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Posts by jdaster64
jdaster64's Profile - Posts by jdaster64
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Hi, I'm new here, and to SMW hacking, but I made something that might be of use:

Long URL

It's a complete list of all of the level numbers 0-1FF in SMW and brief descriptions of the default levels that go with each number (e.g. "0C7 - Title Screen Demo").

Right now it's on Mediafire, could someone upload it to the server here?

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Very easily answerable question... can secondary levels/secret areas be placed in levels 025-08F and 13C-18F, as all that are there by default are "TEST" levels?

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Originally posted by sonikku2008
jdaster: I think so, in part because you have to use one of those areas in levels with layer 3 tides. And they're not all test levels. Look at the level mentioned on the pipe in regards to level 24. That is one of the many areas that pipe and others go to in that level.


It leads to CF. I looked at every level in the ROM, and 25-8F and 13C-18F are all unused. 90-9F and 190-19F appear to be used for boss battle backups, and A0-FF and 1A0-1FF are used for secondary bonus rooms, including the ones with Layer 3 tides.

Plus, don't level 102 (Yoshi's Island 4 main) and 127 (Mondo) both have Layer 3 tides?

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Level C8 for all Yoshi's Wings warps in levels 01-FF, and 1C8 for warps in levels 101-1FF.

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I'm having trouble with the Staccato Shrine secret exit in Mario's Keytastrophe. Is it not supposed to be clearable or am I missing something?

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The New Mario World is definitely one I recommend, if you can deal with ultra-confusing maze levels (Primarily Ghost Houses), and ultra-fast scrolling levels (Namely VOB4). Plus, it's not too hard to be beaten without savestates (as the creator shows on YouTube).

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I'm a bit new to the music-adding process, and I didn't want to go through the hassle of editing my original MIDI into the format that SMW uses, as it switched between tracks a lot, had multiple tracks with two or more notes, and was in 12/8 time. So I tried to recreate it from scratch, and it seems all right just looking at it (nothing fancy, obviously, as this is my first try). When I tried to add it to a clean, 2-MB SMW ROM, it went through with no errors; however, it didn't play anything when I went to the level I set for it to play in.

For reference, here's the file (if I need to upload it elsewhere, let me know). Also, I was using "Addmusic by Perl ver1.02" from the main site.

Is there some step in the process I missed? (As for getting it into .mml format, I simply saved the text document I created from scratch as a ".mml" file.) Or is there something obviously wrong with the syntax that I just didn't catch? I would appreciate any help I could get.

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Thanks a bunch for the info, and I'll definitely try out that new Addmusic tool. I figured I might've messed up the octaves on Channel 5, as it jumped around a ton in octave register. And thanks for your timely response, Slash Man, I was about to ask what the [r1]99's did.

Also, I should've posted this before, but for future reference, this (first part) is what it's supposed to sound like, more or less; I imagine where it's supposed to loop is clear enough.

EDIT: It's in and working fine, for the most part. However, channels 6 and 7 disappear when certain sounds play in the level (jumping, cannon shot, etc.) and don't come back in after the sound is finished playing. Is there any way to stop that from happening?

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Thanks again for the help, it's working fine now; now I just need to combine some channels to optimize it.

Just a couple of general questions I had as well:
- exactly what commands (@, v, p, etc.) can be changed midway through a channel?
- is there a command for pitch bending (dropping or raising a note to another), and if so, what is it?

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Originally posted by CrispyYoshi
Pitch bending is an N-SPC command. You use it with $DD, and you can read more about that, as well as the rest of N-SPC/HFD's AddMusic Commands, here: [url].


The link is broken for me; what's the name of the document?

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Thanks a bunch, I'll get to messing around with those later commands.

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jdaster64's Profile - Posts by jdaster64

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