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Posts by GoldPooka
GoldPooka's Profile - Posts by GoldPooka
Pages: « 1 2 3 4 5 6 7 8 »
Sorry to be nitpicky, but take screenshots via your emulator, they'll look a lot better.

Besides what georgevssonic said, it would also be nice to see some screenshots showing off the gameplay; all we have here is a title and the end of a level.

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Well, I actually posted this in the "Ask Anything" thread and it was promptly ignored :(. Anyways, I was wondering if it was possible to make the controls more stiff. I want to set it up so that, when you let go of the
D-Pad in mid-air, Mario stops moving on the X-Axis and falls down on the Y. Normally, when you let go, the momentum pushes him forward, but I want to remove that momentum. Any suggestions?

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Well, that does sound cool, but I don't see anything wrong with using the resources here. Plus, you're working with a real game, so there's the satisfaction you get after you make something finally work. (Besides, I can slip the hack I make onto an emulator on my PS2 or DS)

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Oh, you changed the question last minute. Lunar Magic should automatically expand the ROM as you go along, but 2MB is a good number for a non-vanilla hack. Unless you're planning on using half of SMWC's resources, you should be fine at just 2MB. Also, expanding the ROM with the patches still inside won't affect them; all expanding does is add zeros to the end of a ROM's data so it can be used for later. You should be safe.

Also, you should be fine inserting music later on. If not, then just start over and insert the songs first!

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I'm pretty sure you mean octave, which is when the notes are so high, that the SNES cannot follow along. All an interval is is the distance between two notes. If an interval is too high, I suppose that means that they're too far apart.

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Are you sure you can't edit level 1E? Because I can. See:



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Well usually when that happens to me, its just after I inserted a block, patch, sprite, etc. The way I remedy it is just resave in Lunar Magic after I inserted something with another tool. I don't know why it does that.

Also, you really SHOULD take the ROM out of your file bin; make an ips patch next time.

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Perhaps I can, but it'll help if I can see the .txt file.

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#0 @8 v220 y10 w220 t25


o2c8r2^8c4
f4c4f4c4
g8r2^8f+4
f4c4f4c4
g8r4^8g4f+8^16^32r32
f8^16^32r32c8^16^32r32d8^16^32r32<a8^16^32r32
g8^16^32r32a+8^16^32r32>c4g8^16^32r32
a8^16^32r32a8^16^32r32g+8^16^32r32g+8^16^32r32
g8r8c8c8r8c16r16c16c16r8
f4c4f4c4
g8r4^8g4f+4
f4c4f4c4
g8r4^8g4f+8^16^32r32
f8^16^32r32c8^16^32r32d8^16^32r32a8^16^32r32
g8^16^32r32f8^32r32>c16c8^16<f+16g8^16>d16d8<f8
a8r4^8<b8^16^32r32b8^16^32r32
a+8^16>f16f8^16a8^16r8^16g+8^16r8^16g8^16r2^16
c8r8c8r8
f8^16^32r32c8^16^32r32f8^16^32r32c8^16^32r32
g8^16^32r32c8^16^32r32g8^16^32r32c8^16^32r32
f8^16^32r32c8^16^32r32f8^16^32r32c8^16^32r32
g8^16^32r32d8^16^32r32c8^16^32r32g8^16^32r32
f8^16^32r32c8^16^32r32f8^16^32r32c8^16^32r32
g8^16^32r32c8^16^32r32g8^16^32r32c8^16^32r32
f8^16^32r32c8^16^32r32f8^16^32r32c8^16^32r8
>c16c16^32c16^32c8r4^32<c4
;




#1 @0 v220 y10


r1
>c1
r4<g8a+8>d8^16f8^16e8
c1
r4<g8a+8>d8^16f8^16d8
a4e4d4r8e8
a+4c+4d+4c+4
c2r1^2
c1
r4<g8a+8>d8^16f8^16e8
c1
r4<g8a+8>d8^16f8^16d8
a4e4d4r8e8
a+4>c+4c4<e4
g8^16f4^8r2^8^16
<f8g8a8>c8d8f8
g8r8d8^16f8r4^8^16
g8r8c+8^16f8r8f16e16r16d16r16
c16r8^16<a8^16>d16r8^16<a16a8a+8
>c8r8f8r8f8r8f8r8
g8r8d8^16f8r4^8^16
g8r8c+8^16f8r8f16e16r16d16r16
c16r16>c16r8^16<c16r16>c16r8^16<c16r16>c16r8^16
o4c4^8;




