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Posts by randoguy101

randoguy101's Profile → Posts

So basically, whenever the macro is called, it doesn't exactly GO TO the macro, but INSERTS the macro? I personally don't see the point of it, but it seems interesting.
I'm still confused on how this will be done. We all just call the same person, or what?
And then Megafonzie forgot to record an hour of footage
Also, I eat Spreadable Vagina every day for lunch.
I'd save a fairy, shoot a balloon, win at Hide and Seek tag, travel under the sewers, give a shrub a shiny blue stone, and play the Ocarina.
Originally posted by Smallhacker
== Code ==

Okay, this is an insane one.

SMW is unoptimized, unorganized, buggy, crappy, wtf-y and "how the hell does the SNES work"-y. I propose OpenSMW, a project to rewrite the entire game from scratch to work in a more efficient, expandable and well-documented way while having it as close to impossible as possible to differentiate it from the original SMW when playing the actual game.

We've come a long way when it comes to modifying SMW, and soon, we'll reach the edge of what's possible without major rewrites of the game engine. So, why not make a preemptive strike and actually doing that, thus giving us full control over the future of SMW hacking?

Pretty much this. I've read through all.log several times, and I've noticed quite a few places where the code could be simpler, such as the handling of the Overworld's events. It'd take a while, given the size of the game, but it's definitely possible.

The RAM as well is very scattered, and a lot of addresses could be simplified or removed entirely. For example, several flags could easily be changed into single bit flags, freeing up a lot of RAM.
Originally posted by moltensnow
I'll be coming.

I already came, but I'll be coming again
Originally posted by Shog
A really quick question: The new BTSD Update...it is compitable with LM1.71?

Yes, that's precisely what the update was for, IIRC
OH MAN GUYS THE MAYANS ENDED THEIR NOW OUT OF DATE CALENDER AT 2012 WE'RE ALL GONNA DIE
(restricted)
Originally posted by flareblade26
people have said the world would end January first 2000

OH MAN GUYS ALL THE COMPUTERS ARE GONNA GLITCH UP AND THEN WE'LL DIE SOMEHOW

Originally posted by flareblade26
I'm so sick of this crap. ITS JUST SOME STUPID PRANK THAT SPIRALED WAY OUT OF CONTROL!!!!

Pretty much this. When a person has a theory, no matter how many holes are in it, most people listen to it for some reason. After 2010, people will say the world's going to end in 2038, then in 2053, and on, and on.
I used to think of death as a never lasting dream, but then I realized that your brain died with you.

Since then I've preferred not to think about it.
Originally posted by Shadowhisper
1) How do you delete a secondary entrance/exit?

Simply set the level number to 0 until you wish to use it again. You physically can't delete a screen exit, however.


Originally posted by Shadowhisper
2) I'm not sure if this goes in the Advanced Hacking forum, but... Well, how do you edit a boss? Whenever I PgUp/PgDown to a boss level, it gives me this red screen with, "CANNOT RENDER: This is a boss room," or something like that. Except for...Wendy's, is it?

Most of the boss rooms require certain level modes to play. The exceptions are Wendy and Reznor (and that other koopaling that acted just like Wendy that I always forget)
If you ask for sprites, it'll take a REALLY longtime till it's finished, and if you ask for bosses or tools it won't ever get fulfilled.
Most small hacks, such as disabling certain things, can be found in the ROM Map:
Code
0C745	$01:C545	3 bytes	ASM	Set to EA EA EA to disable the item box.
I'm afraid of long words, but I'd rather not speak about it.

In actuality, I'm afraid of the dark. It's just that I'm afraid I'll turn on the light and some creepy guy with a large grin will be staring at me. I don't know why.
Originally posted by Adam
EDIT: oh, that, I see, well maybe they redesigned the airship design in smw, afterall the ships in NSMBWii and SMG had sails, why wouldnt this one?


I still don't see any sails, but eh, still a neat idea.
Simply check if the player is small:

LDA $19 ;Check if Mario is small
BNE HurtRoutine ;If not, hurt him
RTL ;End the code
HurtRoutine:
;Hurt code goes here
RTL ;End the code
Entry 4 all the way

e: cool saving my 300th post for something special