Just finished playing this hack, and while it has decent level design, the difficulty is too high for World 1, in my opinion. As with most others, I feel that Sky Garden was way too long, especially for the very first regular level in the hack.
The overworld music has a tendency to glitch out a tiny bit on accurate emulators. That's fairly minor, though, since it doesn't completely break.
The hack in general also had some fairly dickish enemy/spike placements, for instance the first poison mushroom in the White Switch Palace.
In The Chillyshroom, I died to a spike, described by Nimono as a "piece of ground with a pointy top". That, to be honest, is a bit of a dick move. Spikes should be visually distinguishable from normal ground.
The Thwomps in Triangle Fortress pretty much appear out of nowhere, killing you if you're not aware they're behind barrels. The boss of that particular stage was also a bit frustrating to beat.
Now for some minor nitpicks: The overworld text is a bit difficult to read, in my opinion (black on dark blue). There were a few errors in the message boxes, though they're still readable. The boss background music doesn't really fit, in my opinion (Bloody Tears wasn't a boss BGM in the original game (Castlevania II: Simon's Quest)).
All in all, the hack has some decent level design, but as I said before, it's too difficult for World 1, especially considering the scarcity of the powerups (I don't recall ever getting a Fire Flower). Like most others, I really liked the effect in The Chillyshroom. Therefore, I give this hack a weak
accept. When I say "weak", it's mostly because of the difficulty this early in the hack.
+1
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