Thanks a bunch for the info, and I'll definitely try out that new Addmusic tool. I figured I might've messed up the octaves on Channel 5, as it jumped around a ton in octave register. And thanks for your timely response, Slash Man, I was about to ask what the [r1]99's did.
Also, I should've posted this before, but for future reference, this
(first part) is what it's supposed to sound like, more or less; I imagine where it's supposed to loop is clear enough.
EDIT: It's in and working fine, for the most part. However, channels 6 and 7 disappear when certain sounds play in the level (jumping, cannon shot, etc.) and don't come back in after the sound is finished playing. Is there any way to stop that from happening?
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