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Tip: If it's possible to carry a tileset-specific sprite (such as a Buzzy Beetle or Bob-omb) through a pipe, make sure it has the correct graphics and sprite palette on the other side!
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Posts by RedRose64
RedRose64's Profile - Posts by RedRose64
Pages: « 1 2 3 4 5 6 7 8 9 10 »
Did you move the saved .dsc file that BTSD creates into the folder where your rom is and reloaded Lunar Magic and checked to see if your block is even in the game?
So obviously the code within the block is messed up then. Post the block code that you have here so others can check and see if that's the issue or not.

I also hope your comment towards me wasn't sarcastic, as I'm simply trying to help you check yourself for common mistakes people make using these tools.
I found videos on youtube about a patch to give Mario the "Peach Bomber" ability. Ladida coded it.

Where could I find it?
Thanks buddy. Gonna work great for my Peach hack.
This time its the Wall Kick patch. Isn't there a tool out by now that can remove asar patches? I love how it can find freespace for you, but I hate its harder to remove a patch from it that xkas could.
Yeah........ I forgot to say I used that tool before and was unsuccessful at fixing my issue.
I've been trying all day to get this main sprite routine code here into this patch here, but it's not working. I want to gain a heart container at specific levels and unlock other patches with this. Also, how would I go about combining other patches into the Level up system?
Right.......Thanks anyway.
Don't worry about it. I'll figure out something else.

What more specific context can I give? When I combined the main sprite code from the healthmaxup sprite with replacing a code in the Levelup patch like the wallslide code, it didn't work. I can replace it with some ram addresses but I can't combine other patches main code into the level up code. Do you understand a little of what I'm saying? I know i don't explain things clearly, especially over the net.
Props for the arranging colors function.
When you get the heart container? I'm not trying to collect it. I'm trying to earn it through the level up system.

The patch allows things to happen when you level up by increasing your score.

Now when I put the main sprite code into one of the level up slots, the game crashes when I reach the level necessary in the patch. How can I convert the healthmaxup code into the Levelup patch so when I level up, I get a heart container.
If this is a Vanilla Level Design, why not have vanilla music (the originals) and give people who would play this hack on a Wii a break with all this complicated sampled track stuff that breaks there, or at least agree on a "here we go" theme "piano" an so on..........
I want to stop Mario from jumping on enemies underwater like in SMB3 where you got hurt from landing on Koopas and other enemies underwater. I thought it was a patch a while ago but I can't find it. Does anyone know how to do this or has that patch?
Pretty please?
Would be nice to get this patch working with the SMB2 health patch. When the two are applied, it makes Mario invincible as long as he's big.
Can someone add SMW2+3: The Essence Star to the mix? The music there also breaks on real hardware, its also one of my favorite hacks on this site.
Why on earth is it only 1 Player?
So where does the tiles.bin and numbers.bin that asar asking for come from? Do we make them ourselves or no?
I got stuck on the Beach level because I hit the P-switch too early and it wasn't anyway to "reset" the level except to die so I quit right then and there. Also, Mario has a potty mouth #tb{TwT}.
Originally posted by RedRose64
So where does the tiles.bin and numbers.bin that asar asking for come from? Do we make them ourselves or no?
Pages: « 1 2 3 4 5 6 7 8 9 10 »
RedRose64's Profile - Posts by RedRose64

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