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Posts by anonimato

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Thanks for the comments everyone, now some replies.

@Orphen Kirisame: You love her and you know it :)

@Jack Kitetsu: Yes!, I fucking LOVE lolis thanks for your comments, even if the text below was out of place.

@MaxodeX: Thanks, and as I already said, I need a porter, want to help?

@Monster Reborn: Pedo.

@Carld923: Thanks, is nice to know that my graphics are still liked by people.

@aj6666: Well, replacing Mario would just ruin everything, the thing here is to be a combination between Mario in Midgard and Chaotic Realm, Probably i'll adjust Mario's graphics to fit better with the rest.

@ManuMaster654: Sure, I actually got some ideas for a part of a level and I have already planned some stuff related to the following levels.
I do pixels sometimes
Bueno, yo casi no me paso por aqui ya por que ya ni se que postear.
Igual, tambien clases quitan bastante tiempo y pues por ahora tengo algo por que estoy en (mis muy cortas) vacaciones.

Sobre postear fuera de este foro, aun si mi ingles es bastante bueno, no lo considero lo suficientemente bueno para postear afuera, por que, no se, tal vez sea solo por las cientos de veces que los grammar nazis me atacaron en el pasado.
I do pixels sometimes
Well, It's been a while since the last time I posted here... again, so, if people noticed, I revealed a new project of mine at C3 (thread ID 67760 if you're interested), so... I'll post some screenshots here, even if it's pretty much the same of the trailer.






They are slightly outdated, I changed the BG palettes a little, not too much. Also Mario's sprite has been given some touches here and there. (Graphics are not final BTW)

Now, something unrelated to that project.
I made this recently for some other project, also revealed at C3 but by certain admin.


That BG is like a spiritual successor to a really old BG I did for a really old project back in 2007~2008, it sucked lol (Really, look at that beauty of a BG)*Sarcasm

So, any comments and feedback are welcome, really.
I do pixels sometimes
Me agradan la 2da y la 3ra, pero la primera no me gusta mucho, creo que hay demasiada cosa ocurriendo, el agua esta de color raro (ya se que es por el levelmode pero puedes hacerlo mas oscuro para que se vea un poco mas como agua y no como hielo ondulado) y el color de fondo esta medio feo.
I do pixels sometimes
This reminds me of certain forum that appeared many moons ago.
It even spawned a little game based on it.

Everyone were happy being chaotic in this little forum, but at the end everyone were sad for a certain something.

Read your history books people, and learn from them, if not you are destined to repeat the errors of your ancestors.
I do pixels sometimes
I just found out C3 started last friday and I didn't have anything ready at all so I'll post a random Screenshot and you'll try to guess what it is.

Are you ready?

Ready?

READY??!!



What it could be?
Seems... like a random screenshot.

So maybe you need a clue or something, so I'll give you another screenshot!, how about that?



So what now?
Looks like the same level, the previous seemed like something... random but slightly familiar, this screenshot however, seems like... a random screenshot... but not familiar at all.

You are still confused, maybe.
Well then, I'll give you another, ANOTHER clue, this one has to seal the deal.



Now you have an idea what is this thing?
Something is REALLY familiar... but... the layout overall seems diferent, what it could be?

Still nothing?

ugh...

Ok. LAST ONE.
Here comes the clue!



Now you have it?
It has an... almost uncanny resemblance to... hey!
The completely normal look of the first screenshots... and the slightly reddish look and inverted background of the last ones, that only means one thing!

It's...

A LEVEL SAMPLER!

okno.

It's a small project I started a while ago but I haven't really done anything since january, just yesterday I made some graphics for the second level, If you still don't have an idea of what is this, I'll throw a refresher.



Oh...



OH


Yes!, Is really what it is.

Presenting to you in the most improvised way possible!
Chaotic Chronicles!
(Aka Chaotic Realm Remake)

But is not only a simple remake, it's an expansion of the original Chaotic Realm!

Here is a cheap list fo the main differences you can expect from it:
#tb{:D} Extended Levels! (As seen in the Screenshots, Happy Chaos is now twice as long! [But now it has more items, coins and also a midway point])

#tb{:DD} New Ports! (Higher quality ports of the used music in the hack, also Happy Chaos' first section now has custom music instead of ye olde Here We Go!)

#tb{^V^} New Graphics! (As seen in the Screenshots, Happy Chaos has a more detailed Foreground and a totally different Background)
#tb{'_'} Actual Bosses! (Not more cheap rooms with rotating munchers and munchers everywhere)

#tb{;)} More detailed Story! (Why is the Kaizo master doing all of that, Is someone behind him?, and other interesting stuff about the Realm of Chaos)

#tb{DX<} More Challenging Kaizo path! (And more original, too!)

