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Tip: Avoid blind jumps. Make sure that the player has some indication of a jump being safe if the ground below cannot be seen.
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Posts by GoldPooka
GoldPooka's Profile - Posts by GoldPooka
Pages: « 1 2 3 4 5 6 7 8 »
Off - Topic (Sorry!)

Are you sure? My avatar image is 90x96 pixels. Oh yeah, and the reason why it is "Not Found" sometimes is because I have it on freewebs.com and its server is always on the fritz.

Well, thanks for the heads up. Maybe I'll move all my files to the file bin on THIS site.

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Hm, the novelty of playing as an inanimate object is pure brilliance. But what really concerns me is how fun this will be to play.

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A nice intro that sums up the story nicely. Of course I didn't expect anything less from you, WYE. Anyway, the intro's out of the way. Can't wait to see the levels.

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What colors are used by the brown background of the overworld map in the palette editor?

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I don't see why you would have to reinsert them, but as far as I know, all of the songs would have to be redone. But I could be wrong on that.

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Hey, welcome to the central. As for a list, one hasn't been made yet really; it's mostly trial and error.

"Big sprites, like Banzai Bills and Big Boos, work best with settings 04 or 0B. Smaller sprites, like Koopas, Goombas, Cheep-Cheeps and Bullet Bills, work best with 00 or 10. Cluster sprites, like the Boo Buddies Ceiling, work best with 07. Other settings can handle a small mix of them."

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But if you want a quick fix, you could just use the OW palette editor. Just set the shadow colors to match the background.

Originally posted by Ramp202
...Palette 0, Color D-F controls the Overworld border Shadow. Palette 1, Color 9 controls the overworld border. Palette B, Color 7 controls the color of the 32x32 square around mario

Tag (div) was not closed.
Tag (div) was not closed.

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I like these new ranksets, but I'll stick with dots because Dotsarecool. :D

Alright, I apologize for that.

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I have a custom yoshi coin that reappears when you go through a reset door or when you come back to the room later, meaning the player could obtain an infinite amount of yoshi coins. Is there any way to make it collectable once and only reset when you restart the level?

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After a quick test, it affects all chucks. As for a custom chuck, there's only a disassembly of one. You could use the code from that and modify it. As a last resort, you could always request one.

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Is there anyway to disable exiting a completed level via pause + select? It's imperative to a section in the hack where there's a one-level powerup and I don't want the player to exit and run around with it.

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Ah, I did consider that, but I want the player to be able to replay the level. I just want to disable the pause + select option.

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Heh. That's funny. I did the same thing for my hack. What I did was make a custom door that would only open when you had a certain number of regular ol' yoshi coins. (Yoshi coins can only be collected once.)

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Yes, you can edit them with YY-Chr. All the overworld GFX files are: 08, 10, 1C, 1D, and 1E.

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Were the tiles on page 40+? In the new Lunar Magic, the Map16 banks used by the background are as follows:

Bank 0
Map16 Tiles 4000-4FFF
Bank 1
Map16 Tiles 5000-5FFF
Bank 2
Map16 Tiles 6000-6FFF

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To answer your other questions:

To fix tileset specific sprites, go to the Level>GFX Index in Header and change the sprite GFX to the tileset you want to use. If you want to use a combination of different graphics, use ExGFX.

There is a level list. Right here. If this does not suffice, take a look through the documents section.

As for the last one, well, I don't know. Honestly I was looking for a way to see older posts, too.

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Y'know, I had my doubts about this hack at first. I thought it would be kinda lame to play as a block that can only jump 3 tiles high. But the graphics are nice, and your making great use of your resources. I especially like how your sticking to a Yoshi's Island-style hack (I liked Yoshi's Island, the first one anyway). Can't wait to see what else you come up with, Uhrix.

Oh yeah, how long is this hack going to be? And is the final boss going to be a big Mario?

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Hey! Welcome to the central. Well, we're going to need more information if we're going to help you out. Did you install any patches, custom blocks, custom sprites, etc.?

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Do you have vertical fireballs in your level? Those require sprite buoyancy or else the game will freeze. If this is not the case, then I'm out of options.

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I believe I would make a great beta tester for this hack because I tend to nitpick and go out of the way to break levels. I've only reviewed a handful of other hacks, and the reviews all show that I can be very critical. In addition, I also like to check for difficulty in a hack. I tend to like challenging levels, but in earlier levels, I guage them to see how their difficulty compares to later levels. Finally, I would like to participate in SMWC's first collaborative hack because I know I haven't done much ever since I joined and I would like to do something.

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GoldPooka's Profile - Posts by GoldPooka

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