#2 @21 v220 y10


r16^32>c16c16^32c16^32c16r2^16^32
<a16r16a16r16g16r8a16r16a16r16a16g16e16g16r16
a+16r2^4^8^16
a16r16a16r16g16r8a16r16a16r16a16g16e16g16r16
a+16r4^8^16a+16r4^8^16
a16r16a16r16a16r8a16r16a16r16a16a16g16a16r16
f16r16f16r16f16r8f16r16a+16r16f16g16r16a16r8^16
>c16r8c16r8c16r8c16r8c16r16
c16r8^16<d+16r16d+16r8^16d+16^32r32d+16d8r16
a16r16a16r16g16r8a16r16a16r16a16g16e16g16r16
a+16r4^8^16g4f+4
a16r16a16r16g16r8a16r16a16r16a16g16e16g16r16
a+16r4^8^16a+4a+4
a16r16a16r16a16r8a16r16a16r16a16a16g16a16r16
f16r16f16r16f16r8f16r16a+16r16f16e16r16f16r16
>e16r16e8c8^16e16r16c16r16e16d16r16d16r16
e16r1^1^1^1^1^1^1^1^2^4^8^16
e16r16e16r16d8r16e16r16e16r16e16d16r16d16r16
f16r16f16r16e8r16f16r16f16r16f16e16r16e16r16
e16r16e16r16d8r16e16r16e16r16e16d16r16d16r16
f16r16f16r16e8r16f16r2
e16r16e16r16d8r16e16r16e16r16e16d16r16d16r16
f16r16f16r16e8r16f16r16f16r16f16e16r16e16r16
e16r16e16r16d8r16e16r16e16r16e16d16r16d16r8^32
c16c16^32c16^32c16;




#3 @9 v220 y10


r16^32>c16c16^32c16^32c16r1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^2^4^16^32
o3a4^8r2^4^8^16
o5f16r2^4^8^16
a+16r16a+16r4
<a2a+2
>c8r4^8<b8r8b8r8
a+2r16>a+16r16a+16r4
<f2r16>f16r4^8
<f16r4^16f16r4^16g16r4^16
>c4^8e8r8e8r8
g8^16f2^8r1^1^1^1^1^1^4^32
c16c16^32c16^32c16;




#4 @6 v220 y10


r1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1
<a16>c16e16c16r16c16e16c16r16c16e16c16r16c16e16c16
c16d16f16d16r16d16f16d16r16d16f16d16r16d16f16d16
r16c16e16c16r16c16e16c16r16c16e16c16r16c16e16c16
c16d16f16d16r16d16f16d16r2
<a16>c16e16c16r16c16e16c16r16c16e16c16r16c16e16c16
c16d16f16d16r16d16f16d16r16d16f16d16r16d16f16d16
r16c16e16c16r16c16e16c16r16c16e16c16r16c16e16c16
;




#5 @18 v220 y10


r1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^2^16
c16r32c32r32r16c16;




#6 @3 v220 y10


<c+16r32<c16c16^32c16^32c16r8^32o4f16d+16f16f+32r32d+16f16r16
o2c16r16f+16f+16c8f+16c16c8f+16f+16c8f+16c16
c16r16f+16f+16c16r16f+16r16c8f+16c16c8f+16a+16
c16r16f+16c16c8f+16c16c8f+16f+16c8f+16c16
c16r16f+16f+16c16r16f+16r16c8f+16c16c8f+16a+16
c16r16f+16c16c8f+16c16c8f+16f+16c16r16f+16c16
c16r16f+16f+16c8f+16c16c8f+16f+16c16r16f+16a+16
c16r16f+16f+16c8f+16c16c8f+16f+16c8f+16f+16
c16r16f+16r16c8f+16r16c8f+16f+16c16r16f+16a+16
c16r16f+16f+16c8f+16c16c8f+16f+16c8f+16c16
c16r16f+16f+16c16r16f+16r16c8f+16c16c8f+16a+16
c16r16f+16c16c8f+16c16c8f+16f+16c8f+16c16
c16r16f+16f+16c16r16f+16r16c8f+16c16c8f+16a+16
c16r16f+16c16c8f+16c16c8f+16f+16c16r16f+16c16
c16r16f+16f+16c8f+16c16c8f+16f+16c16r16f+16a+16
c16r16f+16f+16c8f+16c16c8f+16f+16c8f+16f+16
c16r16f+16r16c8f+16r16c8f+16f+16c16r16f+16r16
c16r16f+16f+16c8f+16c16c8f+16f+16c8f+16c16
c16r16f+16f+16c16r16f+16r16c8f+16c16c8f+16a+16
c16r16f+16c16c8f+16c16c8f+16f+16c8f+16c16
c16r16f+16f+16c16r16f+16r16c8f+16c16c8f+16a+16
c16r16f+16c16c8f+16c16c8f+16f+16c16r16f+16c16
c16r16f+16f+16c8f+16c16c8f+16f+16c16r16f+16a+16
c16r16f+16f+16c8r16c16c8f+16f+16c16r16f+16c16
c16r16f+16f+16c8f+16c16c8f+16f+16c16r16f+16a+16
c16r16f+16f+16c8f+16c16c8f+16f+16c16r16f+16c16
c16r16f+16f+16c8f+16c16c8f+16f+16c16r16f+16a+16
c16r16f+16f+16c8f+16c16c8f+16f+16c16r16f+16c16
c16r16f+16f+16c8f+16c16c8f+16f+16c16r16f+16a+16
c16r16f+16f+16c8f+16c16c8f+16f+16c16r16f+16c16
c16r16f+16f+16c8f+16c16c8f+16f+16c16r16f+16a+16
c16r16f+16f+16c8f+16c16c8f+16f+16c16r16f+16c16
>c+16r32<c16c16^32c16^32c16r8^32o4f16d+16f16f+32r32d+16f16;