#tb{''} A little extra! (Something I wanted to do in the original but I couldn't due lack of ASM knowledge, I still don't know a thing but I have a friend who is working on it)


So, this is all I have to show off actually, but I'll leave a random thing I made around February. I was bored as fuck, I swear.
Teh thing
I do pixels sometimes
Well Stan, you have what it need to be a great GFXer, it's been a while since we had a new one, and you came, saw and conquered with these graphics, keep with the good work, you can easly be one of the greats.
I do pixels sometimes
It's great to see how well the collab is going, at first the graphical and musical bases were covered, but you (LX) and anonz came like a blessing to cover the ASM base and so truly expand its horizons to the highest planes of Hacking, where the greatests hacks of history lies.
You have to continue working on this and show them all the great potential LatAm has.
I do pixels sometimes
I was around when the first dynamic sprite was shown, and since then dsx.asm hasn't changed at all, It's great to see something that replaces it with more optimized code and more features.
Dynamic Z has a lot of potential of being one of the biggest advancements in SMW hackin in a while, and it comes from an almost unknown user from the userbase.
Keep with the good work AnonZ.
I do pixels sometimes
@All
Thanks for your comments, they mean a lot to me.

@AJ
Goddamnit, I already gave the port to you.

By the way, as a cheap input, Today is my birthday, I'm 20 now, I began work in the original chaotic realm when I was 14.
Damn.
I do pixels sometimes
Congratulations to both of you!

I remember when antimatterhunter was just starting to hack so time sure flies away.

Also anonimzwx was probably one of the most pleaseant surprises in Reznor, and I'm sure it was also here in SMWC. I've played a little bit of an early alpha version of his hack and I can assure you, it has some pretty hardcore ASM going there, even in that early state. So stay tuned for that, you are in for a treat (Also, seriously, check out any of his projects, he puts a lot of effort on them)
I do pixels sometimes
Originally posted by Ladida
...

Best post.

Now returning with the winners of this month.
I might sound a little harsh here but I've never actually heard of ggamer so eh, at least I know he knows what he's doing thanks to Masterlink talking about him one time at the Fortaleza Reznor's chat.

LX5 on the other side, I've known him since he joined Fortaleza Reznor a few years ago, he first was a Kaizo hacker, most of us over there told him that he had to try designing normal levels (Kaizo levels still were taboo at the time) but he didn't do such a thing until months later when he just got bored.
At one time he actually tried doing Graphics, what he made was... pretty bad, so instead he asks me sometimes to do small graphic things for some of his Dark Magic (ASM) projects.
I've seen his progress through the years, he knows what he's doing.

So congratulations to both, I know LX5 deserved MotM and I'm pretty sure ggamer won SotM fair and square.
I do pixels sometimes
Yo si llegue a registrarme en la Wiki, segun me acuerdo solo modifique unas pequeñas cosas por ahi y por alla.

En otras noticias, pues el tipo arriba de mi acaba de ganar MotM, celebremos, yo invito las putas que opinan al respecto?
En mi opinion creo que lo merece, hace ASM bien jarcor y ha empezado a ser conocido por ello.
I do pixels sometimes
Also Known As Hacking the Harmony of Dissonance's Map

I wasn't even planning to show something this C3 but since there are people asking me to show something, I'll post this here just for kicks ang giggles.

So, as some people may know, I love Castlevania and I always wanted to do something related with the Map system found in the Metroidvania ones.

This began a week ago when my brother went to sleep, my mother was sleeping in the living room and my father was sleeping in his room, so there was no available place (aside of the bathroom) to play Smash. So I decided to play some Harmony of Dissonance.

While playing I decided to mess around with VBA's tools, more specifically the Map viewer and the Tile viewer. At first I was like "oh, k" but then I opened the map.
And damn I wasn't expecting this.
When I saw the Map for the first time, I thought it was made of premade graphics, as any other thing in the game, but actually it is drawn by code. I thought it was interesting and decided to check frame by frame to see the drawing proccess in action (because it happens really fast)


Interesting, right?

When I saw this, the first thing I thought was "There has to be some kind of table in the ROM that dictates how the map is drawn" and... I wasn't that away from reality, really.

Let me show you, the actual Harmony of Dissonance's Map tables (Shown in YY-CHR because it's easier to see what's going on, Address 0DAD94 btw)


(Note: YY-CHR has to be in 1bpp AND in vertical pattern to be able to see the tables like this)
As you can see, the tables kind of look like the map itself, however it is rotated and reflected. Just to show how the tables are like the map itself, I rotated, reflected and stretched it to show how it is just the map itself.


Yep, that's the map.

Now returning to the tables as they appear in YY-CHR
You're probably asking yourself "Why I'm still reading this?" or "What's up with the four things below/at the right of the big table"
The answer to the second question is, those things are actually 4 little tables that say how the castle's walls are going to be drawn, let me show you the result of throwing random data at it.


See, I just made the Map show entrances where there's nothing but walls in the actual game.

Now that we've messed up the map, let's see how the thing actually works, shall we?

First, let's tackle the big one.
A square of the map is represented in the table as a 8*2 bunch of booleans, so there are 4 squares in a 8*8 tile as viewed in YY-CHR.


Here you are looking at the first 3 squares of the map.


The ones in red.

Now let's see the data of just one square.


