What version of ZSNES do i need to do this i have an older version but it saved the movie files in the wrong format.
Also i am not sure how to insert it so if some one could give me a link to a good video or forum post it would be much appreciated

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Post anything here for help with the following categories.
- Map 16
- 16X16 editor
- 8x8 editor
- overworld
- basic level questions
- Path editing in the overworld.
- Changing sprite locations on the overworld.

-I will help to the best of my ability.


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I have tried editing the music on the boss levels like any other levels but it wont work, same with the title screen any help is needed and appreciated.

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I'm using the SMB3 pipes background whenever i insert it and then use the map 16 page its garbled with no pipe graphics i have insreted the pallate but it just garbled it a bit more in a diffrent color. Could anyone tell me what i'm doing wrong (Yes i used the BG1 slot) (I inserted it at page 1F)

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Yeah its showing up garbled as soon as i press F3 to copy it to the 16X16 pageive tried reinserting it to a backup and it still dosent work...

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I've tried all of this and nothing has seemed to work is there a specific FG tile set i need to use its for a pipe world so its underground I've tried all the default tile sets and nothing has worked i really need any help i can get :( thanks again for any help

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I cant assemble the background it supposed to be pipes and its only like garbled sprites and mess such as that.

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I have found in most ExGFX downloads there is a map16 and a map16G page what is the Map16G for i havent found any tutorail that mentions it at all and im really confused any help is appreciated. thanks.

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Where can i find this file I've been looking all over and i can't seem to find it a link or sorts would be helpful.

-Nicknick293

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Yes thanks very much!! :D

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I added the ASM patch Class pirahna plant fix to my ROM the stem is a straight green line and the readme says the following.

"By default, this patch points the upright plant's leaves to sprite GFX
page 1 and palette #5, so it matches the upside-down plant. If you want
to use GFX page 0 (as the game normally does), change $101D7 in the ROM
to 0A. If you wish, you can also apply this to the upside-down plant by
changing $101CC."

Could someone please tell me how to make the line look like a stem that is green i really need some help due to I'm using this in a pipe world.

-Nicknick293

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Thanks it worked.

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Originally posted by Alcaro
Originally posted by rom map
01925 $00:9725 3 bytes Music Changing this to "9C FB 1D" allows you to change the music for the intro via Lunar Magic.

Is this what you mean?


How do you change it is it via LM or do i need something else i have been trying to do the same with my hack.

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When i do that it does not work how do you change the "01925 $00:9725 3 bytes Music Changing this to "9C FB 1D"

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OK i did what that tutorial said but when i use the "Find" function it cant find that "01925 $00:9725" :/

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thanks... but i still cant find it to where it scrolled me to.... :( this is difficult...

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OK i did that and tried changing the music from the note block on level C7 and nothing happens it was the same...

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Pages: « 1 2 3 »
nicknick293's Profile - Posts by nicknick293

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