;Well this one worked fine with my addmusic. All I did here was lower the octaves by 1 and set the channel at the end to 6

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Hello again. Unfortunately, slowdown can't really be fixed. The only way to fix it is to take out some pokeys or apply the FastROM or BoostROM patch.

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Carefully.

The o command sets the octave. The syntax is o and then a number, so o4 would set the octave to 4. One problem with tinymml is that it commonly generates o6, which is too high. All I did was, with the replace option in notepad, lower all the o commands by one number, starting with the lowest so nothing could be overwritten.

It's a quick fix, but it works.

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Extreme FastROM. But if you have lunar magic 1.8 or higher: Options>Enable FastROM Speed and Apply Patch

NOTE: Fair bit of warning, combining the BoostROM and FastROM patches might be a bad thing

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How do you change which button shoots a fireball?

With the exception of the straight yoshi fireball patch, how can you allow more than 2 fireballs at once?

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Ah, should've figured it wouldn't be that simple. (Is it ever?)

I'll tell you how that goes.

But for my second question, I stated with the exception of the straight yoshi fireball patch. But it's fine though, and I appreciate your help. What I was getting at is that I want to fire off many regular fireballs at once. The yoshi ones are nice, but I don't like how it pierces through everything; it makes it too easy (and redundant to fire that many at once).

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Originally posted by ShadowNess
Is it possible to make the small mario cover the same area as big mario? And if so, how?

Yes, change addresses 1B87C, 6D79, and B6C0 to "A9 01" in a hex editor.

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Make a backup first, since I've never tried inserting a whole darn patch with LevelASM before. Open up "levelcode.asm", since you'll want the code to run for the entire level. The file should be pretty self explanatory; each tag is a level where you can insert any code you want.

Scroll down to level 105 or whatever and paste the entire code from the patch to that area:

level105:
*Code*
RTS

Take "level.asm", "levelinit.asm", and "levelcode.asm" and place them in the same folder as xkas. Run xkas and patch "level.asm" ONLY. That should be all; test the ROM to make sure it works.

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With Lunar IPS.

Or, if you have Lunar Magic 1.8 or higher, File>Restore>Create IPS file for this ROM.

Note: You'll need a copy of the clean SMW ROM

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Oh, give it a rest, Volke. Whether the hack is a single or team effort is up to the designer. (Though 95% of these do fall through #w{=P})

As a team coordinator, expect to be the one who's doing most of the work, here. Right now, being a "text designer" is not doing most of the work. Also, before assembling a team, you have to show screenshots of the work you've done so far, so the people know what they're working with.

Also, if I like what I see with this hack, I'll beta test for you if that's fine.

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Feed a man a fish...

I would do it for you, but it's always best to learn it yourself.

SNN wrote an excellent tutorial about porting music. It'll teach you how to reduce the file size of songs if you actually sit down and READ it.

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Ninja'd! But oh well, I'll save you the trouble of having to read through a tutorial.

Get YY-Chr (Don't bother with a patch, YY-Chr is quick n' easy). Extract all the graphic files from your SMW ROM (Click the red mushroom in Lunar Magic). Open up GFX28.bin from the newly created "Graphics" folder with YY-Chr and change the mode to "2BPP GB". From there, you should see all the tiles used in the status bar. Make the appropriate changes and save. Go into Lunar Magic and click the green mushroom to reinsert the graphics back into your ROM. It may sound confusing now, but it'll make sense as you go along.

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Pages: « 1 2 3 4 5 6 7 8 »
GoldPooka's Profile - Posts by GoldPooka

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