So... probably you're asking yourself "...and?"

Well, this:

Code
21XXXXXX
STt?AAAA


This is what I've been able to find from that little square above.
Let me explain a little more.

Code
2= Visible with Map 2
1= Visible with Map 1 
S= Saveroom* 
T= Teleport in Castle A** 
t= Teleport in Castle B*** 
?= Unused?**** 
A= Area Identifier
X= Unknown*****

*Draws the room red
**Draws the room yellow when viewing Castle A's Map
***Draws the room yellow when viewing Castle B's Map
****Silences the Room when entered
*****It seems like those bits are used to identify each room individually but I don't know why (doesn't seem to change anything if I modify them)

Now some small tidbits of info:
1.- If 2 and 1 are both activated, the room is not shown until you get Map 3 (or you just discover it, of course)
2.- If T and t are both activated, the room is drawn yellow in Castle A's Map, Castle B's Map and Castle A + B's Map
3.- The music of the room is related to the Area identifier

And this are the possible combinations you can set for the Area identifier and the Area each belongs to.

Code
0000= Entrance
0001= Marble Corridor
0010= Shrine of the Apostates
0011= Castle Top Floor
0100= Skeleton Cave
0101= Luminous Cavern
0111= Sky Walkway
1000= Clock Tower
1001= Castle Treasury
1010= Room of Illusion
1011= The Wailing Way
1100= Chapel of Dissonance
1101= Unused* 
1110= Unused** 
1111= Unused*** 

*Doesn't load Layer graphics first entered
**Room loads horribly wrong first entered, corrupts some sprite graphics
***Decisive Battle [Aka the boss music] plays as the room music

And that's pretty much it for the big table, it is pretty simple.
The complicated ones are the small ones.
Oh yeah, you are in for some weirdness here.


There, Each table dictates how the walls are going to be drawn for each similar colored line.
Every 8*8 tile has the information for 16 squares, since each square uses 4 bits for the wall data, however, this data only works for the left wall and the ceiling, so if you want to draw the right wall and the floor, it has to be set in the squares at the right and below the square, like this.


Yep.

The Tables work something like this.


And in the map itself the selected area of the image above would be:

Those walls.

Now, here are the possible combinations for the 4 bits.
Code
0000= No walls
0001= Left Wall
0010= Left Wall (With exit)
0011= Left Wall
0100= Ceiling
0101= Left Wall + Ceiling
0110= Left Wall (Exit) + Ceiling
0111= Left Wall + Ceiling
1000= Ceiling (With exit)
1001= Left Wall + Ceiling (Exit)
1010= Left Wall (Exit) + Ceiling (Exit)
1011= Left Wall + Ceiling (Exit)
1100= Ceiling
1101= Left Wall + Ceiling
1111= Left Wall + Ceiling


As you can see, there are a lot of repeated outcomes.

So, is it possible to create something out of this?


Yep.

Please note that this only modifies the Map, The "Levels" themselves stay the same, and since I can't really search for that data, I guess those will stay the same for the rest of eternity.

Final note: The Sorrow games (Aria and Dawn) use the same system for their respective maps.

Thanks for reading and sorry to bore you to death.
Since nobody cares about Castlevania anymore *tear*
I do pixels sometimes
Hace mucho que no pongo algo aqui asi que...

Un sprite misterioso
I do pixels sometimes
Originally posted by Pinci
bump

Best post, 10/10

Ok, no.

Para no desperdiciar el post, que pueden decir de los trofeos que pusieron en el concurso?

Creo que el 11 y el 12 tienen potencial, el 11 es resaltante y el 12 encaja con el estilo de los trofeos anteriores, aunque son algo simples en lo que se trata el diseño del trofeo en si.
El 10 tiene lo que le falta al 12 pero hay algunos errores en el pixelado que lo hacen ver un poco mal, aunque igual no muchos son expertos asi que no hay mucha posibilidad que le tomen importancia a ello.
Aparte de eso, lol el 8.
b8.
I do pixels sometimes
I was pretty sure 12 would win, so congrats.


Anyways, it would be nice to know how many votes the rest got.
(Creator of Entry 3 here, btw)

Edit: I wonder how many people found out the meaning behind my trophies.
I do pixels sometimes
Originally posted by aj6666
Originally posted by Jack Kitetsu
habiendo tanto trofe muy bueno, ganan los mas simples y nada creativos, pff |-O

Totalmente de acuerdo, el 8 merecía ganar asddsdfsaoqaoaaaq



Trophy #8 is best trophy.
I do pixels sometimes
Originally posted by Magiluigi
Please postpone the deadline #wario{:'(}

This.
I do pixels sometimes
Yo absolutamente nada, aun estare en Canada para ese entonces, probablemente regresando como 2 o 3 semanas despues. lel.

Mi familia nunca sale en Semana santa, tal vez por que tenemos como estandar 2 semanas minimo si salimos, y tal vez es por eso que no salimos tanto.

Minimo tendre el viernes santo libre (aparentemente)
I do pixels sometimes
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