Heres the instructions from the Readme on the graphics:
6. Open pipes.bat and that should apply all the ASM to your ROM. [Did that.]
7. 7a-If you don't have any other custom blocks in your ROM (yet), open noblocks.bat. That will apply noblocks.asm, a patch I made for anyone not using any other custom blocks. This doesn't mean you can never use other custom blocks, it just means you haven't put any in yet. [I hadn't inserted custom blocks at the time, so I opened pipes.bat and then noblocks.bat.]
7b. If you are using the old version of BlockTool, open oldbt.bat to apply oldbt.asm to your ROM. If you decide to later switch to BTSD, you don't need to change anything for the SMB3 Pipes to continue working. [I use BTSD].
8. Open Lunar Magic's 16x16 Tile Map Editor and go to the page you want the SMB3 Pipes to be on. Note: Nothing else can be on this page! Hit F2 to load the Map16 tiles and F9 to save them to your ROM. [This step was kind of weird for me. When I opened the rom, Map16 page 4 was covered in random tiles, and pressing F2 and clicking 'yes' didn't do a thing.]
9-If you want to use the graphics I added, hit the Red Mushroom button in Lunar Magic to extract your Graphics. A folder named "Graphics" should be in the same directory as your ROM. If all you see is a file named AllGFX.bin, go to "Options" in Lunar Magic and uncheck "Use Joined GFX Files," then re-extract the graphics. Copy the files in the "GFX" folder and paste them in the "Graphics" folder. Then, in Lunar Magic, hit the Green Mushroom. This will reinsert the graphics to your ROM. Refresh the level for the changes to appear. [Did that- Nothing was different.]
Uhhhh... Did I miss something along those steps I failed at?
EDIT: Nevermind, figured out one little error in the Readme: It's supposed to be F3, not F2 (F2 is apparently for saving the data to Map16Page.bin). Don't know how the glitchy tiles got there, but...
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